Related papers: Efficient and Accurate Skeleton-Based Two-Person I…
Human Interaction Recognition is the process of identifying interactive actions between multiple participants in a specific situation. The aim is to recognise the action interactions between multiple entities and their meaning. Many single…
Person-person mutual action recognition (also referred to as interaction recognition) is an important research branch of human activity analysis. Current solutions in the field -- mainly dominated by CNNs, GCNs and LSTMs -- often consist of…
Skeleton-based Human Activity Recognition has achieved great interest in recent years as skeleton data has demonstrated being robust to illumination changes, body scales, dynamic camera views, and complex background. In particular,…
Human gesture recognition has assumed a capital role in industrial applications, such as Human-Machine Interaction. We propose an approach for segmentation and classification of dynamic gestures based on a set of handcrafted features, which…
Detecting human-object interactions is essential for comprehensive understanding of visual scenes. In particular, spatial connections between humans and objects are important cues for reasoning interactions. To this end, we propose a…
Gait recognition is a promising biometric with unique properties for identifying individuals from a long distance by their walking patterns. In recent years, most gait recognition methods used the person's silhouette to extract the gait…
Pose-based action recognition has drawn considerable attention recently. Existing methods exploit the joint positions to extract the body-part features from the activation map of the convolutional networks to assist human action…
Recent graph convolutional neural networks (GCNs) have shown high performance in the field of human action recognition by using human skeleton poses. However, it fails to detect human-object interaction cases successfully due to the lack of…
Human interaction recognition is a challenging problem in computer vision and has been researched over the years due to its important applications. With the development of deep models for the human pose estimation problem, this work aims to…
Contemporary approaches to solving various problems that require analyzing three-dimensional (3D) meshes and point clouds have adopted the use of deep learning algorithms that directly process 3D data such as point coordinates, normal…
Recently, there has been a remarkable increase in the interest towards skeleton-based action recognition within the research community, owing to its various advantageous features, including computational efficiency, representative features,…
Skeleton based recognition systems are gaining popularity and machine learning models focusing on points or joints in a skeleton have proved to be computationally effective and application in many areas like Robotics. It is easy to track…
Skeleton data carries valuable motion information and is widely explored in human action recognition. However, not only the motion information but also the interaction with the environment provides discriminative cues to recognize the…
Human interaction recognition is very important in many applications. One crucial cue in recognizing an interaction is the interactive body parts. In this work, we propose a novel Interaction Graph Transformer (IGFormer) network for…
Several applications such as autonomous driving, augmented reality and virtual reality require a precise prediction of the 3D human pose. Recently, a new problem was introduced in the field to predict the 3D human poses from observed 2D…
Skeleton-based action recognition has attracted research attentions in recent years. One common drawback in currently popular skeleton-based human action recognition methods is that the sparse skeleton information alone is not sufficient to…
In recent years, action recognition has received much attention and wide application due to its important role in video understanding. Most of the researches on action recognition methods focused on improving the performance via various…
Graph convolutional networks (GCNs) can effectively capture the features of related nodes and improve the performance of the model. More attention is paid to employing GCN in Skeleton-Based action recognition. But existing methods based on…
Human activity recognition in videos has been widely studied and has recently gained significant advances with deep learning approaches; however, it remains a challenging task. In this paper, we propose a novel framework that simultaneously…
Combining skeleton structure with graph convolutional networks has achieved remarkable performance in human action recognition. Since current research focuses on designing basic graph for representing skeleton data, these embedding features…