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To be suitable for film-quality animation, rigs for character deformation must fulfill a broad set of requirements. They must be able to create highly stylized deformation, allow a wide variety of controls to permit artistic freedom, and…

Graphics · Computer Science 2020-08-19 Steven L. Song , Weiqi Shi , Michael Reed

Seam carving is an image editing method that enable content-aware resizing, including operations like removing objects. However, the seam-finding strategy based on dynamic programming or graph-cut limits its applications to broader visual…

Computer Vision and Pattern Recognition · Computer Science 2024-08-07 Tim Elsner , Julia Berger , Tong Wu , Victor Czech , Lin Gao , Leif Kobbelt

We propose Gaussian Frosting, a novel mesh-based representation for high-quality rendering and editing of complex 3D effects in real-time. Our approach builds on the recent 3D Gaussian Splatting framework, which optimizes a set of 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Antoine Guédon , Vincent Lepetit

Neural implicit fields have emerged as a powerful 3D representation for reconstructing and rendering photo-realistic views, yet they possess limited editability. Conversely, explicit 3D representations, such as polygonal meshes, offer ease…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Can Wang , Mingming He , Menglei Chai , Dongdong Chen , Jing Liao

Neural Radiance Fields (NeRF) coupled with GANs represent a promising direction in the area of 3D reconstruction from a single view, owing to their ability to efficiently model arbitrary topologies. Recent work in this area, however, has…

Computer Vision and Pattern Recognition · Computer Science 2023-03-21 Dario Pavllo , David Joseph Tan , Marie-Julie Rakotosaona , Federico Tombari

Reconstruction of endoscopic scenes is an important asset for various medical applications, from post-surgery analysis to educational training. Neural rendering has recently shown promising results in endoscopic reconstruction with…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Florian Philipp Stilz , Mert Asim Karaoglu , Felix Tristram , Nassir Navab , Benjamin Busam , Alexander Ladikos

Direct mesh editing and deformation are key components in the geometric modeling and animation pipeline. Mesh editing methods are typically framed as optimization problems combining user-specified vertex constraints with a regularizer that…

Graphics · Computer Science 2024-08-05 Tianhao Xie , Eugene Belilovsky , Sudhir Mudur , Tiberiu Popa

We present animatable neural radiance fields (animatable NeRF) for detailed human avatar creation from monocular videos. Our approach extends neural radiance fields (NeRF) to the dynamic scenes with human movements via introducing explicit…

Computer Vision and Pattern Recognition · Computer Science 2021-09-08 Jianchuan Chen , Ying Zhang , Di Kang , Xuefei Zhe , Linchao Bao , Xu Jia , Huchuan Lu

Authoring 3D scenes is a central task for spatial computing applications. Competing visions for lowering existing barriers are (1) focus on immersive, direct manipulation of 3D content or (2) leverage AI techniques that capture real scenes…

Human-Computer Interaction · Computer Science 2025-12-29 Cyrus Vachha , Yixiao Kang , Zach Dive , Ashwat Chidambaram , Anik Gupta , Eunice Jun , Bjoern Hartmann

We present a novel strategy to automatically reconstruct 3D faces from monocular images with explicitly disentangled facial geometry (pose, identity and expression), reflectance (diffuse and specular albedo), and self-shadows. The scene…

Computer Vision and Pattern Recognition · Computer Science 2019-10-14 Abdallah Dib , Gaurav Bharaj , Junghyun Ahn , Cedric Thebault , Philippe-Henri Gosselin , Louis Chevallier

We present a novel method for reconstructing 3D objects from a single RGB image. Our method leverages the latest image generation models to infer the hidden 3D structure while remaining faithful to the input image. While existing methods…

Computer Vision and Pattern Recognition · Computer Science 2023-11-10 Senthil Purushwalkam , Nikhil Naik

Neural networks can represent and accurately reconstruct radiance fields for static 3D scenes (e.g., NeRF). Several works extend these to dynamic scenes captured with monocular video, with promising performance. However, the monocular…

Computer Vision and Pattern Recognition · Computer Science 2021-12-07 Benjamin Attal , Eliot Laidlaw , Aaron Gokaslan , Changil Kim , Christian Richardt , James Tompkin , Matthew O'Toole

We present a scene representation, which we call a tactile-augmented radiance field (TaRF), that brings vision and touch into a shared 3D space. This representation can be used to estimate the visual and tactile signals for a given 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-05-08 Yiming Dou , Fengyu Yang , Yi Liu , Antonio Loquercio , Andrew Owens

Novel view synthesis is a long-standing problem. In this work, we consider a variant of the problem where we are given only a few context views sparsely covering a scene or an object. The goal is to predict novel viewpoints in the scene,…

Computer Vision and Pattern Recognition · Computer Science 2022-07-22 Jonáš Kulhánek , Erik Derner , Torsten Sattler , Robert Babuška

We propose 3Deformer, a general-purpose framework for interactive 3D shape editing. Given a source 3D mesh with semantic materials, and a user-specified semantic image, 3Deformer can accurately edit the source mesh following the shape…

Computer Vision and Pattern Recognition · Computer Science 2023-07-20 Hao Su , Xuefeng Liu , Jianwei Niu , Ji Wan , Xinghao Wu

Recent studies in Radiance Fields have paved the robust way for novel view synthesis with their photorealistic rendering quality. Nevertheless, they usually employ neural networks and volumetric rendering, which are costly to train and…

Computer Vision and Pattern Recognition · Computer Science 2024-09-25 Byeonghyeon Lee , Howoong Lee , Xiangyu Sun , Usman Ali , Eunbyung Park

We propose Neural Deformable Fields (NDF), a new representation for dynamic human digitization from a multi-view video. Recent works proposed to represent a dynamic human body with shared canonical neural radiance fields which links to the…

Computer Vision and Pattern Recognition · Computer Science 2022-07-20 Ruiqi Zhang , Jie Chen

3D geometric contents are becoming increasingly popular. In this paper, we study the problem of analyzing deforming 3D meshes using deep neural networks. Deforming 3D meshes are flexible to represent 3D animation sequences as well as…

Graphics · Computer Science 2018-03-30 Qingyang Tan , Lin Gao , Yu-Kun Lai , Shihong Xia

Neural Radiance Fields (NeRF) have constituted a remarkable breakthrough in image-based 3D reconstruction. However, their implicit volumetric representations differ significantly from the widely-adopted polygonal meshes and lack support…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Jiaxiang Tang , Hang Zhou , Xiaokang Chen , Tianshu Hu , Errui Ding , Jingdong Wang , Gang Zeng

The success of the Neural Radiance Fields (NeRFs) for modeling and free-view rendering static objects has inspired numerous attempts on dynamic scenes. Current techniques that utilize neural rendering for facilitating free-view videos…

Computer Vision and Pattern Recognition · Computer Science 2023-06-16 Liao Wang , Qiang Hu , Qihan He , Ziyu Wang , Jingyi Yu , Tinne Tuytelaars , Lan Xu , Minye Wu
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