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Approximation of non-linear kernels using random feature maps has become a powerful technique for scaling kernel methods to large datasets. We propose $\textit{Tensor Sketch}$, an efficient random feature map for approximating polynomial…
Generating 3D models from face sketches is an active topic of research in Computer Graphics due to its potential to tremendously facilitate the modeling of faces for both professional 3D arists and novices. Motivated by the observation that…
The rapid development of AR/VR brings tremendous demands for 3D content. While the widely-used Computer-Aided Design (CAD) method requires a time-consuming and labor-intensive modeling process, sketch-based 3D modeling offers a potential…
User Interface (UI) prototyping is a necessary step in the early stages of application development. Transforming sketches of a Graphical User Interface (UI) into a coded UI application is an uninspired but time-consuming task performed by a…
Computer-aided design (CAD) is the most widely used modeling approach for technical design. The typical starting point in these designs is 2D sketches which can later be extruded and combined to obtain complex three-dimensional assemblies.…
3D object reconstruction from a single image is a highly under-determined problem, requiring strong prior knowledge of plausible 3D shapes. This introduces challenges for learning-based approaches, as 3D object annotations are scarce in…
We present SENS, a novel method for generating and editing 3D models from hand-drawn sketches, including those of abstract nature. Our method allows users to quickly and easily sketch a shape, and then maps the sketch into the latent space…
This work aims to investigate the problem of 3D modeling using single free-hand sketches, which is one of the most natural ways we humans express ideas. Although sketch-based 3D modeling can drastically make the 3D modeling process more…
Traditional sketch segmentation methods mainly rely on handcrafted features and complicate models, and their performance is far from satisfactory due to the abstract representation of sketches. Recent success of Deep Neural Networks (DNNs)…
We present a simple and efficient method based on deep learning to automatically decompose sketched objects into semantically valid parts. We train a deep neural network to transfer existing segmentations and labelings from 3D models to…
2D concept art generation for 3D scenes is a crucial yet challenging task in computer graphics, as creating natural intuitive environments still demands extensive manual effort in concept design. While generative AI has simplified 2D…
Existing text-based 3D generation methods generate attractive results but lack detailed geometry control. Sketches, known for their conciseness and expressiveness, have contributed to intuitive 3D modeling but are confined to producing…
Head shapes play an important role in 3D character design. In this work, we propose SimpModeling, a novel sketch-based system for helping users, especially amateur users, easily model 3D animalmorphic heads - a prevalent kind of heads in…
Graph Neural Networks (GNNs) are widely applied to graph learning problems such as node classification. When scaling up the underlying graphs of GNNs to a larger size, we are forced to either train on the complete graph and keep the full…
For the task of subdecimeter aerial imagery segmentation, fine-grained semantic segmentation results are usually difficult to obtain because of complex remote sensing content and optical conditions. Recently, convolutional neural networks…
With the involvement of artificial intelligence (AI), sketches can be automatically generated under certain topics. Even though breakthroughs have been made in previous studies in this area, a relatively high proportion of the generated…
Normal map is an important and efficient way to represent complex 3D models. A designer may benefit from the auto-generation of high quality and accurate normal maps from freehand sketches in 3D content creation. This paper proposes a deep…
General graphs are difficult for learning due to their irregular structures. Existing works employ message passing along graph edges to extract local patterns using customized graph kernels, but few of them are effective for the integration…
We propose a method to create plausible geometric and texture style variations of 3D objects in the quest to democratize 3D content creation. Given a pair of textured source and target objects, our method predicts a part-aware affine…
Face modeling has been paid much attention in the field of visual computing. There exist many scenarios, including cartoon characters, avatars for social media, 3D face caricatures as well as face-related art and design, where low-cost…