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As GPUs scale their low precision matrix math throughput to boost deep learning (DL) performance, they upset the balance between math throughput and memory system capabilities. We demonstrate that converged GPU design trying to address…

Hardware Architecture · Computer Science 2021-04-07 Yaosheng Fu , Evgeny Bolotin , Niladrish Chatterjee , David Nellans , Stephen W. Keckler

The well known method C-Slow Retiming (CSR) can be used to automatically convert a given CPU into a multithreaded CPU with independent threads. These CPUs are then called streaming or barrel processors. System Hyper Pipelining (SHP) adds a…

Hardware Architecture · Computer Science 2015-08-31 Tobias Strauch

Graphics Processing Units (GPUs) are high performance co-processors originally intended to improve the use and quality of computer graphics applications. Once, researchers and practitioners noticed the potential of using GPU for general…

Numerical Analysis · Computer Science 2016-07-12 K. Parand , Saeed Zafarvahedian , Sayyed A. Hossayni

I present a review of Smoothed Particle Hydrodynamics (SPH), with the aim of providing a mathematically rigorous, clear derivation of the algorithms from first principles. The method of discretising a continuous field into particles using a…

Instrumentation and Methods for Astrophysics · Physics 2010-10-05 Peter J. Cossins

Implicit methods and GPU parallelization are two distinct yet powerful strategies for accelerating high-order CFD algorithms. However, few studies have successfully integrated both approaches within high-speed flow solvers. The core…

Numerical Analysis · Mathematics 2025-09-09 Hongyu Liu , Xing Ji , Yuan Fu , Kun Xu

Graphics Processing Units (GPUs) have become an integral part of High-Performance Computing to achieve an Exascale performance. The main goal of application developers of GPU is to tune their code extensively to obtain optimal performance,…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-05-04 Gargi Alavani , Santonu Sarkar

This paper presents, to the author's knowledge, the first graphics processing unit (GPU) accelerated program that solves the evolution of interacting scalar fields in an expanding universe. We present the implementation in NVIDIA's Compute…

Instrumentation and Methods for Astrophysics · Physics 2014-11-20 Jani Sainio

Modern graphics processing units (GPUs) provide impressive computing resources, which can be accessed conveniently through the CUDA programming interface. We describe how GPUs can be used to considerably speed up molecular dynamics (MD)…

Computational Physics · Physics 2011-04-08 Peter H. Colberg , Felix Höfling

Splotch is a rendering algorithm for exploration and visual discovery in particle-based datasets coming from astronomical observations or numerical simulations. The strengths of the approach are production of high quality imagery and…

Instrumentation and Methods for Astrophysics · Physics 2016-09-23 Marzia Rivi , Claudio Gheller , Tim Dykes , Mel Krokos , Klaus Dolag

The strategy of using CUDA-compatible GPUs as a parallel computation solution to improve the performance of programs has been more and more widely approved during the last two years since the CUDA platform was released. Its benefit extends…

Distributed, Parallel, and Cluster Computing · Computer Science 2010-01-12 Chang Xu , Steven R. Kirk , Samantha Jenkins

In this paper a new scalable hydrodynamic code GPUPEGAS (GPU-accelerated PErformance Gas Astrophysic Simulation) for simulation of interacting galaxies is proposed. The code is based on combination of Godunov method as well as on the…

Instrumentation and Methods for Astrophysics · Physics 2013-11-06 Kulikov Igor

This paper describes a new fast and implicitly parallel approach to neighbour-finding in multi-resolution Smoothed Particle Hydrodynamics (SPH) simulations. This new approach is based on hierarchical cell decompositions and sorted…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-04-10 Pedro Gonnet

GPUs and other accelerators are popular devices for accelerating compute-intensive, parallelizable applications. However, programming these devices is a difficult task. Writing efficient device code is challenging, and is typically done in…

Programming Languages · Computer Science 2018-10-23 Tim Besard , Christophe Foket , Bjorn De Sutter

Smoothed Particle Hydrodynamics (SPH) is a unique numerical method widely used for astrophysical problems since it involves no spatial grid. Rather, fluid quantities are carried by a set of Lagrangian `particles' which move with the flow,…

Astrophysics · Physics 2009-09-29 Daniel Price

Developing efficient GPU kernels can be difficult because of the complexity of GPU architectures and programming models. Existing performance tools only provide coarse-grained suggestions at the kernel level, if any. In this paper, we…

Performance · Computer Science 2020-11-25 Keren Zhou , Xiaozhu Meng , Ryuichi Sai , John Mellor-Crummey

We describe the GPU implementation of shifted or multimass iterative solvers for sparse linear systems of the sort encountered in lattice gauge theory. We provide a generic tool that can be used by those without GPU programming experience…

High Energy Physics - Lattice · Physics 2011-02-16 Richard Galvez , Greg van Anders

This paper describes the main features of a pioneering unsteady solver for simulating ideal two-fluid plasmas on unstructured grids, taking profit of GPGPU (General-purpose computing on graphics processing units). The code, which has been…

We present pkdgrav3, a high-performance, fully parallel tree-SPH code designed for large-scale hydrodynamic simulations including self-gravity. Building upon the long development history of pkdgrav, the code combines an efficient…

Earth and Planetary Astrophysics · Physics 2026-05-14 Thomas Meier , Douglas Potter , Christian Reinhardt , Joachim Stadel

To capture specific characteristics of non-Newtonian fluids, during the past years fractional constitutive models have become increasingly popular. These models are able to capture in a simple and compact way the complex behaviour of…

Fluid Dynamics · Physics 2023-11-23 Luca Santelli , Adolfo Vazquez-Quesada , Marco Ellero

We present a hydrodynamic simulation system using the GPU compute shaders of DirectX for simulating virtual agent behaviors and navigation inside a smoothed particle hydrodynamical (SPH) fluid environment with real-time water mesh surface…

Computational Physics · Physics 2023-12-22 Xi Liu , Gizem Kayar , Ken Perlin
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