Related papers: Multiface: A Dataset for Neural Face Rendering
Facial appearance editing is crucial for digital avatars, AR/VR, and personalized content creation, driving realistic user experiences. However, preserving identity with generative models is challenging, especially in scenarios with limited…
We present FaceVerse, a fine-grained 3D Neural Face Model, which is built from hybrid East Asian face datasets containing 60K fused RGB-D images and 2K high-fidelity 3D head scan models. A novel coarse-to-fine structure is proposed to take…
The objective of this work is person-clustering in videos -- grouping characters according to their identity. Previous methods focus on the narrower task of face-clustering, and for the most part ignore other cues such as the person's…
Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approaches address this challenge with computationally efficient…
Precise human mesh recovery (HMR) from multi-view images remains challenging: end-to-end methods produce entangled errors hard to localize, while fitting-based methods rely on sparse keypoints that provide limited surface constraints. We…
In this work, we advance the neural head avatar technology to the megapixel resolution while focusing on the particularly challenging task of cross-driving synthesis, i.e., when the appearance of the driving image is substantially different…
Open-set face recognition refers to a scenario in which biometric systems have incomplete knowledge of all existing subjects. Therefore, they are expected to prevent face samples of unregistered subjects from being identified as previously…
Multi-modal multi-view action recognition is a rapidly growing field in computer vision, offering significant potential for applications in surveillance. However, current datasets often fail to address real-world challenges such as…
We address the task of multi-view image-to-image translation for person image generation. The goal is to synthesize photo-realistic multi-view images with pose-consistency across all views. Our proposed end-to-end framework is based on a…
Face images appeared in multimedia applications, e.g., social networks and digital entertainment, usually exhibit dramatic pose, illumination, and expression variations, resulting in considerable performance degradation for traditional face…
The performance of face recognition system degrades when the variability of the acquired faces increases. Prior work alleviates this issue by either monitoring the face quality in pre-processing or predicting the data uncertainty along with…
Recent advances in deep face recognition have spurred a growing demand for large, diverse, and manually annotated face datasets. Acquiring authentic, high-quality data for face recognition has proven to be a challenge, primarily due to…
AI-generated faces have enriched human life, such as entertainment, education, and art. However, they also pose misuse risks. Therefore, detecting AI-generated faces becomes crucial, yet current detectors show biased performance across…
The demand for realistic and versatile character animation has surged, driven by its wide-ranging applications in various domains. However, the animation generation algorithms modeling human pose with 2D or 3D structures all face various…
The rapid advancement of AI-generated content (AIGC) has escalated the threat of deepfakes, from facial manipulations to the synthesis of entire photorealistic human bodies. However, existing detection methods remain fragmented,…
The recent research of facial expression recognition has made a lot of progress due to the development of deep learning technologies, but some typical challenging problems such as the variety of rich facial expressions and poses are still…
We introduce MulayCap, a novel human performance capture method using a monocular video camera without the need for pre-scanning. The method uses "multi-layer" representations for geometry reconstruction and texture rendering, respectively.…
3D face reconstruction (3DFR) algorithms are based on specific assumptions tailored to the limits and characteristics of the different application scenarios. In this study, we investigate how multiple state-of-the-art 3DFR algorithms can be…
We present an approach of utilizing a multi-camera array system for capturing dynamic high-resolution videos of the human face, with improved imaging performance as compared to traditional single-camera configurations. Employing an array of…
We present a new approach for synthesizing novel views of people in new poses. Our novel differentiable renderer enables the synthesis of highly realistic images from any viewpoint. Rather than operating over mesh-based structures, our…