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Gifts are important instruments for forming bonds in interpersonal relationships. Our study analyzes the phenomenon of gift contagion in online groups. Gift contagion encourages social bonds by prompting further gifts; it may also promote…

General Economics · Economics 2023-08-31 Yuan Yuan , Tracy Liu , Chenhao Tan , Qian Chen , Alex Pentland , Jie Tang

Antisocial behavior can be contagious, spreading from individual to individual and rippling through social networks. Moreover, it can spread not only through third-party influence from observation, just like innovations or individual…

Social and Information Networks · Computer Science 2022-01-28 Ji Eun Kim , Milena Tsvetkova

This paper examines how gifting spreads among viewers on Twitch, one of the largest live streaming platforms worldwide. Twitch users can give gift subscriptions to other viewers in the chat room, with the majority of gifters opting for…

Computers and Society · Computer Science 2025-01-17 Ji Eun Kim , Seura Ha , Sangmi Kim , Libby Hemphill

This paper describes a basic model of a gift economy in the shape of a Giving Game and reveals the fundamental structure of such a game. Main result is that the game shows a community effect in that a small subgroup of players eventually…

Theoretical Economics · Economics 2021-05-26 Peter Weijland

The very notion of social network implies that linked individuals interact repeatedly with each other. This allows them not only to learn successful strategies and adapt to them, but also to condition their own behavior on the behavior of…

Physics and Society · Physics 2015-05-27 Luca Dall'Asta , Matteo Marsili , Paolo Pin

The success of modern civilization is built upon widespread cooperation in human society, deciphering the mechanisms behind has being a major goal for centuries. A crucial fact is, however, largely missing in most prior studies that games…

Physics and Society · Physics 2021-06-03 Qinqin Wang , Rizhou Liang , Jiqiang Zhang , Guozhong Zheng , Lin Ma , Li Chen

We consider agents in a social network competing to be selected as partners in collaborative, mutually beneficial activities. We study this through a model in which an agent i can initiate a limited number k_i>0 of games and selects the…

Computer Science and Game Theory · Computer Science 2024-01-23 Timothy Murray , Jugal Garg , Rakesh Nagi

This article investigates selfish behavior in games where players are embedded in a social context. A framework is presented which allows us to measure the Windfall of Friendship, i.e., how much players benefit (compared to purely selfish…

Computer Science and Game Theory · Computer Science 2015-03-17 Dominic Meier , Yvonne Anne Pignolet , Stefan Schmid , Roger Wattenhofer

Theoretical models suggest that social networks influence the evolution of cooperation, but to date there have been few experimental studies. Observational data suggest that a wide variety of behaviors may spread in human social networks,…

Physics and Society · Physics 2011-07-26 James H. Fowler , Nicholas A. Christakis

Coordination is often critical to forming prosocial behaviors -- behaviors that increase the overall sum of rewards received by all agents in a multi-agent game. However, state of the art reinforcement learning algorithms often suffer from…

Multiagent Systems · Computer Science 2021-05-17 Woodrow Z. Wang , Mark Beliaev , Erdem Bıyık , Daniel A. Lazar , Ramtin Pedarsani , Dorsa Sadigh

We study proliferation of an action in binary action network coordination games that are generalized to include global effects. This captures important aspects of proliferation of a particular action or narrative in online social networks,…

Theoretical Economics · Economics 2023-08-02 John Higgins , Tarun Sabarwal

Threshold-driven models and game theory are two fundamental paradigms for describing human interactions in social systems. However, in mimicking social contagion processes, models that simultaneously incorporate these two mechanisms have…

Physics and Society · Physics 2024-10-22 Xincheng Shu , Man Yang , Zhongyuan Ruan , Qi Xuan

Young people worldwide are participating in ever-increasing numbers in online fan communities. Far from mere shallow repositories of pop culture, these sites are accumulating significant evidence that sophisticated informal learning is…

Human-Computer Interaction · Computer Science 2015-10-13 Julie Ann Campbell , Cecilia Aragon , Katie Davis , Sarah Evans , Abigail Evans , David P. Randall

Resource sharing outside the kinship bonds is rare. Besides humans, it occurs in chimpanzee, wild dogs and hyenas as well as in vampire bats. Resource sharing is an instance of animal cooperation, where an animal gives away part of the…

Populations and Evolution · Quantitative Biology 2019-10-29 Andrea Mazzolini , Antonio Celani

Continuously changing environments have a paramount role in the evolution of cooperative behavior. Previous works have shown that the transitions among different games, as the feedback between behaviors and environments, can promote…

Physics and Society · Physics 2026-03-25 Yuji Zhang , Minyu Feng , Qin Li , Matjaz Perc , Attila Szolnoki

A longstanding idea in the literature on human cooperation is that cooperation should be reinforced when conditional cooperators are more likely to interact. In the context of social networks, this idea implies that cooperation should fare…

Computer Science and Game Theory · Computer Science 2015-05-19 Siddharth Suri , Duncan J. Watts

Cooperative behaviors are common in humans and are fundamental to our society. Theoretical and experimental studies have modeled environments in which the behaviors of humans, or agents, have been restricted to analyze their social…

Social and Information Networks · Computer Science 2016-11-10 Masanori Takano , Kazuya Wada , Ichiro Fukuda

We examine behavior in an experimental collaboration game that incorporates endogenous network formation. The environment is modeled as a generalization of the voluntary contributions mechanism. By varying the information structure in a…

General Economics · Economics 2024-04-17 Philip Solimine , Luke Boosey

A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synthetic population, and the game can be seen as a form of…

Computers and Society · Computer Science 2007-06-01 Magnus Boman , Stefan J. Johansson

Human cooperation depends on indirect reciprocity. In this work, we explore the concept of indirect reciprocity using a donation game in an infinitely large population. In particular, we examine how updating the reputations of recipients…

Physics and Society · Physics 2024-05-10 Alina Glaubitz , Feng Fu
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