Related papers: 3D Clothed Human Reconstruction in the Wild
3D human pose estimation from a single image is a challenging problem, especially for in-the-wild settings due to the lack of 3D annotated data. We propose two anatomically inspired loss functions and use them with a weakly-supervised…
Creating animatable avatars from static scans requires the modeling of clothing deformations in different poses. Existing learning-based methods typically add pose-dependent deformations upon a minimally-clothed mesh template or a learned…
Single-view 3D human reconstruction has achieved remarkable progress through the adoption of multi-view diffusion models, yet the recovered 3D humans often exhibit unnatural poses. This phenomenon becomes pronounced when reconstructing 3D…
Most recent garment capturing techniques rely on acquiring multiple views of clothing, which may not always be readily available, especially in the case of pre-existing photographs from the web. As an alternative, we pro- pose a method that…
We are witnessing an explosion of neural implicit representations in computer vision and graphics. Their applicability has recently expanded beyond tasks such as shape generation and image-based rendering to the fundamental problem of…
We propose a method to reconstruct global human trajectories from videos in the wild. Our optimization method decouples the camera and human motion, which allows us to place people in the same world coordinate frame. Most existing methods…
With increasing focus on augmented and virtual reality applications (XR) comes the demand for algorithms that can lift objects from images and videos into representations that are suitable for a wide variety of related 3D tasks. Large-scale…
We propose a new method to reconstruct the 3D human body from RGB-D images with occlusions. The foremost challenge is the incompleteness of the RGB-D data due to occlusions between the body and the environment, leading to implausible…
Capturing the dynamically deforming 3D shape of clothed human is essential for numerous applications, including VR/AR, autonomous driving, and human-computer interaction. Existing methods either require a highly specialized capturing setup,…
We present a novel deep learning-based approach to the 3D reconstruction of clothed humans using weak supervision via 2D normal maps. Given a single RGB image or multiview images, our network infers a signed distance function (SDF)…
3D animal reconstruction in the wild remains challenging due to large species variation, frequent occlusions, and the prevalence of multi-animal scenes, while existing methods predominantly focus on single-animal settings. We present SAM 3D…
The field of 3D human-body reconstruction (abbreviated as 3DHR) that utilizes parametric pose and shape representations has witnessed significant advancements in recent years. However, the application of 3DHR techniques to handle…
We propose a scalable neural network framework to reconstruct the 3D mesh of a human body from multi-view images, in the subspace of the SMPL model. Use of multi-view images can significantly reduce the projection ambiguity of the problem,…
3D face reconstruction from a single 2D image is a challenging problem with broad applications. Recent methods typically aim to learn a CNN-based 3D face model that regresses coefficients of 3D Morphable Model (3DMM) from 2D images to…
This research aims to study a self-supervised 3D clothing reconstruction method, which recovers the geometry shape and texture of human clothing from a single image. Compared with existing methods, we observe that three primary challenges…
3D Morphable Models (3DMMs) are powerful statistical models of 3D facial shape and texture, and among the state-of-the-art methods for reconstructing facial shape from single images. With the advent of new 3D sensors, many 3D facial…
The reconstruction of multi-layer 3D garments typically requires expensive multi-view capture setups and specialized 3D editing efforts. To support the creation of life-like clothed human avatars, we introduce ReMu for reconstructing…
We present SCULPT, a novel 3D generative model for clothed and textured 3D meshes of humans. Specifically, we devise a deep neural network that learns to represent the geometry and appearance distribution of clothed human bodies. Training…
Estimating 3d human pose from monocular images is a challenging problem due to the variety and complexity of human poses and the inherent ambiguity in recovering depth from the single view. Recent deep learning based methods show promising…
Synthetic visual data can provide practically infinite diversity and rich labels, while avoiding ethical issues with privacy and bias. However, for many tasks, current models trained on synthetic data generalize poorly to real data. The…