Related papers: OTPose: Occlusion-Aware Transformer for Pose Estim…
3D posture estimation is important in analyzing and improving ergonomics in physical human-robot interaction and reducing the risk of musculoskeletal disorders. Vision-based posture estimation approaches are prone to sensor and model…
Human pose estimation in low-resolution videos presents a fundamental challenge in computer vision. Conventional methods either assume high-quality inputs or employ computationally expensive cascaded processing, which limits their…
Occlusion is a long-standing problem that causes many modern tracking methods to be erroneous. In this paper, we address the occlusion problem by exploiting the current and future possible locations of the target object from its past…
Navigating dynamic and unstructured environments poses significant challenges for autonomous robots, particularly due to the uncertainty introduced by occluded areas. Conventional sensing methods often fail to detect obstacles hidden behind…
Human intention prediction is a growing area of research where an activity in a video has to be anticipated by a vision-based system. To this end, the model creates a representation of the past, and subsequently, it produces future…
Motion-controllable video generation is crucial for egocentric applications in virtual reality and embodied AI. However, existing methods often struggle to achieve 3D-consistent fine-grained hand articulation. By adopting on 2D trajectories…
Human Pose (HP) estimation is actively researched because of its wide range of applications. However, even estimators pre-trained on large datasets may not perform satisfactorily due to a domain gap between the training and test data. To…
We present EgoPoseFormer, a simple yet effective transformer-based model for stereo egocentric human pose estimation. The main challenge in egocentric pose estimation is overcoming joint invisibility, which is caused by self-occlusion or a…
Understanding how humans interact with the world necessitates accurate 3D hand pose estimation, a task complicated by the hand's high degree of articulation, frequent occlusions, self-occlusions, and rapid motions. While most existing…
Recent multi-frame lifting methods have dominated the 3D human pose estimation. However, previous methods ignore the intricate dependence within the 2D pose sequence and learn single temporal correlation. To alleviate this limitation, we…
We study the problem of estimating the body movements of a camera wearer from egocentric videos. Current methods for ego-body pose estimation rely on temporally dense sensor data, such as IMU measurements from spatially sparse body parts…
Multi-Object Tracking (MOT) is a critical problem in computer vision, essential for understanding how objects move and interact in videos. This field faces significant challenges such as occlusions and complex environmental dynamics,…
Self-supervised deep learning-based 3D scene understanding methods can overcome the difficulty of acquiring the densely labeled ground-truth and have made a lot of advances. However, occlusions and moving objects are still some of the major…
We present a method that can recognize new objects and estimate their 3D pose in RGB images even under partial occlusions. Our method requires neither a training phase on these objects nor real images depicting them, only their CAD models.…
Most existing transformer based video instance segmentation methods extract per frame features independently, hence it is challenging to solve the appearance deformation problem. In this paper, we observe the temporal information is…
Learning and predicting the pose parameters of a 3D hand model given an image, such as locations of hand joints, is challenging due to large viewpoint changes and articulations, and severe self-occlusions exhibited particularly in…
Transformers have been successfully applied in the field of video-based 3D human pose estimation. However, the high computational costs of these video pose transformers (VPTs) make them impractical on resource-constrained devices. In this…
Part-based models with restrictive tree-structured interactions for the Human Pose Estimation problem, leaves many part interactions unhandled. Two of the most common and strong manifestations of such unhandled interactions are…
Object pose estimation is a long-standing problem in computer vision. Recently, attention-based vision transformer models have achieved state-of-the-art results in many computer vision applications. Exploiting the permutation-invariant…
Person Re-Identification (Re-Id) in occlusion scenarios is a challenging problem because a pedestrian can be partially occluded. The use of local information for feature extraction and matching is still necessary. Therefore, we propose a…