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This paper formulates, analyzes, and demonstrates numerically a method for the partitioned solution of coupled interface problems involving combinations of projection-based reduced order models (ROM) and/or full order methods (FOMs). The…

Numerical Analysis · Mathematics 2023-08-29 Amy de Castro , Pavel Bochev , Paul Kuberry , Irina Tezaur

We propose a new General Game Playing (GGP) system called Regular Games (RG). The main goal of RG is to be both computationally efficient and convenient for game design. The system consists of several languages. The core component is a…

Artificial Intelligence · Computer Science 2025-11-14 Radosław Miernik , Marek Szykuła , Jakub Kowalski , Jakub Cieśluk , Łukasz Galas , Wojciech Pawlik

Two-player complete-information game trees are perhaps the simplest possible setting for studying general-sum games and the computational problem of finding equilibria. These games admit a simple bottom-up algorithm for finding subgame…

Computer Science and Game Theory · Computer Science 2012-07-02 Michael L. Littman , Nishkam Ravi , Arjun Talwar , Martin Zinkevich

We define a new escape game in graphs that we call Nemesis. The game is played on a graph having a subset of vertices labeled as exits and the goal of one of the two players, called the fugitive, is to reach one of these exit vertices. The…

Data Structures and Algorithms · Computer Science 2026-01-21 Pierre Bergé , Antoine Dailly , Yan Gerard

The sequence form, owing to its compact and holistic strategy representation, has demonstrated significant efficiency in computing normal-form perfect equilibria for two-player extensive-form games with perfect recall. Nevertheless, the…

Computer Science and Game Theory · Computer Science 2025-11-19 Yuqing Hou , Yiyin Cao , Chuangyin Dang , Yong Wang

The goal of the classic football-pool problem is to determine how many lottery tickets are to be bought in order to guarantee at least $n-r$ correct guesses out of a sequence of $n$ games played. We study a generalized (second-order)…

Combinatorics · Mathematics 2022-10-04 Dor Elimelech , Moshe Schwartz

Several problems in planning and reactive synthesis can be reduced to the analysis of two-player quantitative graph games. {\em Optimization} is one form of analysis. We argue that in many cases it may be better to replace the optimization…

Formal Languages and Automata Theory · Computer Science 2021-01-08 Suguman Bansal , Krishnendu Chatterjee , Moshe Y. Vardi

Parity games play an important role in model checking and synthesis. In their paper, Calude et al. have shown that these games can be solved in quasi-polynomial time. We show that their algorithm can be implemented efficiently: we use their…

Logic in Computer Science · Computer Science 2018-01-30 John Fearnley , Sanjay Jain , Sven Schewe , Frank Stephan , Dominik Wojtczak

Motivated by targeted drug delivery, we investigate the gathering of particles in the full tilt model of externally controlled motion planning: A set of particles is located at the tiles of a polyomino with all particles reacting uniformly…

Computational Geometry · Computer Science 2026-03-04 Sándor P. Fekete , Jonas Friemel , Peter Kramer , Jan-Marc Reinhardt , Christian Rieck , Christian Scheffer

Consider the following one-player game played on an initially empty graph with $n$ vertices. At each stage a randomly selected new edge is added and the player must immediately color the edge with one of $r$ available colors. Her objective…

Combinatorics · Mathematics 2016-03-25 Andreas Noever

A polyomino is a polygonal region with axis parallel edges and corners of integral coordinates, which may have holes. In this paper, we consider planar tiling and packing problems with polyomino pieces and a polyomino container $P$. We give…

Computational Geometry · Computer Science 2021-08-10 Anders Aamand , Mikkel Abrahamsen , Thomas D. Ahle , Peter M. R. Rasmussen

Read-only memory model is a classical model of computation to study time-space tradeoffs of algorithms. One of the classical results on the ROM model is that any sorting algorithm that uses O(s) words of extra space requires $\Omega…

Data Structures and Algorithms · Computer Science 2017-11-28 Sankardeep Chakraborty , Anish Mukherjee , Venkatesh Raman , Srinivasa Rao Satti

In this paper we deal with the signed Roman domination and signed total Roman domination problems. For each problem we propose two integer linear programming (ILP) formulations, the constraint programming (CP) formulation and variable…

Optimization and Control · Mathematics 2022-01-04 Vladimir Filipović , Dragan Matić , Aleksandar Kartelj

We describe an efficient algorithm to compute solutions for the general two-player Blotto game on n battlefields with heterogeneous values. While explicit constructions for such solutions have been limited to specific, largely symmetric or…

Computer Science and Game Theory · Computer Science 2022-06-01 Vianney Perchet , Philippe Rigollet , Thibaut Le Gouic

The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…

Combinatorics · Mathematics 2022-09-07 Pu Gao , Calum MacRury , Pawel Pralat

This paper concerns two-player alternating play combinatorial games (Conway 1976) in the normal-play convention, i.e. last move wins. Specifically, we study impartial vector subtraction games on tuples of nonnegative integers (Golomb 1966),…

Combinatorics · Mathematics 2024-01-17 Urban Larsson , Indrajit Saha , Makoto Yokoo

The Open Loop Layout Problem (OLLP) seeks to position rectangular cells of varying dimensions on a plane without overlap, minimizing transportation costs computed as the flow-weighted sum of pairwise distances between cells. A key challenge…

Optimization and Control · Mathematics 2025-04-18 Seyed Mahdi Shavarani , Bela Vizvari , Kovacs Gergely

We provide a simple linear time transformation from a directed or undirected graph with labeled edges to an unlabeled digraph, such that paths in the input graph in which no two consecutive edges have the same label correspond to paths in…

Data Structures and Algorithms · Computer Science 2007-05-23 David Eppstein

The classical multi-agent rendezvous problem asks for a deterministic algorithm by which $n$ points scattered in a plane can move about at constant speed and merge at a single point, assuming each point can use only the locations of the…

Multiagent Systems · Computer Science 2013-06-24 Peter Hegarty , Anders Martinsson , Dmitry Zhelezov

We offer a new in-depth investigation of global path planning (GPP) for unmanned ground vehicles, an autonomous mining sampling robot named ROMIE. GPP is essential for ROMIE's optimal performance, which is translated into solving the…

Robotics · Computer Science 2025-03-06 Alexandre Benoit , Pedram Asef