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The objective is to find a Cellular Automata (CA) rule that can evolve 2D patterns that are optimal with respect to a global fitness function. The global fitness is defined as the sum of local computed utilities. A utility or value function…

Computer Science and Game Theory · Computer Science 2025-02-11 Rolf Hoffmann , Franciszek Seredyński , Dominique Désérable

A map is a connected topological graph cellularly embedded in a surface and a complete map is a cellularly embedded complete graph in a surface. In this paper, all automorphisms of complete maps of order n are determined by permutations on…

General Mathematics · Mathematics 2009-09-29 Linfan Mao , Yanpei Liu , Feng Tian

Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…

Computer Science and Game Theory · Computer Science 2024-05-14 Zihui Liang , Bakh Khoussainov , Mingyu Xiao

Spiral Galaxies is a pencil-and-paper puzzle played on a grid of unit squares: given a set of points called centers, the goal is to partition the grid into polyominoes such that each polyomino contains exactly one center and is 180{\deg}…

Computational Geometry · Computer Science 2022-07-22 Erik D. Demaine , Maarten Löffler , Christiane Schmidt

Global localization is a fundamental capability required for long-term and drift-free robot navigation. However, current methods fail to relocalize when faced with significantly different viewpoints. We present ROMAN (Robust Object Map…

Robotics · Computer Science 2025-04-30 Mason B. Peterson , Yixuan Jia , Yulun Tian , Annika Thomas , Jonathan P. How

Image feature matching is a fundamental part of many geometric computer vision applications, and using multiple images can improve performance. In this work, we formulate multi-image matching as a graph embedding problem then use a Graph…

Computer Vision and Pattern Recognition · Computer Science 2019-01-09 Stephen Phillips , Kostas Daniilidis

This paper investigates the popular card game UNO from the viewpoint of algorithmic combinatorial game theory. We define simple and concise mathematical models for the game, including both cooperative and uncooperative versions, and analyze…

Discrete Mathematics · Computer Science 2013-12-03 Erik D. Demaine , Martin L. Demaine , Nicholas J. A. Harvey , Ryuhei Uehara , Takeaki Uno , Yushi Uno

We revisit the coalition structure generation problem in which the goal is to partition the players into exhaustive and disjoint coalitions so as to maximize the social welfare. One of our key results is a general polynomial-time algorithm…

Computer Science and Game Theory · Computer Science 2011-06-21 Haris Aziz , Bart de Keijzer

We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a position that is adjacent to at least two other coins. The goal of…

Discrete Mathematics · Computer Science 2007-05-23 Erik D. Demaine , Martin L. Demaine , Helena A. Verrill

The graphical realization of a given degree sequence and given partition adjacency matrix simultaneously is a relevant problem in data driven modeling of networks. Here we formulate common generalizations of this problem and the Exact…

Combinatorics · Mathematics 2021-12-15 Eva Czabarka , Laszlo A. Szekely , Zoltan Toroczkai , Shanise Walker

We present a general algorithm to order moves so as to speedup exact game solvers. It uses online learning of playout policies and Monte Carlo Tree Search. The learned policy and the information in the Monte Carlo tree are used to order…

Artificial Intelligence · Computer Science 2020-01-16 Tristan Cazenave

Consider a general path planning problem of a robot on a graph with edge costs, and where each node has a Boolean value of success or failure (with respect to some task) with a given probability. The objective is to plan a path for the…

Robotics · Computer Science 2018-08-22 Arjun Muralidharan , Yasamin Mostofi

Roman domination is one of few examples where the related extension problem is polynomial-time solvable even if the original decision problem is NP-complete. This is interesting, as it allows to establish polynomial-delay enumeration…

Computational Complexity · Computer Science 2023-02-23 Henning Fernau , Kevin Mann

Amazons is a board game which combines elements of Chess and Go. It has become popular in recent years, and has served as a useful platform for both game-theoretic study and AI games research. Buro showed that simple Amazons endgames are…

Computational Complexity · Computer Science 2007-05-23 Robert A. Hearn

Several mobile agents, modelled as deterministic automata, navigate in an infinite line in synchronous rounds. All agents start in the same round. In each round, an agent can move to one of the two neighboring nodes, or stay idle. Agents…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-07-08 Younan Gao , Andrzej Pelc

A road map can be interpreted as a graph embedded in the plane, in which each vertex corresponds to a road junction and each edge to a particular road section. We consider the cartographic problem to place non-overlapping road labels along…

Computational Geometry · Computer Science 2015-01-29 Andreas Gemsa , Benjamin Niedermann , Martin Nöllenburg

Nondango is a pencil puzzle consisting of a rectangular grid partitioned into regions, with some cells containing a white circle. The player has to color some circles black such that every region contains exactly one black circle, and there…

Computational Complexity · Computer Science 2024-02-27 Suthee Ruangwises

We introduce the game of Cat Herding, where an omnipresent herder slowly cuts down a graph until an evasive cat player has nowhere to go. The number of cuts made is the score of a game, and we study the score under optimal play. In this…

Combinatorics · Mathematics 2024-09-23 Rylo Ashmore , Danny Dyer , Trent Marbach , Rebecca Milley

The partial Latin square extension problem is to fill as many as possible empty cells of a partially filled Latin square. This problem is a useful model for a wide range of applications in diverse domains. This paper presents the first…

Artificial Intelligence · Computer Science 2022-02-11 Olivier Goudet , Jin-Kao Hao

A cellular game is a dynamical system in which cells, placed in some discrete structure, are regarded as playing a game with their immediate neighbors. Individual strategies may be either deterministic or stochastic. Strategy success is…

adap-org · Physics 2008-02-03 Lenore Levine
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