Related papers: DH-AUG: DH Forward Kinematics Model Driven Augment…
3D human pose estimation is frequently seen as the task of estimating 3D poses relative to the root body joint. Alternatively, we propose a 3D human pose estimation method in camera coordinates, which allows effective combination of 2D…
We explore 3D human pose estimation from a single RGB image. While many approaches try to directly predict 3D pose from image measurements, we explore a simple architecture that reasons through intermediate 2D pose predictions. Our approach…
Transformer architectures have become the model of choice in natural language processing and are now being introduced into computer vision tasks such as image classification, object detection, and semantic segmentation. However, in the…
Markerless estimation of 3D Kinematics has the great potential to clinically diagnose and monitor movement disorders without referrals to expensive motion capture labs; however, current approaches are limited by performing multiple…
Existing video-based human pose estimation methods extensively apply large networks onto every frame in the video to localize body joints, which suffer high computational cost and hardly meet the low-latency requirement in realistic…
Temporal 3D human pose estimation from monocular videos is a challenging task in human-centered computer vision due to the depth ambiguity of 2D-to-3D lifting. To improve accuracy and address occlusion issues, inertial sensor has been…
Most existing human pose estimation (HPE) methods exploit multi-scale information by fusing feature maps of four different spatial sizes, \ie $1/4$, $1/8$, $1/16$, and $1/32$ of the input image. There are two drawbacks of this strategy: 1)…
We present a new dataset for 6-DoF pose estimation of known objects, with a focus on robotic manipulation research. We propose a set of toy grocery objects, whose physical instantiations are readily available for purchase and are…
Multi-frame human pose estimation has long been a compelling and fundamental problem in computer vision. This task is challenging due to fast motion and pose occlusion that frequently occur in videos. State-of-the-art methods strive to…
The state-of-the-art for monocular 3D human pose estimation in videos is dominated by the paradigm of 2D-to-3D pose uplifting. While the uplifting methods themselves are rather efficient, the true computational complexity depends on the…
This work targets to construct a robust human pose prior. However, it remains a persistent challenge due to biomechanical constraints and diverse human movements. Traditional priors like VAEs and NDFs often exhibit shortcomings in realism…
Several methods have been proposed to estimate 3D human pose from multi-view images, achieving satisfactory performance on public datasets collected under relatively simple conditions. However, there are limited approaches studying…
While pose estimation is an important computer vision task, it requires expensive annotation and suffers from domain shift. In this paper, we investigate the problem of domain adaptive 2D pose estimation that transfers knowledge learned on…
3D human body shape and pose estimation from RGB images is a challenging problem with potential applications in augmented/virtual reality, healthcare and fitness technology and virtual retail. Recent solutions have focused on three types of…
Monocular 3D human pose estimation has made progress in recent years. Most of the methods focus on single persons, which estimate the poses in the person-centric coordinates, i.e., the coordinates based on the center of the target person.…
Human pose estimation remains a multifaceted challenge in computer vision, pivotal across diverse domains such as behavior recognition, human-computer interaction, and pedestrian tracking. This paper proposes an improved method based on the…
This paper presents a motion data augmentation scheme incorporating motion synthesis encouraging diversity and motion correction imposing physical plausibility. This motion synthesis consists of our modified Variational AutoEncoder (VAE)…
In this paper, we propose a pose grammar to tackle the problem of 3D human pose estimation. Our model directly takes 2D pose as input and learns a generalized 2D-3D mapping function. The proposed model consists of a base network which…
In sports analytics, accurately capturing both the 3D locations and rotations of body joints is essential for understanding an athlete's biomechanics. While Human Mesh Recovery (HMR) models can estimate joint rotations, they often exhibit…
Existing marker-less motion capture methods often assume known backgrounds, static cameras, and sequence specific motion priors, which narrows its application scenarios. Here we propose a fully automatic method that given multi-view video,…