Related papers: Low Cost Portable Touch Screen Technology Applied …
This article provides a comprehensive overview of sensors commonly used in low-cost, low-power systems, focusing on key concepts such as Internet of Things (IoT), Big Data, and smart sensor technologies. It outlines the evolving roles of…
The ability to associate touch with other modalities has huge implications for humans and computational systems. However, multimodal learning with touch remains challenging due to the expensive data collection process and non-standardized…
We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication. Beyond the obvious applications, including general online conversations and…
Computers today aren't just confined to laptops and desktops. Mobile gadgets like mobile phones and laptops also make use of it. However, one input device that hasn't changed in the last 50 years is the QWERTY keyboard. Users of virtual…
This work-in-progress paper discusses the use of student-centered pedagogy to teach clinical oculomotor examination via Virtual Reality (VR). Traditional methods, such as PowerPoint slides and lab activities, are often insufficient for…
Technological innovation is an important aspect of teaching and learning in the 21st century. This article examines faculty attitudes toward technology use in the classroom at one regional public university in the United States. Building on…
This project focuses on the design and construction of a prototype mouse based on the Arduino platform, intended for individuals without upper limbs to use computers more effectively. The prototype comprises a microcontroller responsible…
We present U-Note, an augmented teaching and learning system leveraging the advantages of paper while letting teachers and pupils benefit from the richness that digital media can bring to a lecture. U-Note provides automatic linking between…
To enhance the mobility and convenience of the campus community, we designed and implemented the Pulse system, a visual interface for communicating the crowd information to the lay public including campus members and visitors. This is a…
Interaction is a fundamental part of using any computer system but it is still an issue for people with special needs. In order to improve this situation, this paper describes a new device-interaction model based on adaptation rules for…
Touchscreen-based electronic devices such as smart phones and smart tablets are widely used in our daily life. While the security of electronic devices have been heavily investigated recently, the resilience of touchscreens against various…
Delivering hands-on practice laboratories for introductory courses on operating systems is a difficult task. One of the main sources of the difficulty is the sheer size and complexity of the operating systems software. Consequently, some of…
The development of ubiquitous computing and sensing devices has brought about novel interaction scenarios such as mixed reality and IoT (e.g., smart home), which pose new demands for the next generation of natural user interfaces (NUI).…
The present study introduces an Android based application that focuses on promoting students' learning experience when interacting with Lego Mindstorms Robotic Kit NXT. A thorough investigation of the current literature reveals that there…
Amidst the COVID-19 pandemic, with many organizations, schools, colleges, and universities transitioning to virtual platforms, students encountered difficulties in acquiring PCs such as desktops or laptops. The starting prices, around…
This paper reports on students' readiness for using Metaverse for education in a university in a developing country facing infrastructure and poverty challenges. Covid-19 forced many universities to adopt a hybrid approach to teaching and…
This document describes the development of a video game prototype designed to encourage physical activity among children and older adults. The prototype consists of a laptop, a camera with 3D sensors, and optionally requires an LCD screen…
Traditional pen and paper exams are inadequate for modern university programming courses as they are misaligned with pedagogies and learning objectives that target practical coding ability. Unfortunately, many institutions lack the…
Metasurfaces have been investigated and its numerous exotic functionalities and the potentials to arbitrarily control of the electromagnetic fields have been extensively explored. However, only limited types of metasurface have finally…
Recent advances in haptic hardware and software technology have generated interest in novel, multimodal interfaces based on the sense of touch. Such interfaces have the potential to revolutionize the way we think about human computer…