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Dynamic objects in our physical 4D (3D + time) world are constantly evolving, deforming, and interacting with other objects, leading to diverse 4D scene dynamics. In this paper, we present a universal generative pipeline, CHORD, for…

Computer Vision and Pattern Recognition · Computer Science 2026-01-08 Yanzhe Lyu , Chen Geng , Karthik Dharmarajan , Yunzhi Zhang , Hadi Alzayer , Shangzhe Wu , Jiajun Wu

Sports visualization has developed into an active research field over the last decades. Many approaches focus on analyzing movement data recorded from unstructured situations, such as soccer. For the analysis of choreographed activities…

Human-Computer Interaction · Computer Science 2024-04-08 Samuel Beck , Nina Doerr , Kuno Kurzhals , Alexander Riedlinger , Fabian Schmierer , Michael Sedlmair , Steffen Koch

Text-driven controllable dance generation remains under-explored, primarily due to the severe scarcity of high-quality datasets and the inherent difficulty of articulating complex choreographies. Characterizing dance is particularly…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Hang Yuan , Xiaolin Hu , Yan Wan , Menglin Gao , Wenzhe Yu , Cong Huang , Fei Xu , Qing Li , Christina Dan Wang , Zhou Yu , Kai Chen

We built Chorex, a language that brings choreographic programming to Elixir as a path toward robust distributed applications. Chorex is unique among choreographic languages because it tolerates failure among actors: when an actor crashes,…

Programming Languages · Computer Science 2025-11-21 Ashton Wiersdorf , Ben Greenman

We propose a choreographic model of reversible computations based on a conservative extension of global graphs and communicating finite-state machines. The main advantage of our approach is that does not require to instrument models in…

Logic in Computer Science · Computer Science 2017-05-29 Claudio Antares Mezzina , Emilio Tuosto

In the paper we present results to develop an irreducible theory of complex systems in terms of self-organization processes of prime integer relations. Based on the integers and controlled by arithmetic only the self-organization processes…

Adaptation and Self-Organizing Systems · Physics 2007-05-23 Victor Korotkikh , Galina Korotkikh

We introduce a meta-model based on formal languages, dubbed formal choreographic languages, to study message-passing systems. Our framework allows us to generalise standard constructions from the literature and to compare them. In…

Logic in Computer Science · Computer Science 2024-02-14 Franco Barbanera , Ivan Lanese , Emilio Tuosto

We study the relations between a contract automata and an interaction model. In the former model, distributed services are abstracted away as automata - oblivious of their partners - that coordinate with each other through an orchestrator.…

Formal Languages and Automata Theory · Computer Science 2014-10-29 Davide Basile , Pierpaolo Degano , Gian-Luigi Ferrari , Emilio Tuosto

Choreographies describe possible sequences of interactions among a set of agents. We aim to join two lines of research on choreographies: the use of the shuffle on trajectories operator to design more expressive choreographic languages, and…

Formal Languages and Automata Theory · Computer Science 2023-11-14 Luc Edixhoven

Hybrid systems are a compact and natural mechanism with which to address problems in robotics. This work introduces an approach to learning hybrid systems from demonstrations, with an emphasis on extracting models that are explicitly…

Robotics · Computer Science 2019-09-12 Michael Burke , Svetlin Penkov , Subramanian Ramamoorthy

Choreographic languages describe possible sequences of interactions among a set of agents. Typical models are based on languages or automata over sending and receiving actions. Pomsets provide a more compact alternative by using a partial…

Programming Languages · Computer Science 2022-08-10 Luc Edixhoven , Sung-Shik Jongmans , José Proença , Guillermina Cledou

Stream graphs model highly dynamic networks in which nodes and/or links arrive and/or leave over time. Strongly connected components in stream graphs were defined recently, but no algorithm was provided to compute them. We present here…

Social and Information Networks · Computer Science 2021-09-03 Léo Rannou , Clémence Magnien , Matthieu Latapy

Generating group dance motion from the music is a challenging task with several industrial applications. Although several methods have been proposed to tackle this problem, most of them prioritize optimizing the fidelity in dancing…

Computer Vision and Pattern Recognition · Computer Science 2024-08-01 Nhat Le , Khoa Do , Xuan Bui , Tuong Do , Erman Tjiputra , Quang D. Tran , Anh Nguyen

Traditional concurrent-programming techniques require programmers to painstakingly write programs for each participant in a concurrent system. Choreographic programming, in contrast, allows a programmer to write one centralized program and…

Programming Languages · Computer Science 2026-05-25 Ashley Samuelson , Andrew K. Hirsch , Ethan Cecchetti

Revealing physical interactions in complex systems from observed collective dynamics constitutes a fundamental inverse problem in science. Current reconstruction methods require access to a system's model or dynamical data at a level of…

Physics and Society · Physics 2018-01-18 Mor Nitzan , Jose Casadiego , Marc Timme

Group dance generation from music has broad applications in film, gaming, and animation production. However, it requires synchronizing multiple dancers while maintaining spatial coordination. As the number of dancers and sequence length…

Artificial Intelligence · Computer Science 2025-07-31 Jing Xu , Weiqiang Wang , Cunjian Chen , Jun Liu , Qiuhong Ke

As robotic systems are moved out of factory work cells into human-facing environments questions of choreography become central to their design, placement, and application. With a human viewer or counterpart present, a system will…

The present paper proposes an encoder-decoder model for extracting the structures of human motions represented by frame-wise discrete features in a self-supervised manner. In the proposed method, features are extracted as codes in a motion…

Computer Vision and Pattern Recognition · Computer Science 2023-09-13 Tetsuya Abe , Ryusuke Sagawa , Ko Ayusawa , Wataru Takano

We survey our results about verification of adaptable processes. We present adaptable processes as a way of overcoming the limitations that process calculi have for describing patterns of dynamic process evolution. Such patterns rely on…

Logic in Computer Science · Computer Science 2015-12-25 Mario Bravetti

Hypergraphs, describing networks where interactions take place among any number of units, are a natural tool to model many real-world social and biological systems. In this work we propose a principled framework to model the organization of…

Social and Information Networks · Computer Science 2023-10-25 Nicolò Ruggeri , Martina Contisciani , Federico Battiston , Caterina De Bacco