Related papers: Top to random shuffles on colored permutations
We introduce the swap-or-not shuffle and show that the technique gives rise to a new method to convert a pseudorandom function (PRF) into a pseudorandom permutation (PRP) (or, alternatively, to directly build a confusion/diffusion…
Frequently, randomly organized data is needed to avoid an anomalous operation of other algorithms and computational processes. An analogy is that a deck of cards is ordered within the pack, but before a game of poker or solitaire the deck…
In card-based cryptography, a deck of physical cards is used to achieve secure computation. A shuffle, which randomly permutes a card-sequence along with some probability distribution, ensures the security of a card-based protocol. The…
We establish the first polynomial upper bound for the mixing time of random edge flips on rooted quadrangulations: we show that the spectral gap of the edge flip Markov chain on quadrangulations with $n$ faces admits, up to constants, an…
Inspired by a common technique for shuffling a deck of cards on a table without riffling, we formalize the pile shuffle and investigate its capabilities as a sorting device. Our study is novel in that we consider pile shuffle in three…
In this thesis we introduce a new type of card shuffle called the one-sided transposition shuffle. At each step a card is chosen uniformly from the pack and then transposed with another card chosen uniformly from below it. This defines a…
We investigate the mixing properties of a model of reversible Markov chains in random environment, which notably contains the simple random walk on the superposition of a deterministic graph and a second graph whose vertex set has been…
Recently, Diaconis, Ram and I created Markov chains out of the coproduct-then-product operator on combinatorial Hopf algebras. These chains model the breaking and recombining of combinatorial objects. Our motivating example was the…
The random transposition shuffle on repeated cards induces a Markov chain on the quotient space of arrangements with multiplicities, and is equivalent to the many-urn mean-field Bernoulli-Laplace model introduced by Scarabotti. Writing…
Let $\sigma$ be a permutation of $\{0,\ldots,n\}$. We consider the Markov chain $X$ which jumps from $k\neq 0,n$ to $\sigma(k+1)$ or $\sigma(k-1)$, equally likely. When $X$ is at 0 it jumps to either $\sigma(0)$ or $\sigma(1)$ equally…
Since 1997 a considerable effort has been spent to study the mixing time of switch Markov chains on the realizations of graphic degree sequences of simple graphs. Several results were proved on rapidly mixing Markov chains on unconstrained,…
In the top to random shuffle, the first a cards are removed from a deck of n cards 12 \cdots n and then inserted back into the deck. This action can be studied by treating the top to random shuffle as an element B_a, which we define…
When shuffling a deck of cards, one probably wants to make sure it is thoroughly shuffled. A way to do this is by sifting through the cards to ensure that no adjacent cards are the same number, because surely this is a poorly shuffled deck.…
We study the "top-to-random-and-reverse shuffle", defined as the top-to-random shuffle in the symmetric group algebra composed with the permutation $w_0$ (which sends each $i$ to $n+1-i$). More generally, we analyze the composition of any…
We define and enumerate two new two-parameter permutation families, namely, placements of a maximum number of non-attacking rooks on $k$ chained-together $n\times n$ chessboards, in either a circular or linear configuration. The linear case…
Mechanical shufflers used in many casinos employ a card shuffling scheme called \emph{shelf shuffling}. In a single-shelf shuffling, cards arrive sequentially, and each incoming card is independently placed on the top or the bottom of a…
We study an example of a {\em hit-and-run} random walk on the symmetric group $\mathbf S_n$. Our starting point is the well understood {\em top-to-random} shuffle. In the hit-and-run version, at each {\em single step}, after picking the…
We propose a model of card shuffling where a pack of cards, spread as points on a square table, are repeatedly gathered locally at random spots and then spread towards a random direction. A shuffling of the cards is then obtained by…
We consider a card guessing game with complete feedback. An ordered deck of $n$ cards labeled $1$ up to $n$ is shelf-shuffled exactly one time. One after the other a single card is drawn from the shuffled deck. The guesser makes has guess…
We study the cutoff phenomenon for generalized riffle shuffles where, at each step, the deck of cards is cut into a random number of packs of multinomial sizes which are then riffled together.