Related papers: Lexicographic Ranking based on Minimal Winning Coa…
For many NLP applications, such as question answering and summarisation, the goal is to select the best solution from a large space of candidates to meet a particular user's needs. To address the lack of user-specific training data, we…
Nash Learning from Human Feedback is a game-theoretic framework for aligning large language models (LLMs) with human preferences by modeling learning as a two-player zero-sum game. However, using raw preference as the payoff in the game…
In assignment problems, the rank distribution of assigned objects is often used to evaluate match quality. Rank-minimizing (RM) mechanisms directly optimize for average rank. While appealing, a drawback is RM mechanisms are not…
Inspired by applications such as supply chain management, epidemics, and social networks, we formulate a stochastic game model that addresses three key features common across these domains: 1) network-structured player interactions, 2)…
In arena-style evaluation of large language models (LLMs), two LLMs respond to a user query, and the user chooses the winning response or deems the "battle" a draw, resulting in an adjustment to the ratings of both models. The prevailing…
Given a set of alternatives to be ranked, and some pairwise comparison data, ranking is a least squares computation on a graph. The vertices are the alternatives, and the edge values comprise the comparison data. The basic idea is very…
Ideal or real - that is the question.In this work, we explore whether principles from game theory can be effectively applied to the evaluation of large language models (LLMs). This inquiry is motivated by the growing inadequacy of…
For many internet businesses, presenting a given list of items in an order that maximizes a certain metric of interest (e.g., click-through-rate, average engagement time etc.) is crucial. We approach the aforementioned task from a…
We present an improved library for the ranking problem called RPLIB. RPLIB includes the following data and features. (1) Real and artificial datasets of both pairwise data (i.e., information about the ranking of pairs of items) and feature…
Crowdsourcing systems aggregate decisions of many people to help users quickly identify high-quality options, such as the best answers to questions or interesting news stories. A long-standing issue in crowdsourcing is how option quality…
Policies trained via Reinforcement Learning (RL) are often needlessly complex, making them difficult to analyse and interpret. In a run with $n$ time steps, a policy will make $n$ decisions on actions to take; we conjecture that only a…
When applied to question answering and other text generation tasks, language models (LMs) may be queried generatively (by sampling answers from their output distribution) or discriminatively (by using them to score or rank a set of…
This article provides a link diagram to visualize relations between two ordered sets representing precedences on decision-making options or solutions to strategic form games. The diagram consists of floating loops whose any two loops cross…
To aggregate rankings into a social ranking, one can use scoring systems such as Plurality, Veto, and Borda. We distinguish three types of methods: ranking by score, ranking by repeatedly choosing a winner that we delete and rank at the…
This paper is a twofold contribution. First, it contributes to the problem of enumerating some classes of simple games and in particular provides the number of weighted games with minimum and the number of weighted games for the dual class…
Pairwise human-preference platforms such as Chatbot Arena have become central to large language model (LLM) evaluation, yet reliable task-specific ranking remains challenging. Global leaderboards mask task heterogeneity, while ranking each…
We propose a novel combinatorial inference framework to conduct general uncertainty quantification in ranking problems. We consider the widely adopted Bradley-Terry-Luce (BTL) model, where each item is assigned a positive preference score…
This technical report studies the problem of ranking from pairwise comparisons in the classical Bradley-Terry-Luce (BTL) model, with a focus on score estimation. For general graphs, we show that, with sufficiently many samples, maximum…
Hedonic games are a prominent model of coalition formation, in which each agent's utility only depends on the coalition she resides. The subclass of hedonic games that models the formation of general partnerships, where output is shared…
Ranking models are typically designed to provide rankings that optimize some measure of immediate utility to the users. As a result, they have been unable to anticipate an increasing number of undesirable long-term consequences of their…