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Current state-of-the-art methods for skeleton-based temporal action segmentation are predominantly supervised and require annotated data, which is expensive to collect. In contrast, existing unsupervised temporal action segmentation methods…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Uzay Gökay , Federico Spurio , Dominik R. Bach , Juergen Gall

Video-based 3D human pose and shape estimations are evaluated by intra-frame accuracy and inter-frame smoothness. Although these two metrics are responsible for different ranges of temporal consistency, existing state-of-the-art methods…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Xiaolong Shen , Zongxin Yang , Xiaohan Wang , Jianxin Ma , Chang Zhou , Yi Yang

Human motion prediction aims to forecast future human poses given a historical motion. Whether based on recurrent or feed-forward neural networks, existing learning based methods fail to model the observation that human motion tends to…

Computer Vision and Pattern Recognition · Computer Science 2021-06-18 Wei Mao , Miaomiao Liu , Mathieu Salzmann , Hongdong Li

Human action recognition is an important task in computer vision. Extracting discriminative spatial and temporal features to model the spatial and temporal evolutions of different actions plays a key role in accomplishing this task. In this…

Computer Vision and Pattern Recognition · Computer Science 2016-11-21 Sijie Song , Cuiling Lan , Junliang Xing , Wenjun Zeng , Jiaying Liu

Dynamics of human body skeletons convey significant information for human action recognition. Conventional approaches for modeling skeletons usually rely on hand-crafted parts or traversal rules, thus resulting in limited expressive power…

Computer Vision and Pattern Recognition · Computer Science 2018-01-26 Sijie Yan , Yuanjun Xiong , Dahua Lin

A collection of approaches based on graph convolutional networks have proven success in skeleton-based action recognition by exploring neighborhood information and dense dependencies between intra-frame joints. However, these approaches…

Computer Vision and Pattern Recognition · Computer Science 2019-12-30 Jialin Gao , Tong He , Xi Zhou , Shiming Ge

In this paper, we address self-supervised representation learning from human skeletons for action recognition. Previous methods, which usually learn feature presentations from a single reconstruction task, may come across the overfitting…

Computer Vision and Pattern Recognition · Computer Science 2020-10-15 Lilang Lin , Sijie Song , Wenhan Yan , Jiaying Liu

Graph Transformers (GTs) show considerable potential in graph representation learning. The architecture of GTs typically integrates Graph Neural Networks (GNNs) with global attention mechanisms either in parallel or as a precursor to…

Machine Learning · Computer Science 2026-02-04 Gang Wu , Zhengwei Wang

Skeleton-based human action recognition has achieved a great interest in recent years, as skeleton data has been demonstrated to be robust to illumination changes, body scales, dynamic camera views, and complex background. Nevertheless, an…

Computer Vision and Pattern Recognition · Computer Science 2021-06-24 Chiara Plizzari , Marco Cannici , Matteo Matteucci

Action recognition with 3D skeleton sequences is becoming popular due to its speed and robustness. The recently proposed Convolutional Neural Networks (CNN) based methods have shown good performance in learning spatio-temporal…

Computer Vision and Pattern Recognition · Computer Science 2018-04-12 Zhengyuan Yang , Yuncheng Li , Jianchao Yang , Jiebo Luo

3D skeleton-based motion prediction and activity recognition are two interwoven tasks in human behaviour analysis. In this work, we propose a motion context modeling methodology that provides a new way to combine the advantages of both…

Computer Vision and Pattern Recognition · Computer Science 2021-08-04 Dianhao Zhang , Ngo Anh Vien , Mien Van , Sean McLoone

In recent years, graph convolutional networks (GCNs) play an increasingly critical role in skeleton-based human action recognition. However, most GCN-based methods still have two main limitations: 1) They only consider the motion…

Computer Vision and Pattern Recognition · Computer Science 2022-02-10 Zhigang Tu , Jiaxu Zhang , Hongyan Li , Yujin Chen , Junsong Yuan

Graph convolutional networks (GCNs) achieved promising performance in skeleton-based human action recognition by modeling a sequence of skeletons as a spatio-temporal graph. Most of the recently proposed GCN-based methods improve the…

Computer Vision and Pattern Recognition · Computer Science 2021-04-23 Negar Heidari , Alexandros Iosifidis

Classical multiple instance learning (MIL) methods are often based on the identical and independent distributed assumption between instances, hence neglecting the potentially rich contextual information beyond individual entities. On the…

Computer Vision and Pattern Recognition · Computer Science 2022-06-20 Daniel Reisenbüchler , Sophia J. Wagner , Melanie Boxberg , Tingying Peng

Self-attention learns pairwise interactions to model long-range dependencies, yielding great improvements for video action recognition. In this paper, we seek a deeper understanding of self-attention for temporal modeling in videos. We…

Computer Vision and Pattern Recognition · Computer Science 2022-03-30 Bo He , Xitong Yang , Zuxuan Wu , Hao Chen , Ser-Nam Lim , Abhinav Shrivastava

Graph convolutional networks (GCNs) have been widely used and achieved remarkable results in skeleton-based action recognition. We think the key to skeleton-based action recognition is a skeleton hanging in frames, so we focus on how the…

Computer Vision and Pattern Recognition · Computer Science 2023-12-07 Nguyen Huu Bao Long

Automated seizure detection from long-term clinical videos can substantially reduce manual review time and enable real-time monitoring. However, existing video-based methods often struggle to generalize to unseen subjects due to background…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Omar Zamzam , Takfarinas Medani , Chinmay Chinara , Richard Leahy

Motion prediction is a classic problem in computer vision, which aims at forecasting future motion given the observed pose sequence. Various deep learning models have been proposed, achieving state-of-the-art performance on motion…

Computer Vision and Pattern Recognition · Computer Science 2022-01-10 Pengxiang Su , Zhenguang Liu , Shuang Wu , Lei Zhu , Yifang Yin , Xuanjing Shen

Human motion is a continuous physical process in 3D space, governed by complex dynamic and kinematic constraints. Existing methods typically represent the human pose as an abstract graph structure, neglecting the intrinsic physical…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Shuaijin Wan

Graph convolution networks (GCN) have been widely used in skeleton-based action recognition. We note that existing GCN-based approaches primarily rely on prescribed graphical structures (ie., a manually defined topology of skeleton joints),…

Computer Vision and Pattern Recognition · Computer Science 2022-10-13 Haodong Duan , Jiaqi Wang , Kai Chen , Dahua Lin