Related papers: Rendering along the Hilbert Curve
Kernel methods augmented with random features give scalable algorithms for learning from big data. But it has been computationally hard to sample random features according to a probability distribution that is optimized for the data, so as…
Image sequences filtering have recently become a very important technical problem especially with the advent of new technology in multimedia and video systems applications. Often image sequences are corrupted by some amount of noise…
This work proposes a multi-image matching method to estimate semantic correspondences across multiple images. In contrast to the previous methods that optimize all pairwise correspondences, the proposed method identifies and matches only a…
In this paper we propose a global optimization-based approach to jointly matching a set of images. The estimated correspondences simultaneously maximize pairwise feature affinities and cycle consistency across multiple images. Unlike…
Low-rank matrix approximations are often used to help scale standard machine learning algorithms to large-scale problems. Recently, matrix coherence has been used to characterize the ability to extract global information from a subset of…
Image segmentation is an important median level vision topic. Accurate and efficient multiphase segmentation for images with intensity inhomogeneity is still a great challenge. We present a new two-stage multiphase segmentation method…
The increasing demand for larger and higher fidelity simulations has made Adaptive Mesh Refinement (AMR) and unstructured mesh techniques essential to focus compute effort and memory cost on just the areas of interest in the simulation…
Despite recent advances in hardware acceleration of ray tracing, real-time ray budgets remain stubbornly limited at a handful of samples per pixel (spp) on commodity hardware, placing the onus on denoising algorithms to achieve high visual…
This work addresses the problem of novel view synthesis in diverse scenes from small collections of RGB images. We propose ERUPT (Efficient Rendering with Unposed Patch Transformer) a state-of-the-art scene reconstruction model capable of…
We consider the problem of learning a set from random samples. We show how relevant geometric and topological properties of a set can be studied analytically using concepts from the theory of reproducing kernel Hilbert spaces. A new kind of…
Rendering is the process of generating 2D images from 3D assets, simulated in a virtual environment, typically with a graphics pipeline. By inverting such renderer, one can think of a learning approach to predict a 3D shape from an input…
We propose a novel unsupervised image segmentation algorithm, which aims to segment an image into several coherent parts. It requires no user input, no supervised learning phase and assumes an unknown number of segments. It achieves this by…
Visual localization is critical to many applications in computer vision and robotics. To address single-image RGB localization, state-of-the-art feature-based methods match local descriptors between a query image and a pre-built 3D model.…
As demands for high-quality videos continue to rise, high-resolution and high-dynamic range (HDR) imaging techniques are drawing attention. To generate an HDR video from low dynamic range (LDR) images, one of the critical steps is the…
Kernel ridge regression (KRR), also known as the least-squares support vector machine, is a fundamental method for learning functions from finite samples. While most existing analyses focus on the noisy setting with constant-level label…
We propose a novel method to accurately reconstruct a set of images representing a single scene from few linear multi-view measurements. Each observed image is modeled as the sum of a background image and a foreground one. The background…
A novel algorithm is proposed for segmenting an image into multiple levels using its mean and variance. Starting from the extreme pixel values at both ends of the histogram plot, the algorithm is applied recursively on sub-ranges computed…
In this paper, we propose a generic neural-based hair rendering pipeline that can synthesize photo-realistic images from virtual 3D hair models. Unlike existing supervised translation methods that require model-level similarity to preserve…
Monte-Carlo path tracing is a powerful technique for realistic image synthesis but suffers from high levels of noise at low sample counts, limiting its use in real-time applications. To address this, we propose a framework with end-to-end…
Current learning-based single image super-resolution (SISR) algorithms underperform on real data due to the deviation in the assumed degrada-tion process from that in the real-world scenario. Conventional degradation processes consider…