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Related papers: Adaptive Virtual Neuroarchitecture

200 papers

Architectural facades critically shape affective perception in urban environments. Here, affect is understood as a multidimensional psychological construct encompassing valence (pleasure-displeasure) and arousal (activation-deactivation).…

Computers and Society · Computer Science 2025-09-29 Chenxi Wang , Haining Ding , Michal Gath-Morad

Additive manufacturing (AM) techniques have been used to enhance the design and fabrication of complex components for various applications in the medical, aerospace, energy, and consumer products industries. A defining feature for many AM…

Human-Computer Interaction · Computer Science 2024-03-15 Vuthea Chheang , Brian Thomas Weston , Robert William Cerda , Brian Au , Brian Giera , Peer-Timo Bremer , Haichao Miao

Virtual reality (VR) is on the edge of getting a mainstream platform for gaming, education and product design. The feeling of being present in the virtual world is influenced by many factors and even more intriguing a single negative…

Human-Computer Interaction · Computer Science 2020-02-19 René Peinl , Tobias Wirth

This chapter explores the practice of conducting user research studies and design assessments in virtual reality (VR). An overview of key VR hardware and software tools is provided, including game engines, such as Unity and Unreal Engine.…

Navigational challenges significantly impact the independence and mobility of Individuals with Visual Impairment (IVI). While numerous assistive technologies exist, their adoption remains limited due to usability challenges, financial…

Human-Computer Interaction · Computer Science 2025-04-10 Iman Soltani , Johnaton Schofield , Mehran Madani , Daniel Kish , Parisa Emami-Naeini

By situating computer-generated content in the physical world, mobile augmented reality (AR) can support many tasks that involve effective search and inspection of physical environments. Currently, there is limited information regarding the…

Human-Computer Interaction · Computer Science 2025-11-04 You-Jin Kim , Radha Kumaran , Ehsan Sayyad , Anne Milner , Tom Bullock , Barry Giesbrecht , Tobias Höllerer

Despite growing interest in virtual and augmented reality (VR/AR) for mental well-being, prior work using immersive interventions to teach mental health skills has largely focused on calming or abstract settings. As a result, little is…

Human-Computer Interaction · Computer Science 2025-10-15 Anna Fang , Jiayang Shi , Hriday Chhabria , Bosi Li , Haiyi Zhu

With the emergence of Cloud computing, Internet of Things-enabled Human-Computer Interfaces, Generative Artificial Intelligence, and high-accurate Machine and Deep-learning recognition and predictive models, along with the Post Covid-19…

Human-Computer Interaction · Computer Science 2023-08-25 Leila Ismail , Rajkumar Buyya

Organisms in nature have evolved to exhibit flexibility in face of changes to the environment and/or to themselves. Artificial neural networks (ANNs) have proven useful for controlling of artificial agents acting in environments. However,…

Machine Learning · Computer Science 2022-05-18 Joachim Winther Pedersen , Sebastian Risi

Audio-visual navigation task requires an agent to find a sound source in a realistic, unmapped 3D environment by utilizing egocentric audio-visual observations. Existing audio-visual navigation works assume a clean environment that solely…

Sound · Computer Science 2022-02-23 Yinfeng Yu , Wenbing Huang , Fuchun Sun , Changan Chen , Yikai Wang , Xiaohong Liu

Virtual environments are essential to AI agent research. Existing environments for LLM agent research typically focus on either physical task solving or social simulation, with the former oversimplifying agent individuality and social…

Multiagent Systems · Computer Science 2025-06-17 Dekun Wu , Frederik Brudy , Bang Liu , Yi Wang

Learning is an active process that is deeply tied to physical and social contexts. Yet schools traditionally place learners in a passive role and focus on decontextualizing knowledge. Situating learning in more authentic tasks and contexts…

Human-Computer Interaction · Computer Science 2025-04-18 Eileen McGivney

In this study, we compare the virtual and real gait parameters to investigate the effect of appearances of embodied avatars and virtual reality experience on gait in physical and virtual environments. We developed a virtual environment…

Human-Computer Interaction · Computer Science 2024-12-02 Tianyi Zhou , Ding Ding , Shengyu Wang , Chuhan Shi , Xiangyu Xu

Augmented Reality (AR) technologies are redefining how we perceive and interact with the world by seamlessly integrating digital elements into our physical surroundings. These technologies offer personalized experiences and transform…

Human-Computer Interaction · Computer Science 2025-10-28 You-Jin Kim

The problem addressed in this paper is the challenge arising in enabling collaborative learning in the context distance education models. While research has made quantum leaps in the development of both effective collaborative pedagogical…

Computers and Society · Computer Science 2017-03-16 Ahmad Al-Jarrah , Enrico Pontelli , Clinton Jeffery

3D shape generation techniques leveraging deep learning have garnered significant interest from both the computer vision and architectural design communities, promising to enrich the content in the virtual environment. However, research on…

Human-Computer Interaction · Computer Science 2024-07-19 Anqi Wang , Jiahua Dong , Lik-Hang Lee , Jiachuan Shen , Pan Hui

Virtual Reality (VR) enables users to engage with capabilities beyond human limitations, but it is not always obvious how to trigger these capabilities. Taking the lens of Affordance, we believe avatar design is the key to solving this…

Human-Computer Interaction · Computer Science 2026-03-09 Yang Lu , Tianyu Zhang , Jiamu Tang , Yanna Lin , Jiankun Yang , Longyu Zhang , Shijian Luo , Yukang Yan

Virtual Reality (VR) can cause an unprecedented immersion and feeling of presence yet a lot of users experience motion sickness when moving through a virtual environment. Rollercoaster rides are popular in Virtual Reality but have to be…

Human-Computer Interaction · Computer Science 2018-11-06 Stefan Hell , Vasileios Argyriou

Visual reasoning models (VRMs) have recently shown strong cross-modal reasoning capabilities by integrating visual perception with language reasoning. However, they often suffer from overthinking, producing unnecessarily long reasoning…

Computer Vision and Pattern Recognition · Computer Science 2026-04-17 Yixu Huang , Tinghui Zhu , Muhao Chen

Artificial neural networks (ANNs) based machine learning models and especially deep learning models have been widely applied in computer vision, signal processing, wireless communications, and many other domains, where complex numbers occur…

Machine Learning · Statistics 2021-02-01 Joshua Bassey , Lijun Qian , Xianfang Li
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