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We propose a novel neural rendering pipeline, Hybrid Volumetric-Textural Rendering (HVTR), which synthesizes virtual human avatars from arbitrary poses efficiently and at high quality. First, we learn to encode articulated human motions on…

Computer Vision and Pattern Recognition · Computer Science 2022-09-02 Tao Hu , Tao Yu , Zerong Zheng , He Zhang , Yebin Liu , Matthias Zwicker

Digital humans and, especially, 3D facial avatars have raised a lot of attention in the past years, as they are the backbone of several applications like immersive telepresence in AR or VR. Despite the progress, facial avatars reconstructed…

Computer Vision and Pattern Recognition · Computer Science 2023-11-27 Berna Kabadayi , Wojciech Zielonka , Bharat Lal Bhatnagar , Gerard Pons-Moll , Justus Thies

Markerless motion capture algorithms require a 3D body with properly personalized skeleton dimension and/or body shape and appearance to successfully track a person. Unfortunately, many tracking methods consider model personalization a…

Computer Vision and Pattern Recognition · Computer Science 2016-10-24 Helge Rhodin , Nadia Robertini , Dan Casas , Christian Richardt , Hans-Peter Seidel , Christian Theobalt

The ability to create realistic, animatable and relightable head avatars from casual video sequences would open up wide ranging applications in communication and entertainment. Current methods either build on explicit 3D morphable meshes…

Computer Vision and Pattern Recognition · Computer Science 2023-03-01 Yufeng Zheng , Wang Yifan , Gordon Wetzstein , Michael J. Black , Otmar Hilliges

With the rapid advancement of 3D representation techniques and generative models, substantial progress has been made in reconstructing full-body 3D avatars from a single image. However, this task remains fundamentally ill-posedness due to…

Computer Vision and Pattern Recognition · Computer Science 2025-09-17 Gaofeng Liu , Hengsen Li , Ruoyu Gao , Xuetong Li , Zhiyuan Ma , Tao Fang

Traditionally, creating photo-realistic 3D head avatars requires a studio-level multi-view capture setup and expensive optimization during test-time, limiting the use of digital human doubles to the VFX industry or offline renderings. To…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Tobias Kirschstein , Javier Romero , Artem Sevastopolsky , Matthias Nießner , Shunsuke Saito

We present the first approach to volumetric performance capture and novel-view rendering at real-time speed from monocular video, eliminating the need for expensive multi-view systems or cumbersome pre-acquisition of a personalized template…

Computer Vision and Pattern Recognition · Computer Science 2020-07-29 Ruilong Li , Yuliang Xiu , Shunsuke Saito , Zeng Huang , Kyle Olszewski , Hao Li

We present HandAvatar, a novel representation for hand animation and rendering, which can generate smoothly compositional geometry and self-occlusion-aware texture. Specifically, we first develop a MANO-HD model as a high-resolution mesh…

Computer Vision and Pattern Recognition · Computer Science 2023-03-23 Xingyu Chen , Baoyuan Wang , Heung-Yeung Shum

Recently, implicit neural representation has been widely used to generate animatable human avatars. However, the materials and geometry of those representations are coupled in the neural network and hard to edit, which hinders their…

Computer Vision and Pattern Recognition · Computer Science 2024-05-21 Qifeng Chen , Rengan Xie , Kai Huang , Qi Wang , Wenting Zheng , Rong Li , Yuchi Huo

We present ARCH++, an image-based method to reconstruct 3D avatars with arbitrary clothing styles. Our reconstructed avatars are animation-ready and highly realistic, in both the visible regions from input views and the unseen regions.…

Computer Vision and Pattern Recognition · Computer Science 2022-03-01 Tong He , Yuanlu Xu , Shunsuke Saito , Stefano Soatto , Tony Tung

Although human reconstruction typically results in human-specific avatars, recent 3D scene reconstruction techniques utilizing pixel-aligned features show promise in generalizing to new scenes. Applying these techniques to human avatar…

Computer Vision and Pattern Recognition · Computer Science 2023-10-18 Jinlong Fan , Jing Zhang , Zhi Hou , Dacheng Tao

We present the first marker-less approach for temporally coherent 3D performance capture of a human with general clothing from monocular video. Our approach reconstructs articulated human skeleton motion as well as medium-scale non-rigid…

Computer Vision and Pattern Recognition · Computer Science 2018-02-26 Weipeng Xu , Avishek Chatterjee , Michael Zollhöfer , Helge Rhodin , Dushyant Mehta , Hans-Peter Seidel , Christian Theobalt

Reconstructing realistic 3D human avatars from monocular videos is a challenging task due to the limited geometric information and complex non-rigid motion involved. We present MonoCloth, a new method for reconstructing and animating…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Daisheng Jin , Ying He

We present GaussianAvatar, an efficient approach to creating realistic human avatars with dynamic 3D appearances from a single video. We start by introducing animatable 3D Gaussians to explicitly represent humans in various poses and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Liangxiao Hu , Hongwen Zhang , Yuxiang Zhang , Boyao Zhou , Boning Liu , Shengping Zhang , Liqiang Nie

We present AvatarPopUp, a method for fast, high quality 3D human avatar generation from different input modalities, such as images and text prompts and with control over the generated pose and shape. The common theme is the use of…

Computer Vision and Pattern Recognition · Computer Science 2024-07-15 Nikos Kolotouros , Thiemo Alldieck , Enric Corona , Eduard Gabriel Bazavan , Cristian Sminchisescu

Real-time rendering of high-fidelity and animatable avatars from monocular videos remains a challenging problem in computer vision and graphics. Over the past few years, the Neural Radiance Field (NeRF) has made significant progress in…

Computer Vision and Pattern Recognition · Computer Science 2025-03-05 Qipeng Yan , Mingyang Sun , Lihua Zhang

We present a novel framework for generating high-quality, animatable 4D avatar from a single image. While recent advances have shown promising results in 4D avatar creation, existing methods either require extensive multiview data or…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Fei Yin , Mallikarjun B R , Chun-Han Yao , Rafał Mantiuk , Varun Jampani

Photorealistic 3D head avatars are vital for telepresence, gaming, and VR. However, most methods focus solely on facial regions, ignoring natural hand-face interactions, such as a hand resting on the chin or fingers gently touching the…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Haonan He , Yufeng Zheng , Jie Song

In this paper, we propose Generalizable and Animatable Gaussian head Avatar (GAGAvatar) for one-shot animatable head avatar reconstruction. Existing methods rely on neural radiance fields, leading to heavy rendering consumption and low…

Computer Vision and Pattern Recognition · Computer Science 2024-10-11 Xuangeng Chu , Tatsuya Harada

Immersive telepresence aims to transform human interaction in AR/VR applications by enabling lifelike full-body holographic representations for enhanced remote collaboration. However, existing systems rely on hardware-intensive multi-camera…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Fangyu Lin , Yingdong Hu , Zhening Liu , Yufan Zhuang , Zehong Lin , Jun Zhang