Related papers: Analysis of Robocode Robot Adaptive Confrontation …
Deploying autonomous driving systems requires robustness against long-tail scenarios that are rare but safety-critical. While adversarial training offers a promising solution, existing methods typically decouple scenario generation from…
A robot operating in isolation needs to reason over the uncertainty in its model of the world and adapt its own actions to account for this uncertainty. Similarly, a robot interacting with people needs to reason over its uncertainty over…
Despite considerable efforts on making them robust, real-world AI-based systems remain vulnerable to decision based attacks, as definitive proofs of their operational robustness have so far proven intractable. Canonical robustness…
The combination of self-play and planning has achieved great successes in sequential games, for instance in Chess and Go. However, adapting algorithms such as AlphaZero to simultaneous games poses a new challenge. In these games, missing…
Game theory's prescriptive power typically relies on full rationality and/or self-play interactions. In contrast, this work sets aside these fundamental premises and focuses instead on heterogeneous autonomous interactions between two or…
A central challenge in multi-agent reinforcement learning is enabling agents to adapt to previously unseen teammates in a zero-shot fashion. Prior work in zero-shot coordination often follows a two-stage process, first generating a diverse…
As advances in artificial intelligence enable increasingly capable learning-based autonomous agents, it becomes more challenging for human observers to efficiently construct a mental model of the agent's behaviour. In order to successfully…
We revisit the problem of learning in two-player zero-sum Markov games, focusing on developing an algorithm that is uncoupled, convergent, and rational, with non-asymptotic convergence rates. We start from the case of stateless matrix game…
Zero-shot Chain-of-Thought (CoT) prompting emerges as a simple and effective strategy for enhancing the performance of large language models (LLMs) in real-world reasoning tasks. Nonetheless, the efficacy of a singular, task-level prompt…
In this article, we demonstrate a zero-shot transfer of an autonomous driving policy from simulation to University of Delaware's scaled smart city with adversarial multi-agent reinforcement learning, in which an adversary attempts to…
In current state-of-the-art commercial first person shooter games, computer controlled bots, also known as non player characters, can often be easily distinguishable from those controlled by humans. Tell-tale signs such as failed…
How can robots learn and adapt to new tasks and situations with little data? Systematic exploration and simulation are crucial tools for efficient robot learning. We present a novel black-box policy search algorithm focused on…
To address the problem of imperfect confrontation strategy caused by the lack of information of game environment in the simulation of non-complete information dynamic countermeasure modeling for intelligent game, the hierarchical analysis…
Humans have an impressive ability to solve complex coordination problems in a fully distributed manner. This ability, if learned as a set of distributed multirobot coordination strategies, can enable programming large groups of robots to…
This paper studies the optimization of strategies in the context of possibly randomized two players zero-sum games with incomplete information. We compare 5 algorithms for tuning the parameters of strategies over a benchmark of 12 games. A…
Most policy search algorithms require thousands of training episodes to find an effective policy, which is often infeasible with a physical robot. This survey article focuses on the extreme other end of the spectrum: how can a robot adapt…
When robots perform long action sequences, users will want to easily and reliably find out what they have done. We therefore demonstrate the task of learning to summarize and answer questions about a robot agent's past actions using natural…
Self-organized aggregation is a well studied behavior in swarm robotics as it is the pre-condition for the development of more advanced group-level responses. In this paper, we investigate the design of decentralized algorithms for a swarm…
As robots are increasingly endowed with social and communicative capabilities, they will interact with humans in more settings, both collaborative and competitive. We explore human-robot relationships in the context of a competitive…
We study the Symmetric Rendezvous Search Problem for a multi-robot system. There are $n>2$ robots arbitrarily located on a line. Their goal is to meet somewhere on the line as quickly as possible. The robots do not know the initial location…