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Deploying autonomous driving systems requires robustness against long-tail scenarios that are rare but safety-critical. While adversarial training offers a promising solution, existing methods typically decouple scenario generation from…

Machine Learning · Computer Science 2026-03-17 Tong Nie , Yihong Tang , Junlin He , Yuewen Mei , Jie Sun , Lijun Sun , Wei Ma , Jian Sun

A robot operating in isolation needs to reason over the uncertainty in its model of the world and adapt its own actions to account for this uncertainty. Similarly, a robot interacting with people needs to reason over its uncertainty over…

Robotics · Computer Science 2017-08-07 Stefanos Nikolaidis , Jodi Forlizzi , David Hsu , Julie Shah , Siddhartha Srinivasa

Despite considerable efforts on making them robust, real-world AI-based systems remain vulnerable to decision based attacks, as definitive proofs of their operational robustness have so far proven intractable. Canonical robustness…

Artificial Intelligence · Computer Science 2025-05-07 Ilias Tsingenopoulos , Vera Rimmer , Davy Preuveneers , Fabio Pierazzi , Lorenzo Cavallaro , Wouter Joosen

The combination of self-play and planning has achieved great successes in sequential games, for instance in Chess and Go. However, adapting algorithms such as AlphaZero to simultaneous games poses a new challenge. In these games, missing…

Artificial Intelligence · Computer Science 2024-06-12 Yannik Mahlau , Frederik Schubert , Bodo Rosenhahn

Game theory's prescriptive power typically relies on full rationality and/or self-play interactions. In contrast, this work sets aside these fundamental premises and focuses instead on heterogeneous autonomous interactions between two or…

Computer Science and Game Theory · Computer Science 2012-03-19 Enrique Munoz de Cote , Archie C. Chapman , Adam M. Sykulski , Nicholas R. Jennings

A central challenge in multi-agent reinforcement learning is enabling agents to adapt to previously unseen teammates in a zero-shot fashion. Prior work in zero-shot coordination often follows a two-stage process, first generating a diverse…

Multiagent Systems · Computer Science 2026-02-16 Andrew Ni , Simon Stepputtis , Stefanos Nikolaidis , Michael Lewis , Katia P. Sycara , Woojun Kim

As advances in artificial intelligence enable increasingly capable learning-based autonomous agents, it becomes more challenging for human observers to efficiently construct a mental model of the agent's behaviour. In order to successfully…

Robotics · Computer Science 2023-04-04 Peter Du , Surya Murthy , Katherine Driggs-Campbell

We revisit the problem of learning in two-player zero-sum Markov games, focusing on developing an algorithm that is uncoupled, convergent, and rational, with non-asymptotic convergence rates. We start from the case of stateless matrix game…

Computer Science and Game Theory · Computer Science 2023-11-10 Yang Cai , Haipeng Luo , Chen-Yu Wei , Weiqiang Zheng

Zero-shot Chain-of-Thought (CoT) prompting emerges as a simple and effective strategy for enhancing the performance of large language models (LLMs) in real-world reasoning tasks. Nonetheless, the efficacy of a singular, task-level prompt…

Computation and Language · Computer Science 2024-11-01 Xiaosong Yuan , Chen Shen , Shaotian Yan , Xiaofeng Zhang , Liang Xie , Wenxiao Wang , Renchu Guan , Ying Wang , Jieping Ye

In this article, we demonstrate a zero-shot transfer of an autonomous driving policy from simulation to University of Delaware's scaled smart city with adversarial multi-agent reinforcement learning, in which an adversary attempts to…

Systems and Control · Computer Science 2021-07-21 Behdad Chalaki , Logan E. Beaver , Ben Remer , Kathy Jang , Eugene Vinitsky , Alexandre M. Bayen , Andreas A. Malikopoulos

In current state-of-the-art commercial first person shooter games, computer controlled bots, also known as non player characters, can often be easily distinguishable from those controlled by humans. Tell-tale signs such as failed…

Artificial Intelligence · Computer Science 2018-06-15 Frank G. Glavin , Michael G. Madden

How can robots learn and adapt to new tasks and situations with little data? Systematic exploration and simulation are crucial tools for efficient robot learning. We present a novel black-box policy search algorithm focused on…

Robotics · Computer Science 2025-02-11 Shiming He , Alexander von Rohr , Dominik Baumann , Ji Xiang , Sebastian Trimpe

To address the problem of imperfect confrontation strategy caused by the lack of information of game environment in the simulation of non-complete information dynamic countermeasure modeling for intelligent game, the hierarchical analysis…

Artificial Intelligence · Computer Science 2022-03-30 Xiangri Lu , Hongbin Ma , Zhanqing Wang

Humans have an impressive ability to solve complex coordination problems in a fully distributed manner. This ability, if learned as a set of distributed multirobot coordination strategies, can enable programming large groups of robots to…

Robotics · Computer Science 2016-04-21 Arash Tavakoli , Haig Nalbandian , Nora Ayanian

This paper studies the optimization of strategies in the context of possibly randomized two players zero-sum games with incomplete information. We compare 5 algorithms for tuning the parameters of strategies over a benchmark of 12 games. A…

Computer Science and Game Theory · Computer Science 2018-07-06 Marie-Liesse Cauwet , Olivier Teytaud

Most policy search algorithms require thousands of training episodes to find an effective policy, which is often infeasible with a physical robot. This survey article focuses on the extreme other end of the spectrum: how can a robot adapt…

When robots perform long action sequences, users will want to easily and reliably find out what they have done. We therefore demonstrate the task of learning to summarize and answer questions about a robot agent's past actions using natural…

Robotics · Computer Science 2023-06-19 Chad DeChant , Iretiayo Akinola , Daniel Bauer

Self-organized aggregation is a well studied behavior in swarm robotics as it is the pre-condition for the development of more advanced group-level responses. In this paper, we investigate the design of decentralized algorithms for a swarm…

Robotics · Computer Science 2022-08-29 Antoine Sion , Andreagiovanni Reina , Mauro Birattari , Elio Tuci

As robots are increasingly endowed with social and communicative capabilities, they will interact with humans in more settings, both collaborative and competitive. We explore human-robot relationships in the context of a competitive…

Human-Computer Interaction · Computer Science 2019-10-28 Aaron M. Roth , Samantha Reig , Umang Bhatt , Jonathan Shulgach , Tamara Amin , Afsaneh Doryab , Fei Fang , Manuela Veloso

We study the Symmetric Rendezvous Search Problem for a multi-robot system. There are $n>2$ robots arbitrarily located on a line. Their goal is to meet somewhere on the line as quickly as possible. The robots do not know the initial location…

Robotics · Computer Science 2022-01-04 Deniz Ozsoyeller , Pratap Tokekar