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Humanoid robots may require a degree of compliance at the joint level for improving efficiency, shock tolerance, and safe interaction with humans. The presence of joint elasticity, however, complexifies the design of balancing and walking…

Optimization and Control · Mathematics 2017-03-07 Gabriele Nava , Daniele Pucci , Francesco Nori

One of the challenges for the robotics community is to deploy robots which can reliably operate in real world scenarios together with humans. A crucial requirement for legged robots is the capability to properly balance on their feet,…

Robotics · Computer Science 2017-05-31 Stefano Dafarra , Francesco Romano , Francesco Nori

A common architecture for torque controlled humanoid robots consists in two nested loops. The outer loop generates desired joint/motor torques, and the inner loop stabilises these desired values. In doing so, the inner loop usually…

Robotics · Computer Science 2018-08-06 Gabriele Nava , Diego Ferigo , Daniele Pucci

When balancing, a humanoid robot can be easily subjected to unexpected disturbances like external pushes. In these circumstances, reactive movements as steps become a necessary requirement in order to avoid potentially harmful falling…

Robotics · Computer Science 2017-07-31 Stefano Dafarra , Francesco Romano , Gabriele Nava , Francesco Nori

Humans show specialized strategies for efficient collaboration. Transferring similar strategies to humanoid robots can improve their capability to interact with other agents, leading the way to complex collaborative scenarios with multiple…

Recently several hierarchical inverse dynamics controllers based on cascades of quadratic programs have been proposed for application on torque controlled robots. They have important theoretical benefits but have never been implemented on a…

Robotics · Computer Science 2014-11-10 Alexander Herzog , Ludovic Righetti , Felix Grimminger , Peter Pastor , Stefan Schaal

The design of a control architecture for providing the desired motion along with the realization of the joint limitation of a robotic system is still an open challenge in control and robotics. This paper presents a torque control…

Robotics · Computer Science 2023-03-31 Venus Pasandi , Daniele Pucci

The paper takes the first step towards the de- velopment of a control framework for underactuated flying humanoid robots. These robots may thus have the capacities of flight, contact locomotion, and manipulation, and benefit from…

Robotics · Computer Science 2017-06-06 Daniele Pucci , Silvio Traversaro , Francesco Nori

This paper contributes towards the benchmarking of control architectures for bipedal robot locomotion. It considers architectures that are based on the Divergent Component of Motion (DCM) and composed of three main layers: trajectory…

For safe and effective operation of humanoid robots in human-populated environments, the problem of commanding a large number of Degrees of Freedom (DoF) while simultaneously considering dynamic obstacles and human proximity has still not…

Robotics · Computer Science 2024-12-12 Jakub Rozlivek , Alessandro Roncone , Ugo Pattacini , Matej Hoffmann

A whole-body torque control framework adapted for balancing and walking tasks is presented in this paper. In the proposed approach, centroidal momentum terms are excluded in favor of a hierarchy of high-priority position and orientation…

Robotics · Computer Science 2017-07-27 Marie Charbonneau , Gabriele Nava , Francesco Nori , Daniele Pucci

Robots with multi-modal locomotion are an active research field due to their versatility in diverse environments. In this context, additional actuation can provide humanoid robots with aerial capabilities. Flying humanoid robots face…

Envisioned applications for humanoid robots call for the design of balancing and walking controllers. While promising results have been recently achieved, robust and reliable controllers are still a challenge for the control community…

Optimization and Control · Mathematics 2017-07-18 Gabriele Nava , Francesco Romano , Francesco Nori , Daniele Pucci

Torque control algorithms which consider robot dynamics and contact constraints are important for creating dynamic behaviors for humanoids. As computational power increases, algorithms tend to also increase in complexity. However, it is not…

Robotics · Computer Science 2017-01-31 Sean Mason , Nicholas Rotella , Stefan Schaal , Ludovic Righetti

Balancing and reacting to strong and unexpected pushes is a critical requirement for humanoid robots. We recently designed a capture point based approach which interfaces with a momentum-based torque controller and we implemented and…

Robotics · Computer Science 2017-05-31 Stefano Dafarra , Francesco Romano , Francesco Nori

A common approach to the generation of walking patterns for humanoid robots consists in adopting a layered control architecture. This paper proposes an architecture composed of three nested control loops. The outer loop exploits a robot…

This note briefly introduces the computed torque control method for trajectory tracking. The method is applicable to fully actuated robots, i.e, those whose inverse dynamics can be solved for any feasible acceleration. This includes many…

Robotics · Computer Science 2023-04-27 Lluís Ros

Endowing humanoid robots with the ability to perform highly dynamic motions akin to human-level acrobatics has been a long-standing challenge. Successfully performing these maneuvers requires close consideration of the underlying physics in…

Robotics · Computer Science 2025-08-13 Gerald Brantner

Recently, many humanoid robots have been increasingly deployed in various facilities, including hospitals and assisted living environments, where they are often remotely controlled by human operators. Their kinematic redundancy enhances…

Robotics · Computer Science 2025-12-01 Nikita Boguslavskii , Lorena Maria Genua , Zhi Li

The topic of physical human-robot interaction received a lot of attention from the robotics community because of many promising application domains. However, studying physical interaction between a robot and an external agent, like a human…

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