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Allocating physical layer resources to users based on channel quality, buffer size, requirements and constraints represents one of the central optimization problems in the management of radio resources. The solution space grows…

Networking and Internet Architecture · Computer Science 2021-11-17 David Sandberg , Tor Kvernvik , Francesco Davide Calabrese

Online game playing algorithms produce high-quality strategies with a fraction of memory and computation required by their offline alternatives. Continual Resolving (CR) is a recent theoretically sound approach to online game playing that…

Computer Science and Game Theory · Computer Science 2019-03-11 Michal Sustr , Vojtech Kovarik , Viliam Lisy

A grand challenge in reinforcement learning is intelligent exploration, especially when rewards are sparse or deceptive. Two Atari games serve as benchmarks for such hard-exploration domains: Montezuma's Revenge and Pitfall. On both games,…

Machine Learning · Computer Science 2021-03-02 Adrien Ecoffet , Joost Huizinga , Joel Lehman , Kenneth O. Stanley , Jeff Clune

Hierarchical learning (HL) is key to solving complex sequential decision problems with long horizons and sparse rewards. It allows learning agents to break-up large problems into smaller, more manageable subtasks. A common approach to HL,…

Artificial Intelligence · Computer Science 2018-03-01 Garrett Andersen , Peter Vrancx , Haitham Bou-Ammar

Monte Carlo Tree Search (MCTS) has proven highly effective in solving complex planning tasks by balancing exploration and exploitation using Upper Confidence Bound for Trees (UCT). However, existing work have not considered MCTS-based…

Artificial Intelligence · Computer Science 2025-02-04 Zuyuan Zhang , Tian Lan

Zeroth-order (ZO) optimization has become a popular technique for solving machine learning (ML) problems when first-order (FO) information is difficult or impossible to obtain. However, the scalability of ZO optimization remains an open…

This work introduces an automated testing approach that employs agents controlling game characters to detect potential bugs within a game level. Harnessing the power of Bayesian Optimization (BO) to execute sample-efficient search, the…

Artificial Intelligence · Computer Science 2025-08-19 Carlos Celemin

We introduce an approach aimed at enhancing the reasoning capabilities of Large Language Models (LLMs) through an iterative preference learning process inspired by the successful strategy employed by AlphaZero. Our work leverages Monte…

Artificial Intelligence · Computer Science 2024-06-19 Yuxi Xie , Anirudh Goyal , Wenyue Zheng , Min-Yen Kan , Timothy P. Lillicrap , Kenji Kawaguchi , Michael Shieh

We consider the automatic online synthesis of black-box test cases from functional requirements specified as automata for reactive implementations. The goal of the tester is to reach some given state, so as to satisfy a coverage criterion,…

Artificial Intelligence · Computer Science 2024-07-30 Ocan Sankur , Thierry Jéron , Nicolas Markey , David Mentré , Reiya Noguchi

LLMs have made significant progress in complex but easy-to-verify problems, yet they still struggle with discovering the unknown. In this paper, we present \textbf{AlphaResearch}, an autonomous research agent designed to discover new…

Computation and Language · Computer Science 2026-04-02 Zhaojian Yu , Kaiyue Feng , Yilun Zhao , Shilin He , Xiao-Ping Zhang , Arman Cohan

We propose a new approach to automated theorem proving where an AlphaZero-style agent is self-training to refine a generic high-level expert strategy expressed as a nondeterministic program. An analogous teacher agent is self-training to…

Artificial Intelligence · Computer Science 2023-09-12 Jonathan Laurent , André Platzer

In combination with Reinforcement Learning, Monte-Carlo Tree Search has shown to outperform human grandmasters in games such as Chess, Shogi and Go with little to no prior domain knowledge. However, most classical use cases only feature up…

Artificial Intelligence · Computer Science 2023-05-23 Jannis Weil , Johannes Czech , Tobias Meuser , Kristian Kersting

Nowadays, the field of Artificial Intelligence in Computer Games (AI in Games) is going to be more alluring since computer games challenge many aspects of AI with a wide range of problems, particularly general problems. One of these kinds…

Deterministic game-solving algorithms are conventionally analyzed in the light of their average-case complexity against a distribution of random game-trees, where leaf values are independently sampled from a fixed distribution. This…

Artificial Intelligence · Computer Science 2026-02-06 Raphaël Boige , Amine Boumaza , Bruno Scherrer

Complex games have long been an important benchmark for testing the progress of artificial intelligence algorithms. AlphaGo, AlphaZero, and MuZero have defeated top human players in Go and Chess, garnering widespread societal attention…

Computation and Language · Computer Science 2025-10-22 Wei Wang , Fuqing Bie , Junzhe Chen , Dan Zhang , Shiyu Huang , Evgeny Kharlamov , Jie Tang

Matching tile games are an extremely popular game genre. Arguably the most popular iteration, Match-3 games, are simple to understand puzzle games, making them great benchmarks for research. In this paper, we propose developing different…

Artificial Intelligence · Computer Science 2019-07-16 Luvneesh Mugrai , Fernando de Mesentier Silva , Christoffer Holmgård , Julian Togelius

Large language models (LLMs) have enabled rapid progress in automatic heuristic discovery (AHD), yet most existing methods are predominantly limited by static evaluation against fixed instance distributions, leading to potential overfitting…

Artificial Intelligence · Computer Science 2026-02-10 Xinyi Ke , Kai Li , Junliang Xing , Yifan Zhang , Jian Cheng

Imperfect-information games (IIGs) are challenging, as players must make decisions without fully observing the true game state. While AlphaZero has achieved remarkable success in perfect-information games, extending it to IIGs remains…

Artificial Intelligence · Computer Science 2026-05-26 Qian-Rong Li , Hung Guei , I-Chen Wu , Ti-Rong Wu

In imperfect-information games, subgame solving is significantly more challenging than in perfect-information games, but in the last few years, such techniques have been developed. They were the key ingredient to the milestone of superhuman…

Computer Science and Game Theory · Computer Science 2021-12-06 Brian Hu Zhang , Tuomas Sandholm

Recent works like Tree-of-Thought (ToT) and Reasoning via Planning (RAP) aim to augment the reasoning capabilities of LLMs by using tree-search algorithms to guide multi-step reasoning. These methods rely on prompting a pre-trained model to…

Machine Learning · Computer Science 2024-02-12 Xidong Feng , Ziyu Wan , Muning Wen , Stephen Marcus McAleer , Ying Wen , Weinan Zhang , Jun Wang