Related papers: QoE-Centric Multi-User mmWave Scheduling: A Beam A…
Millimeter-wave (mmWave) multiple-input multiple-out (MIMO) systems relying on lens antenna arrays are capable of achieving a high antenna-gain at a considerably reduced number of radio frequency (RF) chains via beam selection. However, the…
Terahertz wireless backhaul is expected to meet the high-speed backhaul requirements of future ultra-dense networks using millimeter-wave (mmWave) base stations (BSs). In order to achieve higher network capacity with limited resources and…
The Quality of Experience (QoE) is the users satisfaction while streaming a video session over an over-the-top (OTT) platform like YouTube. QoE of YouTube reflects the smooth streaming session without any buffering and quality shift events.…
Accurate beam alignment is essential for beam-based millimeter wave communications. Conventional beam sweeping solutions often have large overhead, which is unacceptable for mobile applications like vehicle-to-everything. Learning-based…
Advancements in 6G wireless technology have elevated the importance of beamforming, especially for attaining ultra-high data rates via millimeter-wave (mmWave) frequency deployment. Although promising, mmWave bands require substantial beam…
The omnipresence of IoT devices in Industry 4.0 is expected to foster higher reliability, safety, and efficiency. However, interconnecting a large number of wireless devices without jeopardizing the system performance proves challenging. To…
Volumetric video is an emerging key technology for immersive representation of 3D spaces and objects. Rendering volumetric video requires lots of computational power which is challenging especially for mobile devices. To mitigate this, we…
The popularity of immersive videos has prompted extensive research into neural adaptive tile-based streaming to optimize video transmission over networks with limited bandwidth. However, the diversity of users' viewing patterns and Quality…
The Quality of Experience (QoE) of streaming service is often degraded by frequent playback interruptions. To mitigate the interruptions, the media player prefetches streaming contents before starting playback, at a cost of delay. We study…
The growth of the Internet technology enables us to use network applications for streaming audio and video. Especially, real-time streaming services using peer-to-peer (P2P) technology are currently emerging. An important issue on P2P…
We argue for giving users the ability to lease bandwidth temporarily from any mobile network operator. We propose, prototype, and evaluate a spectrum market for mobile network access, where multiple network operators offer blocks of…
With the development of 5G technology, mobile edge computing (MEC) is becoming a useful architecture, which is envisioned as a cloud computing extension version. Users within MEC system could deal with data processing at edge terminals,…
Video conferencing over 5G is increasingly prevalent, yet its Quality of Experience (QoE) often degrades under limited radio resources. This has two causes: 5G networks must serve many users, while interactive traffic requires careful…
Base station (BS) placement in mobile networks is critical to the efficient use of resources in any communication system and one of the main factors that determines the quality of communication. Although there is ample literature on the…
In this paper, we propose an efficient beam training technique for millimeter-wave (mmWave) communications. When some mobile users are under high mobility, the beam training should be performed frequently to ensure the accurate acquisition…
In the beyond fifth-generation (B5G) and upcoming sixth-generation (6G) wireless communication systems, millimeter (mmWave) wave technology is a promising solution for offering additional bandwidth resources and mitigating spectrum…
We deal with the problem of streaming multiple video streams between pairs of nodes in a multi-hop wireless ad hoc network. The nodes are static, know their locations, and are synchronized (via GPS). We introduce a new interference model…
The 802.11E Task Group has been established to enhance Quality of Service (QoS) provision for time-bounded services in the current IEEE 802.11 Medium Access Control (MAC) protocol. The QoS is introduced throughout Hybrid Coordination…
User scheduling and beamforming design are two crucial yet coupled topics for wireless communication systems. They are usually optimized separately with conventional optimization methods. In this paper, a novel cross-layer optimization…
Multihoming for a video Content Delivery Network (CDN) allows edge peering servers to deliver video chunks through different Internet Service Providers (ISPs), to achieve an improved quality of service (QoS) for video streaming users.…