Related papers: A single-tree algorithm to compute the Euclidean m…
This paper presents \pandora, a novel parallel algorithm for efficiently constructing dendrograms for single-linkage hierarchical clustering, including \hdbscan. Traditional dendrogram construction methods from a minimum spanning tree…
This paper presents a randomized Las Vegas distributed algorithm that constructs a minimum spanning tree (MST) in weighted networks with optimal (up to polylogarithmic factors) time and message complexity. This algorithm runs in…
Given an undirected graph with costs associated with each edge as well as each pair of edges, the quadratic minimum spanning tree problem (QMSTP) consists of determining a spanning tree of minimum total cost. This problem can be used to…
In this paper, we investigate three fundamental problems in the Massively Parallel Computation (MPC) model: (i) grid graph connectivity, (ii) approximate Euclidean Minimum Spanning Tree (EMST), and (iii) approximate DBSCAN. Our first result…
We study the problem of finding a minimum weight connected subgraph spanning at least $k$ vertices on planar, node-weighted graphs. We give a $(4+\eps)$-approximation algorithm for this problem. We achieve this by utilizing the recent LMP…
In the context of algorithm theory, various studies have been conducted on spanning trees with desirable properties. In this paper, we consider the \textsc{Minimum Cover Spanning Tree} problem (MCST for short). Given a graph $G$ and a…
This paper give a simple linear-time algorithm that, given a weighted digraph, finds a spanning tree that simultaneously approximates a shortest-path tree and a minimum spanning tree. The algorithm provides a continuous trade-off: given the…
This paper provides an optimized cable path planning solution for a tree-topology network in an irregular 2D manifold in a 3D Euclidean space, with an application to the planning of submarine cable networks. Our solution method is based on…
This paper studies constructive heuristics for the minimum labelling spanning tree (MLST) problem. The purpose is to find a spanning tree that uses edges that are as similar as possible. Given an undirected labeled connected graph (i.e.,…
Computing maximum/minimum distances between 3D meshes is crucial for various applications, i.e., robotics, CAD, VR/AR, etc. In this work, we introduce a highly parallel algorithm (gDist) optimized for Graphics Processing Units (GPUs), which…
For a given graph $G=(V,\, E)$ with a terminal set $S$ and a selected root $r\in S$, a positive integer cost and a delay on every edge and a delay constraint $D\in Z^{+}$, the shallow-light Steiner tree (\emph{SLST}) problem is to compute a…
Given a graph $G=(V,E)$, the problem of \gb{} is to find a sequence of nodes from $V$, called burning sequence, in order to burn the whole graph. This is a discrete-step process, in each step an unburned vertex is selected as an agent to…
Given a connected vertex-weighted graph $G$, the maximum weight internal spanning tree (MaxwIST) problem asks for a spanning tree of $G$ that maximizes the total weight of internal nodes. This problem is NP-hard and APX-hard, with the…
We study the NP-hard problem of approximating a Minimum Routing Cost Spanning Tree in the message passing model with limited bandwidth (CONGEST model). In this problem one tries to find a spanning tree of a graph $G$ over $n$ nodes that…
Connected components and spanning forest are fundamental graph algorithms due to their use in many important applications, such as graph clustering and image segmentation. GPUs are an ideal platform for graph algorithms due to their high…
This work introduces a kernel-independent, multilevel, adaptive algorithm for efficiently evaluating a discrete convolution kernel with a given source distribution. The method is based on linear algebraic tools such as low rank…
In real life, it is always an urge to reach our goal in minimum effort i.e., it should have a minimum constrained path. The path may be shortest route in practical life, either physical or electronic medium. The scenario is to represents…
We contribute to the efficient approximation of the Pareto-set for the classical $\mathcal{NP}$-hard multi-objective minimum spanning tree problem (moMST) adopting evolutionary computation. More precisely, by building upon preliminary work,…
This paper introduces a search algorithm for index structures based on a B+ tree, specifically optimized for execution on a field-programmable gate array (FPGA). Our implementation efficiently traverses and reuses tree nodes by processing a…
Minimum Spanning Trees are a well-studied subset of graph problems. While classical algorithms have existed to solve these problems for decades, new variations and application areas are constantly being discovered. When dealing with large…