Related papers: Acoustic Room Compensation Using Local PCA-based R…
Several established parameters and metrics have been used to characterize the acoustics of a room. The most important are the Direct-To-Reverberant Ratio (DRR), the Reverberation Time (T60) and the reflection coefficient. The acoustic…
Achieving immersive auditory experiences in virtual environments requires flexible sound modeling that supports dynamic source positions. In this paper, we introduce a task called resounding, which aims to estimate room impulse responses at…
We present an indoor acoustic simulation framework that supports both ultrasonic and audible signaling. The framework opens the opportunity for fast indoor acoustic data generation and positioning development. The improved…
Changes in room acoustics, such as modifications to surface absorption or the insertion of a scattering object, significantly impact measured room impulse responses (RIRs). These changes can affect the performance of systems used in echo…
Geometrical approaches for room acoustics simulation have the advantage of requiring limited computational resources while still achieving a high perceptual plausibility. A common approach is using the image source model for direct and…
Classical methods for acoustic scene mapping require the estimation of time difference of arrival (TDOA) between microphones. Unfortunately, TDOA estimation is very sensitive to reverberation and additive noise. We introduce an unsupervised…
One of the challenges in computational acoustics is the identification of models that can simulate and predict the physical behavior of a system generating an acoustic signal. Whenever such models are used for commercial applications an…
Recently, more and more personalized speech enhancement systems (PSE) with excellent performance have been proposed. However, two critical issues still limit the performance and generalization ability of the model: 1) Acoustic environment…
To improve sound quality in hearing devices, the hearing device output should be appropriately equalized. To achieve optimal individualized equalization typically requires knowledge of all transfer functions between the source, the hearing…
Room acoustic synthesis can be used in Virtual Reality (VR), Augmented Reality (AR) and gaming applications to enhance listeners' sense of immersion, realism and externalisation. A common approach is to use Geometrical Acoustics (GA) models…
Many speech enhancement methods try to learn the relationship between noisy and clean speech, obtained using an acoustic room simulator. We point out several limitations of enhancement methods relying on clean speech targets; the goal of…
Personalized speech enhancement (PSE) is a real-time SE approach utilizing a speaker embedding of a target person to remove background noise, reverberation, and interfering voices. To deploy a PSE model for full duplex communications, the…
This paper proposes a real-time system integrating an acoustic material estimation from visual appearance and an on-the-fly mapping in the 3-dimension. The proposed method estimates the acoustic materials of surroundings in indoor scenes…
For augmented (AR) and virtual reality (VR) applications, accurate estimates of the acoustic characteristics of a scene are critical for creating a sense of immersion. However, directly estimating Room-impulse Responses (RIRs) from scene…
The image source method (ISM) is often used to simulate room acoustics due to its ease of use and computational efficiency. The standard ISM is limited to simulations of room impulse responses between point sources and omnidirectional…
Previous methods for predicting room acoustic parameters and speech quality metrics have focused on the single-channel case, where room acoustics and Mean Opinion Score (MOS) are predicted for a single recording device. However,…
We present an efficient and realistic geometric acoustic simulation approach for generating and augmenting training data in speech-related machine learning tasks. Our physically-based acoustic simulation method is capable of modeling…
This paper presents a method to reconstruct the 3D structure of generic convex rooms from sound signals. Differently from most of the previous approaches, the method is fully uncalibrated in the sense that no knowledge about the microphones…
Principal Component Analysis (PCA) is a method for estimating a subspace given noisy samples. It is useful in a variety of problems ranging from dimensionality reduction to anomaly detection and the visualization of high dimensional data.…
Robust spatial audio control relies on accurate acoustic propagation models, yet environmental variations, especially changes in the speed of sound, cause systematic mismatches that degrade performance. Existing methods either assume known…