Related papers: High-Resolution Virtual Try-On with Misalignment a…
This paper presents a novel approach to object completion, with the primary goal of reconstructing a complete object from its partially visible components. Our method, named MaskComp, delineates the completion process through iterative…
Video virtual try-on technology provides a cost-effective solution for creating marketing videos in fashion e-commerce. However, its practical adoption is hindered by two critical limitations. First, the reliance on a single garment image…
To enable large-scale reuse of real-world 3D assets, where garments and characters rarely share skeletons, templates, or dense correspondences, we present a fully automated virtual try-on system that dresses complex, multi-layer garments…
Recent diffusion- and flow-based VTON methods achieve strong results with pretrained generative models, but their reliance on multi-step sampling incurs high inference cost, while existing acceleration methods largely overlook the intrinsic…
Image-based virtual try-on, widely used in online shopping, aims to generate images of a naturally dressed person conditioned on certain garments, providing significant research and commercial potential. A key challenge of try-on is to…
Existing 4D human datasets fall short for fashion-specific research, lacking either realistic garment dynamics or task-specific annotations. Synthetic datasets suffer from a realism gap, whereas real-world captures lack the detailed…
We present M&M VTO, a mix and match virtual try-on method that takes as input multiple garment images, text description for garment layout and an image of a person. An example input includes: an image of a shirt, an image of a pair of…
We present MixNMatch, a conditional generative model that learns to disentangle and encode background, object pose, shape, and texture from real images with minimal supervision, for mix-and-match image generation. We build upon FineGAN, an…
Virtual try-on seeks to generate photorealistic images of individuals in desired garments, a task that must simultaneously preserve personal identity and garment fidelity for practical use in fashion retail and personalization. However,…
Large parallax between images is an intractable issue in image stitching. Various warping-based methods are proposed to address it, yet the results are unsatisfactory. In this paper, we propose a novel image stitching method using…
When performing cloth-related tasks, such as garment hanging, it is often important to identify and grasp certain structural regions -- a shirt's collar as opposed to its sleeve, for instance. However, due to cloth deformability, these…
In this paper, we introduce D$^4$-VTON, an innovative solution for image-based virtual try-on. We address challenges from previous studies, such as semantic inconsistencies before and after garment warping, and reliance on static,…
Clothes grasping and unfolding is a core step in robotic-assisted dressing. Most existing works leverage depth images of clothes to train a deep learning-based model to recognize suitable grasping points. These methods often utilize physics…
As online shopping continues to grow, the demand for Virtual Try-On (VTON) technology has surged, allowing customers to visualize products on themselves by overlaying product images onto their own photos. An essential yet challenging…
With the development of deep learning technology, virtual try-on technology has devel-oped important application value in the fields of e-commerce, fashion, and entertainment. The recently proposed Leffa technology has addressed the texture…
In this work a system for recognizing grasp points in RGB-D images is proposed. This system is intended to be used by a domestic robot when deploying clothes lying at a random position on a table. By taking into consideration that the grasp…
Recent advances in large models have significantly advanced image-to-3D reconstruction. However, the generated models are often fused into a single piece, limiting their applicability in downstream tasks. This paper focuses on 3D garment…
We present BootComp, a novel framework based on text-to-image diffusion models for controllable human image generation with multiple reference garments. Here, the main bottleneck is data acquisition for training: collecting a large-scale…
We present a novel method for generating 3D garment deformations from given body poses, which is key to a wide range of applications, including virtual try-on and extended reality. To simplify the cloth dynamics, existing methods mostly…
The paper aims to address the lack of photorealistic virtual try-on models for accessories such as jewelry and watches, which are particularly relevant for online retail applications. While existing virtual try-on models focus primarily on…