Related papers: An Atlas for the Pinhole Camera
This paper is a theoretical study of the following Non-Rigid Structure from Motion problem. What can be computed from a monocular view of a parametrically deforming set of points? We treat various variations of this problem for affine and…
The great flexibility of a view camera allows to take high quality photographs that would not be possible any other way. But making a given object into focus is a long and tedious task, although the underlying laws are well known. This…
We present a new technique that enables manifold learning to accurately embed data manifolds that contain holes, without discarding any topological information. Manifold learning aims to embed high dimensional data into a lower dimensional…
Image registration is a classical problem in machine vision which seeks methods to align discrete images of the same scene to subpixel accuracy in general situations. As with all estimation problems, the underlying difficulty is the partial…
There are many fundamental algorithmic problems on triangulated 3-manifolds whose complexities are unknown. Here we study the problem of finding a taut angle structure on a 3-manifold triangulation, whose existence has implications for both…
A common representation of a three dimensional object in computer applications, such as graphics and design, is in the form of a triangular mesh. In many instances, individual or groups of triangles in such representation need to satisfy…
Many underwater applications rely on vision sensors and require proper camera calibration, i.e. knowing the incoming light ray for each pixel in the image. While for the ideal pinhole camera model all viewing rays intersect in a single 3D…
The image deblurring problem consists of reconstructing images from blur and noise contaminated available data. In this AMS Notices article, we provide an overview of some well known numerical linear algebra techniques that are use for…
A set of meet-irreducible ideals is described for a class of maximal triangular almost finite algebras. This set forms a topological space under the hull-kernel closure, and there is a one-to-one correspondence between closed sets in this…
Camera calibration involves estimating camera parameters to infer geometric features from captured sequences, which is crucial for computer vision and robotics. However, conventional calibration is laborious and requires dedicated…
This paper proposes a novel algorithm of discovering the structure of a kaleidoscopic imaging system that consists of multiple planar mirrors and a camera. The kaleidoscopic imaging system can be recognized as the virtual multi-camera…
We present a complete classification of minimal problems for generic arrangements of points and lines in space observed partially by three calibrated perspective cameras when each line is incident to at most one point. This is a large class…
Recovering dense 3D geometry from unposed images remains a foundational challenge in computer vision. Current state-of-the-art models are predominantly trained on perspective datasets, which implicitly constrains them to a standard pinhole…
Objects with symmetries are common in our daily life and in industrial contexts, but are often ignored in the recent literature on 6D pose estimation from images. In this paper, we study in an analytical way the link between the symmetries…
This paper proposes a method to compute camera 6Dof poses to achieve a user defined coverage. The camera placement problem is modeled as a combinatorial optimization where given the maximum number of cameras, a camera set is selected from a…
Omnidirectional cameras are widely used in such areas as robotics and virtual reality as they provide a wide field of view. Their images are often processed with classical methods, which might unfortunately lead to non-optimal solutions as…
The article presents a survey of results in algebraic vision and multiview geometry. The starting points is the study of projective algebraic varieties critical for scene reconstruction. Initially studied for reconstructing static scenes in…
Most algorithms in 3D computer vision rely on the pinhole camera model because of its simplicity, whereas virtually all imaging devices introduce certain amount of nonlinear distortion, where the radial distortion is the most severe part.…
In this work we address the challenging problem of multiview 3D surface reconstruction. We introduce a neural network architecture that simultaneously learns the unknown geometry, camera parameters, and a neural renderer that approximates…
In this paper, we will study the following pattern recognition problem: Every pattern is a 3-dimensional graph, its surface can be split up into some regions, every region is composed of the pixels with the approximately same colour value…