Related papers: User's Guide Project: Looking Back and Looking For…
This paper was written in 2015, and published in the Journal of Humanistic Mathematics. This paper announces the first issue (2015) of Enchiridion: Mathematics User's Guides, a project to produce peer-reviewed User's Guides as companions to…
For the past five years advanced students have developed projects for our redesigned Calculus II classes to use. Our student project designers are often mathematically early in their careers, and so this provides them with an opportunity to…
As social VR applications grow in popularity, blind and low vision users encounter continued accessibility barriers. Yet social VR, which enables multiple people to engage in the same virtual space, presents a unique opportunity to allow…
Wikidata is an open knowledge graph created, managed, and maintained collaboratively by a global community of volunteers. As it continues to grow, it faces substantial editor engagement challenges, including acquiring new editors to tackle…
Online crowdsourcing platforms have made it increasingly easy to perform evaluations of algorithm outputs with survey questions like "which image is better, A or B?", leading to their proliferation in vision and graphics research papers.…
The proliferation of scientific literature presents an increasingly significant challenge for researchers. While Large Language Models (LLMs) offer promise, existing tools often provide verbose summaries that risk replacing, rather than…
The amount of research articles produced every day is overwhelming: scholarly knowledge is getting harder to communicate and easier to get lost. A possible solution is to represent the information in knowledge graphs: structures…
Understanding different types of users' needs can even be more critical in today's data visualization field, as exploratory visualizations for novice users are becoming more widespread with an increasing amount of data sources. The…
Usability engineering is situated in a much larger social and institutional context than is usually acknowledged by usability professionals in the way that they define their field. The definitions and processes used in the improvement of…
This paper wants to show how practical geometry, created to give a concrete help to people involved in trade, in land-surveying and even in astronomy, underwent a transformation that underlined its didactical value and turned it first into…
Online user studies of visualizations, visual encodings, and interaction techniques are ubiquitous in visualization research. Yet, designing, conducting, and analyzing studies effectively is still a major burden. Although various packages…
Access to mathematical knowledge has changed dramatically in recent years, therefore changing mathematical search practices. Our aim with this study is to scrutinize professional mathematicians' search behavior. With this understanding we…
Many modern tourists want to know about everyday life and spend time like a local in a new city. Current tools and guides typically provide them with lists of sights to see, which do not meet their needs. Manually building new tools for…
The increasing availability of Massive Open Online Courses (MOOCs) has created a necessity for personalized course recommendation systems. These systems often combine neural networks with Knowledge Graphs (KGs) to achieve richer…
Navigating and visualizing multilayered knowledge graphs remains a challenging, unresolved problem in information systems design. Building on our earlier study, which engaged end users in both the design and population of a domain-specific…
Real Industry Projects and team work can have a great impact on student learning but providing these activities requires significant commitment from academics. It requires several years planning implementing to create a collaborative…
The development and design of visualization solutions that are truly usable is essential for ensuring both their adoption and effectiveness. User-centered design principles, which focus on involving users throughout the entire development…
As social virtual reality (VR) grows more popular, addressing accessibility for blind and low vision (BLV) users is increasingly critical. Researchers have proposed an AI "sighted guide" to help users navigate VR and answer their questions,…
There have been significant innovations in media technologies in the recent years. While these developments have improved experiences for individual users, design of multi-user interfaces still remains a challenge. A relatively unexplored…
We design a recommender system for research papers based on topic-modeling. The users feedback to the results is used to make the results more relevant the next time they fire a query. The user's needs are understood by observing the change…