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Projective geometry provides the preferred framework for most implementations of Euclidean space in graphics applications. Translations and rotations are both linear transformations in projective geometry, which helps when it comes to…

Computational Geometry · Computer Science 2007-05-23 Chris Doran , Anthony Lasenby , Joan Lasenby

Most previous bounding-box-based segmentation methods assume the bounding box tightly covers the object of interest. However it is common that a rectangle input could be too large or too small. In this paper, we propose a novel segmentation…

Computer Vision and Pattern Recognition · Computer Science 2017-07-18 Ning Xu , Brian Price , Scott Cohen , Jimei Yang , Thomas Huang

We estimate from below the number of lines meeting each of given 4 disjoint smooth closed curves in a given cyclic order in the real projective 3-space and in a given linear order in the Euclidean 3-space. Similarly, we estimate the number…

Geometric Topology · Mathematics 2007-05-23 Julia Viro

The Euclidean shortest path problem (ESPP) is a well studied problem with many practical applications. Recently a new efficient online approach to this problem, RayScan, has been developed, based on ray shooting and polygon scanning. In…

Computational Geometry · Computer Science 2022-07-07 Ryan Hechenberger , Daniel Harabor , Muhammad Aamir Cheema , Peter J Stuckey , Pierre Le Bodic

Given two curves in $\PP^3$, either implicitly or by a parameterization, we want to check if they intersect. For that purpose, we present and further develop generalized resultant techniques. Our aim is to provide a closed formula in the…

Algebraic Geometry · Mathematics 2007-05-23 Laurent Buse , Andre Galligo

This paper is devoted to presenting a new approach to determine the intersection of two quadrics based on the detailed analysis of its projection in the plane (the so called cutcurve) allowing to perform the corresponding lifting correctly.…

Computational Geometry · Computer Science 2019-06-26 Alexandre Trocado , Laureano Gonzalez-Vega

We study effective versions of unlikely intersections of images of torsion points of elliptic curves on the projective line.

Algebraic Geometry · Mathematics 2017-06-07 Fedor Bogomolov , Hang Fu , Yuri Tschinkel

We study the family of intersection graphs of low density objects in low dimensional Euclidean space. This family is quite general, and includes planar graphs. We prove that such graphs have small separators. Next, we present efficient…

Computational Geometry · Computer Science 2016-06-01 Sariel Har-Peled , Kent Quanrud

We consider approximations for computing minimum weighted cuts in directed graphs. We consider both rooted and global minimum cuts, and both edge-cuts and vertex-cuts. For these problems we give randomized Monte Carlo algorithms that…

Data Structures and Algorithms · Computer Science 2021-04-15 Kent Quanrud

In this paper, we explore an open research problem concerning the reconstruction of 3D scenes from images. Recent methods have adopt 3D Gaussian Splatting (3DGS) to produce 3D scenes due to its efficient training process. However, these…

Computer Vision and Pattern Recognition · Computer Science 2025-04-21 Beizhen Zhao , Yifan Zhou , Zijian Wang , Hao Wang

This paper describes the adaptation of a well-scaling parallel algorithm for computing Morse-Smale segmentations based on path compression to a distributed computational setting. Additionally, we extend the algorithm to efficiently compute…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-09-09 Michael Will , Jonas Lukasczyk , Julien Tierny , Christoph Garth

We present robust algorithms for set operations and Euclidean transformations of curved shapes in the plane using approximate geometric primitives. We use a refinement algorithm to ensure consistency. Its computational complexity is…

Computational Geometry · Computer Science 2012-10-03 Victor Milenkovic , Elisha Sacks , Steven Trac

This work addresses the problem of simulating Gaussian random fields that are continuously indexed over a class of metric graphs, termed graphs with Euclidean edges, being more general and flexible than linear networks. We introduce three…

Statistics Theory · Mathematics 2024-04-29 Alfredo Alegría , Xavier Emery , Tobia Filosi , Emilio Porcu

This paper considers an extension of origami geometry to the case of "folding" a three dimensional (3D) space along a plane. First, all possible incidence constraints between given points, lines and planes are analyzed by using the geometry…

History and Overview · Mathematics 2018-09-18 Jorge C. Lucero

Performing link prediction using knowledge graph embedding models has become a popular approach for knowledge graph completion. Such models employ a transformation function that maps nodes via edges into a vector space in order to measure…

Artificial Intelligence · Computer Science 2021-03-16 Mojtaba Nayyeri , Sahar Vahdati , Can Aykul , Jens Lehmann

Learning-based methods have become increasingly popular for solving vehicle routing problems due to their near-optimal performance and fast inference speed. Among them, the combination of deep reinforcement learning and graph representation…

Machine Learning · Computer Science 2024-05-22 Zhenwei Wang , Ruibin Bai , Fazlullah Khan , Ender Ozcan , Tiehua Zhang

A basic and an improved ear clipping based algorithm for triangulating simple polygons and polygons with holes are presented. In the basic version, the ear with smallest interior angle is always selected to be cut in order to create fewer…

Computational Geometry · Computer Science 2013-06-04 Gang Mei , John C. Tipper , Nengxiong Xu

Network embedding techniques aim at representing structural properties of graphs in geometric space. Those representations are considered useful in downstream tasks such as link prediction and clustering. However, the number of graph…

Physics and Society · Physics 2021-11-03 Yi-Jiao Zhang , Kai-Cheng Yang , Filippo Radicchi

We study shortest paths and their distances on a subset of a Euclidean space, and their approximation by their equivalents in a neighborhood graph defined on a sample from that subset. In particular, we recover and extend the results of…

Computational Geometry · Computer Science 2018-10-26 Ery Arias-Castro , Thibaut Le Gouic

Motivated by hypergraph decomposition algorithms, we introduce the notion of edge-induced vertex-cuts and compare it with the well-known notions of edge-cuts and vertex-cuts. We investigate the complexity of computing minimum edge-induced…

Discrete Mathematics · Computer Science 2007-05-23 Marko Samer , Stefan Szeider