Related papers: BokehMe: When Neural Rendering Meets Classical Ren…
The bokeh effect is an artistic technique that blurs out-of-focus areas in a photograph and has gained interest due to recent developments in text-to-image synthesis and the ubiquity of smart-phone cameras and photo-sharing apps. Prior work…
Neural rendering provides a fundamentally new way to render photorealistic images. Similar to traditional light-baking methods, neural rendering utilizes neural networks to bake representations of scenes, materials, and lights into latent…
In this paper we propose a new problem scenario in image processing, wide-range image blending, which aims to smoothly merge two different input photos into a panorama by generating novel image content for the intermediate region between…
Quantum neural networks represent a new machine learning paradigm that has recently attracted much attention due to its potential promise. Under certain conditions, these models approximate the distribution of their dataset with a truncated…
Recent advances in large-scale text-to-image models have revolutionized creative fields by generating visually captivating outputs from textual prompts; however, while traditional photography offers precise control over camera settings to…
Demonstration of quantum advantage for classical machine learning tasks remains a central goal for quantum technologies and artificial intelligence. Two major bottlenecks to this goal are the high dimensionality of practical datasets and…
Monocular normal estimation aims to estimate the normal map from a single RGB image of an object under arbitrary lights. Existing methods rely on deep models to directly predict normal maps. However, they often suffer from 3D misalignment:…
Recognition of Handwritten Mathematical Expressions (HMEs) is a challenging problem because of the ambiguity and complexity of two-dimensional handwriting. Moreover, the lack of large training data is a serious issue, especially for…
Synthesizing photo-realistic images and videos is at the heart of computer graphics and has been the focus of decades of research. Traditionally, synthetic images of a scene are generated using rendering algorithms such as rasterization or…
Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical process of image formation. By inverting such renderer, one can think of a learning approach to infer 3D information from 2D images. However, standard…
Recovering the shape and appearance of real-world objects from natural 2D images is a long-standing and challenging inverse rendering problem. In this paper, we introduce a novel hybrid differentiable rendering method to efficiently…
In this work, we propose an inverse rendering model that estimates 3D shape, spatially-varying reflectance, homogeneous subsurface scattering parameters, and an environment illumination jointly from only a pair of captured images of a…
To bridge the gap between artists and non-specialists, we present a unified framework, Neural-Polyptych, to facilitate the creation of expansive, high-resolution paintings by seamlessly incorporating interactive hand-drawn sketches with…
We introduce DiffBMP, a scalable and efficient differentiable rendering engine for a collection of bitmap images. Our work addresses a limitation that traditional differentiable renderers are constrained to vector graphics, given that most…
We consider the problem of realistic bokeh rendering from a single all-in-focus image. Bokeh rendering mimics aesthetic shallow depth-of-field (DoF) in professional photography, but these visual effects generated by existing methods suffer…
We consider the problem of category-level 6D pose estimation from a single RGB image. Our approach represents an object category as a cuboid mesh and learns a generative model of the neural feature activations at each mesh vertex to perform…
We present a Monte Carlo rendering framework for the physically-accurate simulation of speckle patterns arising from volumetric scattering of coherent waves. These noise-like patterns are characterized by strong statistical properties, such…
Motion blur is commonly used in game cinematics to achieve photorealism by modelling the behaviour of the camera shutter and simulating its effect associated with the relative motion of scene objects. A common real-time post-process…
Partial occlusion effects are a phenomenon that blurry objects near a camera are semi-transparent, resulting in partial appearance of occluded background. However, it is challenging for existing bokeh rendering methods to simulate realistic…
As mobile cameras with compact optics are unable to produce a strong bokeh effect, lots of interest is now devoted to deep learning-based solutions for this task. In this Mobile AI challenge, the target was to develop an efficient…