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This paper addresses the problem of training a reinforcement learning (RL) policy under partial observability by exploiting a privileged, anytime-feasible planner agent available exclusively during training. We formalize this as a Partially…

Machine Learning · Computer Science 2026-04-10 Mohsen Amiri , Mohsen Amiri , Ali Beikmohammadi , Sindri Magnuśson , Mehdi Hosseinzadeh

We consider the problem of finding the best memoryless stochastic policy for an infinite-horizon partially observable Markov decision process (POMDP) with finite state and action spaces with respect to either the discounted or mean reward…

Optimization and Control · Mathematics 2022-05-02 Johannes Müller , Guido Montúfar

In this paper we focus on the problem of learning online an optimal policy for Active Visual Search (AVS) of objects in unknown indoor environments. We propose POMP++, a planning strategy that introduces a novel formulation on top of the…

Recent agent frameworks and inference-time algorithms often struggle with complex planning problems due to limitations in verifying generated plans or reasoning and varying complexity of instances within a single task. Many existing methods…

Multi-Agent Path Finding (MAPF) is a fundamental motion coordination problem arising in multi-agent systems with a wide range of applications. The problem's intractability has led to extensive research on improving the scalability of…

Multiagent Systems · Computer Science 2023-05-26 Tzvika Geft

In recent years several learning approaches to point goal navigation in previously unseen environments have been proposed. They vary in the representations of the environments, problem decomposition, and experimental evaluation. In this…

Robotics · Computer Science 2022-12-20 Yimeng Li , Arnab Debnath , Gregory J. Stein , Jana Kosecka

Multi-Agent Path Finding (MAPF) is NP-hard to solve optimally, even on graphs, suggesting no polynomial-time algorithms can compute exact optimal solutions for them. This raises a natural question: How optimal can polynomial-time algorithms…

Robotics · Computer Science 2024-11-04 Teng Guo , Jingjin Yu

Multi-agent path finding (MAPF) is the problem of planning conflict-free paths from the designated start locations to goal positions for multiple agents. It underlies a variety of real-world tasks, including multi-robot coordination,…

Artificial Intelligence · Computer Science 2025-09-09 Zhanjiang Yang , Yang Shen , Yueming Li , Meng Li , Lijun Sun

Autonomous systems are often required to operate in partially observable environments. They must reliably execute a specified objective even with incomplete information about the state of the environment. We propose a methodology to…

Artificial Intelligence · Computer Science 2020-01-14 Maxime Bouton , Jana Tumova , Mykel J. Kochenderfer

Multi-agent pathfinding (MAPF) is a widely used abstraction for multi-robot trajectory planning problems, where multiple homogeneous agents move simultaneously within a shared environment. Although solving MAPF optimally is NP-hard,…

Partially observable Markov decision processes (POMDPs) provide an elegant mathematical framework for modeling complex decision and planning problems in stochastic domains in which states of the system are observable only indirectly, via a…

Artificial Intelligence · Computer Science 2011-06-02 M. Hauskrecht

This paper introduces a novel machine learning architecture for an efficient estimation of the probabilistic space-time representation of complex traffic scenarios. A detailed representation of the future traffic scenario is of significant…

Machine Learning · Computer Science 2025-12-16 Parthasarathy Nadarajan , Michael Botsch , Sebastian Sardina

Partially Observable Markov Decision Processes (POMDPs) are systems in which one agent interacts with a stochastic environment, and receives only partial information about the current state. In a multi-environment POMDP (MEPOMDP), the…

Artificial Intelligence · Computer Science 2026-05-11 Léonard Brice , Filip Cano , Krishnendu Chatterjee , Thomas A. Henzinger , Stefanie Muroya

Multi-Agent Path-Finding (MAPF) focuses on the collaborative planning of paths for multiple agents within shared spaces, aiming for collision-free navigation. Conventional planning methods often overlook the presence of other agents, which…

Robotics · Computer Science 2025-11-04 S Nordström , Y Bai , B Lindqvist , G Nikolakopoulos

Autonomous driving technology has seen significant advancements, but existing models often fail to fully capture the complexity of multi-agent environments, where interactions between dynamic agents are critical. To address this, we propose…

Artificial Intelligence · Computer Science 2024-11-05 Liu Yunhao , Ding Hong , Zhang Ziming , Wang Huixin , Liu Jinzhao , Xi Suyang

We consider the online planning problem for a team of agents to discover and track an unknown and time-varying number of moving objects from onboard sensor measurements with uncertain measurement-object origins. Since the onboard sensors…

Multiagent Systems · Computer Science 2024-07-09 Hoa Van Nguyen , Ba-Ngu Vo , Ba-Tuong Vo , Hamid Rezatofighi , Damith C. Ranasinghe

Multi-agent pathfinding (MAPF) under one-shot planning is a core component of warehouse automation, yet classical formulations typically assume four-connected 2D grids with unit-time moves in four directions. To fill reality gaps while…

Multiagent Systems · Computer Science 2026-05-18 Hiroki Nagai , Keisuke Okumura

This paper investigates manipulation of multiple unknown objects in a crowded environment. Because of incomplete knowledge due to unknown objects and occlusions in visual observations, object observations are imperfect and action success is…

Robotics · Computer Science 2014-07-09 Joni Pajarinen , Ville Kyrki

Multi-agent pathfinding (MAPF) remains a critical problem in robotics and autonomous systems, where agents must navigate shared spaces efficiently while avoiding conflicts. Traditional centralized algorithms with global information provide…

Multiagent Systems · Computer Science 2026-02-24 Bharath Muppasani , Ritirupa Dey , Biplav Srivastava , Vignesh Narayanan

gComm is a step towards developing a robust platform to foster research in grounded language acquisition in a more challenging and realistic setting. It comprises a 2-d grid environment with a set of agents (a stationary speaker and a…

Computation and Language · Computer Science 2021-05-21 Rishi Hazra , Sonu Dixit
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