Related papers: An Integrated Representation & Compression Scheme …
This paper proposes a neural rendering approach that represents a scene as "compressed light-field tokens (CLiFTs)", retaining rich appearance and geometric information of a scene. CLiFT enables compute-efficient rendering by compressed…
While recent neural codecs achieve strong performance at low bitrates when optimized for perceptual quality, their effectiveness deteriorates significantly under ultra-low bitrate conditions. To mitigate this, generative compression methods…
Hyperspectral 3D imaging captures both depth maps and hyperspectral images, enabling comprehensive geometric and material analysis. Recent methods achieve high spectral and depth accuracy; however, they require long acquisition times often…
H.264/Advanced Video Coding (AVC) is one of the most commonly used video compression standard currently. In this paper, we propose a Reversible Data Hiding (RDH) method based on H.264/AVC videos. In the proposed method, the macroblocks with…
Hyperdimensional computing (HDC) is a paradigm for data representation and learning originating in computational neuroscience. HDC represents data as high-dimensional, low-precision vectors which can be used for a variety of information…
The emergence of Neural Radiance Fields (NeRF) has greatly impacted 3D scene modeling and novel-view synthesis. As a kind of visual media for 3D scene representation, compression with high rate-distortion performance is an eternal target.…
Unlike hiding bit-level messages, hiding image-level messages is more challenging, which requires large capacity, high imperceptibility, and high security. Although recent advances in hiding image-level messages have been remarkable,…
Compressive imaging is an emerging application of compressed sensing, devoted to acquisition, encoding and reconstruction of images using random projections as measurements. In this paper we propose a novel method to provide a scalable…
Light field is a type of image data that captures the 3D scene information by recording light rays emitted from a scene at various orientations. It offers a more immersive perception than classic 2D images but at the cost of huge data…
It has long been considered a significant problem to improve the visual quality of lossy image and video compression. Recent advances in computing power together with the availability of large training data sets has increased interest in…
Radiance fields have revolutionized photo-realistic 3D scene visualization by enabling high-fidelity reconstruction of complex environments, making them an ideal match for light field displays. However, integrating these technologies…
Existing compression methods typically focus on the removal of signal-level redundancies, while the potential and versatility of decomposing visual data into compact conceptual components still lack further study. To this end, we propose a…
In this paper, we describe how scene depth can be extracted using a hyperspectral light field capture (H-LF) system. Our H-LF system consists of a 5 x 6 array of cameras, with each camera sampling a different narrow band in the visible…
Acquisition of high dynamic range (HDR) images is thriving due to the increasing use of smart devices and the demand for high-quality output. Extensive research has focused on developing methods for reducing the luminance range in HDR…
Light field photography enables to record 4D images, containing angular information alongside spatial information of the scene. One of the important applications of light field imaging is post-capture refocusing. Current methods require for…
An efficient two-layer coding method using the histogram packing technique with the backward compatibility to the legacy JPEG is proposed in this paper. The JPEG XT, which is the international standard to compress HDR images, adopts…
Most existing 3D Gaussian Splatting (3DGS) compression schemes focus on producing compact 3DGS representation via implicit data embedding. They have long coding times and highly customized data format, making it difficult for widespread…
The non-uniformly distributed nature of the 3D dynamic point cloud (DPC) brings significant challenges to its high-efficient inter-frame compression. This paper proposes a novel 3D sparse convolution-based Deep Dynamic Point Cloud…
Holography is capable of rendering three-dimensional scenes with full-depth control, and delivering transformative experiences across numerous domains, including virtual and augmented reality, education, and communication. However,…
Recently introduced implicit field representations offer an effective way of generating 3D object shapes. They leverage implicit decoder trained to take a 3D point coordinate concatenated with a shape encoding and to output a value which…