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Related papers: TAVA: Template-free Animatable Volumetric Actors

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We propose RANA, a relightable and articulated neural avatar for the photorealistic synthesis of humans under arbitrary viewpoints, body poses, and lighting. We only require a short video clip of the person to create the avatar and assume…

Computer Vision and Pattern Recognition · Computer Science 2022-12-07 Umar Iqbal , Akin Caliskan , Koki Nagano , Sameh Khamis , Pavlo Molchanov , Jan Kautz

Powered by large-scale text-to-image generation models, text-to-3D avatar generation has made promising progress. However, most methods fail to produce photorealistic results, limited by imprecise geometry and low-quality appearance.…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Yuanyou Xu , Zongxin Yang , Yi Yang

Animatable clothing transfer, aiming at dressing and animating garments across characters, is a challenging problem. Most human avatar works entangle the representations of the human body and clothing together, which leads to difficulties…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Siyou Lin , Zhe Li , Zhaoqi Su , Zerong Zheng , Hongwen Zhang , Yebin Liu

Reconstructing animatable 3D humans from casually captured images of articulated subjects without camera or pose information is highly practical but remains challenging due to view misalignment, occlusions, and the absence of structural…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Lingteng Qiu , Peihao Li , Heyuan Li , Qi Zuo , Xiaodong Gu , Yuan Dong , Weihao Yuan , Rui Peng , Siyu Zhu , Xiaoguang Han , Guanying Chen , Zilong Dong

We present a novel paradigm of building an animatable 3D human representation from a monocular video input, such that it can be rendered in any unseen poses and views. Our method is based on a dynamic Neural Radiance Field (NeRF) rigged by…

Computer Vision and Pattern Recognition · Computer Science 2022-08-19 Gusi Te , Xiu Li , Xiao Li , Jinglu Wang , Wei Hu , Yan Lu

We present UIKA, a feed-forward animatable Gaussian head model from an arbitrary number of pose-free inputs, including a single image, multi-view captures, and smartphone-captured videos. Unlike the traditional avatar method, which requires…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Zijian Wu , Boyao Zhou , Liangxiao Hu , Hongyu Liu , Yuan Sun , Xuan Wang , Xun Cao , Yujun Shen , Hao Zhu

Tremendous efforts have been made to learn animatable and photorealistic human avatars. Towards this end, both explicit and implicit 3D representations are heavily studied for a holistic modeling and capture of the whole human (e.g., body,…

Computer Vision and Pattern Recognition · Computer Science 2023-09-13 Yao Feng , Weiyang Liu , Timo Bolkart , Jinlong Yang , Marc Pollefeys , Michael J. Black

Reconstructing personalized animatable head avatars has significant implications in the fields of AR/VR. Existing methods for achieving explicit face control of 3D Morphable Models (3DMM) typically rely on multi-view images or videos of a…

Computer Vision and Pattern Recognition · Computer Science 2023-11-14 Haoyu Ma , Tong Zhang , Shanlin Sun , Xiangyi Yan , Kun Han , Xiaohui Xie

With the booming of virtual reality (VR) technology, there is a growing need for customized 3D avatars. However, traditional methods for 3D avatar modeling are either time-consuming or fail to retain similarity to the person being modeled.…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Chuanyu Pan , Guowei Yang , Taijiang Mu , Yu-Kun Lai

High-fidelity human 3D models can now be learned directly from videos, typically by combining a template-based surface model with neural representations. However, obtaining a template surface requires expensive multi-view capture systems,…

Computer Vision and Pattern Recognition · Computer Science 2023-09-04 Shih-Yang Su , Timur Bagautdinov , Helge Rhodin

The rapid advancement of video diffusion models has been hindered by fundamental limitations in temporal modeling, particularly the rigid synchronization of frame evolution imposed by conventional scalar timestep variables. While…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Yaofang Liu , Yumeng Ren , Aitor Artola , Yuxuan Hu , Xiaodong Cun , Xiaotong Zhao , Alan Zhao , Raymond H. Chan , Suiyun Zhang , Rui Liu , Dandan Tu , Jean-Michel Morel

We present a system for learning full-body neural avatars, i.e. deep networks that produce full-body renderings of a person for varying body pose and camera position. Our system takes the middle path between the classical graphics pipeline…

Volumetric video is emerging as a key medium for digitizing the dynamic physical world, creating the virtual environments with six degrees of freedom to deliver immersive user experiences. However, robustly modeling general dynamic scenes,…

Creating realistic virtual assets is a time-consuming process: it usually involves an artist designing the object, then spending a lot of effort on tweaking its appearance. Intricate details and certain effects, such as subsurface…

Computer Vision and Pattern Recognition · Computer Science 2022-12-13 Aljaž Božič , Denis Gladkov , Luke Doukakis , Christoph Lassner

Recent advances in digital avatar technology have enabled the generation of compelling virtual characters, but deploying these avatars on compute-constrained devices poses significant challenges for achieving realistic garment deformations.…

We propose a method to learn a high-quality implicit 3D head avatar from a monocular RGB video captured in the wild. The learnt avatar is driven by a parametric face model to achieve user-controlled facial expressions and head poses. Our…

Generating high-fidelity upper-body 3D avatars from one-shot input image remains a significant challenge. Current 3D avatar generation methods, which rely on large reconstruction models, are fast and capable of producing stable body…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Fan Yang , Heyuan Li , Peihao Li , Weihao Yuan , Lingteng Qiu , Chaoyue Song , Cheng Chen , Yisheng He , Shifeng Zhang , Xiaoguang Han , Steven Hoi , Guosheng Lin

Facial expression retargeting from humans to virtual characters is a useful technique in computer graphics and animation. Traditional methods use markers or blendshapes to construct a mapping between the human and avatar faces. However,…

Computer Vision and Pattern Recognition · Computer Science 2020-08-13 Juyong Zhang , Keyu Chen , Jianmin Zheng

Human pose and shape estimation from RGB images is a highly sought after alternative to marker-based motion capture, which is laborious, requires expensive equipment, and constrains capture to laboratory environments. Monocular vision-based…

Computer Vision and Pattern Recognition · Computer Science 2020-11-30 Soyong Shin , Eni Halilaj

Pre-training visual and textual representations from large-scale image-text pairs is becoming a standard approach for many downstream vision-language tasks. The transformer-based models learn inter and intra-modal attention through a list…

Computer Vision and Pattern Recognition · Computer Science 2024-10-02 Mohammad Abuzar Hashemi , Zhanghexuan Li , Mihir Chauhan , Yan Shen , Abhishek Satbhai , Mir Basheer Ali , Mingchen Gao , Sargur Srihari