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We address the task of unsupervised retargeting of human actions from one video to another. We consider the challenging setting where only a few frames of the target is available. The core of our approach is a conditional generative model…

Computer Vision and Pattern Recognition · Computer Science 2020-03-26 Jessica Lee , Deva Ramanan , Rohit Girdhar

Analysing human motions is a core topic of interest for many disciplines, from Human-Computer Interaction, to entertainment, Virtual Reality and healthcare. Deep learning has achieved impressive results in capturing human pose in real-time.…

Computer Vision and Pattern Recognition · Computer Science 2022-04-26 Matthew Malek-Podjaski , Fani Deligianni

We aim to tackle the interesting yet challenging problem of generating videos of diverse and natural human motions from prescribed action categories. The key issue lies in the ability to synthesize multiple distinct motion sequences that…

Computer Vision and Pattern Recognition · Computer Science 2021-12-21 Chuan Guo , Xinxin Zuo , Sen Wang , Xinshuang Liu , Shihao Zou , Minglun Gong , Li Cheng

Synthesizing natural interactions between virtual humans and their 3D environments is critical for numerous applications, such as computer games and AR/VR experiences. Our goal is to synthesize humans interacting with a given 3D scene…

Computer Vision and Pattern Recognition · Computer Science 2022-07-27 Kaifeng Zhao , Shaofei Wang , Yan Zhang , Thabo Beeler , Siyu Tang

Real-time character control is an essential component for interactive experiences, with a broad range of applications, including physics simulations, video games, and virtual reality. The success of diffusion models for image synthesis has…

Computer Vision and Pattern Recognition · Computer Science 2024-08-19 Yi Shi , Jingbo Wang , Xuekun Jiang , Bingkun Lin , Bo Dai , Xue Bin Peng

3D Human motion generation is pivotal across film, animation, gaming, and embodied intelligence. Traditional 3D motion synthesis relies on costly motion capture, while recent work shows that 2D videos provide rich, temporally coherent…

Graphics · Computer Science 2026-05-20 Yi-Yang Zhang , Tengjiao Sun , Pengcheng Fang , Deng-Bao Wang , Xiaohao Cai , Min-Ling Zhang , Hansung Kim

Variational Auto-Encoder (VAE) has been widely adopted in text generation. Among many variants, recurrent VAE learns token-wise latent variables with each conditioned on the preceding ones, which captures sequential variability better in…

Computation and Language · Computer Science 2022-11-24 Jinyi Hu , Xiaoyuan Yi , Wenhao Li , Maosong Sun , Xing Xie

Human motion synthesis is an important task in computer graphics and computer vision. While focusing on various conditioning signals such as text, action class, or audio to guide the generation process, most existing methods utilize…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Kebing Xue , Hyewon Seo

To synthesize a realistic action sequence based on a single human image, it is crucial to model both motion patterns and diversity in the action video. This paper proposes an Action Conditional Temporal Variational AutoEncoder (ACT-VAE) to…

Computer Vision and Pattern Recognition · Computer Science 2021-08-13 Xiaogang Xu , Yi Wang , Liwei Wang , Bei Yu , Jiaya Jia

Human Activity Recognition (HAR) with wearable sensors is challenged by limited interpretability, which significantly impacts cross-dataset generalization. To address this challenge, we propose Motion-Primitive Transformer (MoPFormer), a…

Computer Vision and Pattern Recognition · Computer Science 2025-10-29 Hao Zhang , Zhan Zhuang , Xuehao Wang , Xiaodong Yang , Yu Zhang

Physical motions are inherently continuous, and higher camera frame rates typically contribute to improved smoothness and temporal coherence. For the first time, we explore continuous representations of human motion sequences, featuring the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-25 Chenghao Xu , Guangtao Lyu , Qi Liu , Jiexi Yan , Muli Yang , Cheng Deng

Large-scale articulated objects with high quality are desperately needed for multiple tasks related to embodied AI. Most existing methods for creating articulated objects are either data-driven or simulation based, which are limited by the…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Xinyu Lian , Zichao Yu , Ruiming Liang , Yitong Wang , Li Ray Luo , Kaixu Chen , Yuanzhen Zhou , Qihong Tang , Xudong Xu , Zhaoyang Lyu , Bo Dai , Jiangmiao Pang

Conventional methods for human motion synthesis are either deterministic or struggle with the trade-off between motion diversity and motion quality. In response to these limitations, we introduce MoFusion, i.e., a new…

Computer Vision and Pattern Recognition · Computer Science 2023-05-16 Rishabh Dabral , Muhammad Hamza Mughal , Vladislav Golyanik , Christian Theobalt

To analyze multivariate time series, most previous methods assume regular subsampling of time series, where the interval between adjacent measurements and the number of samples remain unchanged. Practically, data collection systems could…

Machine Learning · Computer Science 2023-10-18 Yuxi Wei , Juntong Peng , Tong He , Chenxin Xu , Jian Zhang , Shirui Pan , Siheng Chen

The prosodic aspects of speech signals produced by current text-to-speech systems are typically averaged over training material, and as such lack the variety and liveliness found in natural speech. To avoid monotony and averaged prosody…

Computation and Language · Computer Science 2019-06-05 Vincent Wan , Chun-an Chan , Tom Kenter , Jakub Vit , Rob Clark

Modeling and generating human reactions poses a significant challenge with broad applications for computer vision and human-computer interaction. Existing methods either treat multiple individuals as a single entity, directly generating…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Xiyan Xu , Sirui Xu , Yu-Xiong Wang , Liang-Yan Gui

Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we…

Computer Vision and Pattern Recognition · Computer Science 2022-08-15 Kevin Xie , Tingwu Wang , Umar Iqbal , Yunrong Guo , Sanja Fidler , Florian Shkurti

Recent advances in motion diffusion models have substantially improved the realism of human motion synthesis. However, existing approaches either rely on full-sequence diffusion models with bidirectional generation, which limits temporal…

Computer Vision and Pattern Recognition · Computer Science 2026-02-27 Qing Yu , Akihisa Watanabe , Kent Fujiwara

Video Generation is a relatively new and yet popular subject in machine learning due to its vast variety of potential applications and its numerous challenges. Current methods in Video Generation provide the user with little or no control…

Computer Vision and Pattern Recognition · Computer Science 2021-11-22 Bahman Rouhani , Mohammad Rahmati

Pose-guided human image animation aims to synthesize realistic videos of a reference character driven by a sequence of poses. While diffusion-based methods have achieved remarkable success, most existing approaches are limited to…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Yingcheng Hu , Haowen Gong , Chuanguang Yang , Zhulin An , Yongjun Xu , Songhua Liu
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