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Spatial crowdsourcing (SC) engages large worker pools for location-based tasks, attracting growing research interest. However, prior SC task allocation approaches exhibit limitations in computational efficiency, balanced matching, and…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-10-20 Kun Li , Shengling Wang , Hongwei Shi , Xiuzhen Cheng , Minghui Xu

We propose GGS, a Generalizable Gaussian Splatting method for Autonomous Driving which can achieve realistic rendering under large viewpoint changes. Previous generalizable 3D gaussian splatting methods are limited to rendering novel views…

Computer Vision and Pattern Recognition · Computer Science 2024-09-05 Huasong Han , Kaixuan Zhou , Xiaoxiao Long , Yusen Wang , Chunxia Xiao

Our research is focused on two main applications of crowd scene analysis crowd counting and anomaly detection In recent years a large number of researches have been presented in the domain of crowd counting We addressed two main challenges…

Computer Vision and Pattern Recognition · Computer Science 2025-06-05 Muhammad Junaid Asif

Precise knowledge about the size of a crowd, its density and flow can provide valuable information for safety and security applications, event planning, architectural design and to analyze consumer behavior. Creating a powerful machine…

Computer Vision and Pattern Recognition · Computer Science 2019-06-19 Mahdi Maktabdar Oghaz , Anish R Khadka , Vasileios Argyriou , Paolo Remagnino

Multi-person pose estimation is fundamental to many computer vision tasks and has made significant progress in recent years. However, few previous methods explored the problem of pose estimation in crowded scenes while it remains…

Computer Vision and Pattern Recognition · Computer Science 2019-01-24 Jiefeng Li , Can Wang , Hao Zhu , Yihuan Mao , Hao-Shu Fang , Cewu Lu

Reconstructing 3D scenes with high fidelity and efficiency remains a central pursuit in computer vision and graphics. Recent advances in 3D Gaussian Splatting (3DGS) enable photorealistic rendering with Gaussian primitives, yet the modeling…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Guangchi Fang , Bing Wang

Semi-supervised approaches for crowd counting attract attention, as the fully supervised paradigm is expensive and laborious due to its request for a large number of images of dense crowd scenarios and their annotations. This paper proposes…

Computer Vision and Pattern Recognition · Computer Science 2021-08-03 Yanda Meng , Hongrun Zhang , Yitian Zhao , Xiaoyun Yang , Xuesheng Qian , Xiaowei Huang , Yalin Zheng

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis. However, existing methods struggle to adaptively optimize the distribution of Gaussian primitives based on scene characteristics, making it…

Computer Vision and Pattern Recognition · Computer Science 2025-06-23 Hongbi Zhou , Zhangkai Ni

Dense crowd counting is a challenging task that demands millions of head annotations for training models. Though existing self-supervised approaches could learn good representations, they require some labeled data to map these features to…

Computer Vision and Pattern Recognition · Computer Science 2020-09-15 Deepak Babu Sam , Abhinav Agarwalla , Jimmy Joseph , Vishwanath A. Sindagi , R. Venkatesh Babu , Vishal M. Patel

Non-Gaussian mixture models are gaining increasing attention for mixture model-based clustering particularly when dealing with data that exhibit features such as skewness and heavy tails. Here, such a mixture distribution is presented,…

Computation · Statistics 2020-05-07 Yuan Fang , Dimitris Karlis , Sanjeena Subedi

Multidisciplinary research, in conjunction with artificial intelligence (AI), the Internet of Things (IoT), Blockchain and Big Data analysis, has lowered barriers and made companies more productive, in other words, the joint work of these…

Computers and Society · Computer Science 2024-10-18 Luis Chirinos-Apaza

Synthesizing consistent and photorealistic 3D scenes is an open problem in computer vision. Video diffusion models generate impressive videos but cannot directly synthesize 3D representations, i.e., lack 3D consistency in the generated…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Katja Schwarz , Norman Mueller , Peter Kontschieder

The task of crowd counting is to automatically estimate the pedestrian number in crowd images. To cope with the scale and perspective changes that commonly exist in crowd images, state-of-the-art approaches employ multi-column CNN…

Computer Vision and Pattern Recognition · Computer Science 2018-02-08 Lu Zhang , Miaojing Shi , Qiaobo Chen

Crowd counting problem that counts the number of people in an image has been extensively studied in recent years. In this paper, we introduce a new variant of crowd counting problem, namely "Categorized Crowd Counting", that counts the…

Computer Vision and Pattern Recognition · Computer Science 2019-12-13 Sarkar Snigdha Sarathi Das , Syed Md. Mukit Rashid , Mohammed Eunus Ali

In this paper, we propose a novel perspective-guided convolution (PGC) for convolutional neural network (CNN) based crowd counting (i.e. PGCNet), which aims to overcome the dramatic intra-scene scale variations of people due to the…

Computer Vision and Pattern Recognition · Computer Science 2019-09-17 Zhaoyi Yan , Yuchen Yuan , Wangmeng Zuo , Xiao Tan , Yezhen Wang , Shilei Wen , Errui Ding

In this paper, we propose a method for real-time anomaly detection and localization in crowded scenes. Each video is defined as a set of non-overlapping cubic patches, and is described using two local and global descriptors. These…

Computer Vision and Pattern Recognition · Computer Science 2015-11-24 Mohammad Sabokrou , Mahmood Fathy , Mojtaba Hosseini , Reinhard Klette

3D Gaussian Splatting (3DGS) effectively synthesizes novel views through its flexible representation, yet fails to accurately reconstruct scene geometry. While modern variants like PGSR introduce additional losses to ensure proper depth and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Zhentao Huang , Di Wu , Zhenbang He , Minglun Gong

Novel view synthesis of dynamic scenes is becoming important in various applications, including augmented and virtual reality. We propose a novel 4D Gaussian Splatting (4DGS) algorithm for dynamic scenes from casually recorded monocular…

Computer Vision and Pattern Recognition · Computer Science 2024-11-14 Mijeong Kim , Jongwoo Lim , Bohyung Han

Gaussian Splatting (GS) is a novel, state-of-the-art technique for rendering points in a 3D scene by approximating their contribution to image pixels through Gaussian distributions, warranting fast training and real-time rendering. The main…

Computer Vision and Pattern Recognition · Computer Science 2024-12-04 Joanna Waczyńska , Piotr Borycki , Sławomir Tadeja , Jacek Tabor , Przemysław Spurek

In this paper, we propose a simple yet effective crowd counting and localization network named SCALNet. Unlike most existing works that separate the counting and localization tasks, we consider those tasks as a pixel-wise dense prediction…

Computer Vision and Pattern Recognition · Computer Science 2021-04-27 Yi Wang , Xinyu Hou , Lap-Pui Chau
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