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Acquiring 3D geometry of real world objects has various applications in 3D digitization, such as navigation and content generation in virtual environments. Image remains one of the most popular media for such visual tasks due to its…

Computer Vision and Pattern Recognition · Computer Science 2017-01-26 Shuai Du , Youyi Zheng

3D Gaussian splatting (3DGS) has demonstrated exceptional performance in image-based 3D reconstruction and real-time rendering. However, regions with complex textures require numerous Gaussians to capture significant color variations…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Binxiao Huang , Zhihao Li , Shiyong Liu , Xiao Tang , Jiajun Tang , Jiaqi Lin , Yuxin Cheng , Zhenyu Chen , Xiaofei Wu , Ngai Wong

Neural reconstruction and rendering strategies have demonstrated state-of-the-art performances due, in part, to their ability to preserve high level shape details. Existing approaches, however, either represent objects as implicit surface…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Angtian Wang , Yuanlu Xu , Nikolaos Sarafianos , Robert Maier , Edmond Boyer , Alan Yuille , Tony Tung

3D shape completion is important to enable machines to perceive the complete geometry of objects from partial observations. To address this problem, view-based methods have been presented. These methods represent shapes as multiple depth…

Computer Vision and Pattern Recognition · Computer Science 2019-12-02 Tao Hu , Zhizhong Han , Matthias Zwicker

3D Gaussian Splats (3DGS) have proven a versatile rendering primitive, both for inverse rendering as well as real-time exploration of scenes. In these applications, coherence across camera frames and multiple views is crucial, be it for…

Single-image 3D reconstruction with large reconstruction models (LRMs) has advanced rapidly, yet reconstructions often exhibit geometric inconsistencies and misaligned details that limit fidelity. We introduce GeoFusionLRM, a geometry-aware…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Ahmet Burak Yildirim , Tuna Saygin , Duygu Ceylan , Aysegul Dundar

The question of representation of 3D geometry is of vital importance when it comes to leveraging the recent advances in the field of machine learning for geometry processing tasks. For common unstructured surface meshes state-of-the-art…

Computer Vision and Pattern Recognition · Computer Science 2018-09-28 Isaak Lim , Alexander Dielen , Marcel Campen , Leif Kobbelt

Three-dimensional nanoarchitectures are widely used across various areas of physics, including spintronics, photonics, and superconductivity. In this regard, thin curved 3D membranes are especially interesting for applications in nano- and…

Superconductivity · Physics 2024-12-23 Igor Bogush , Vladimir M. Fomin , Oleksandr V. Dobrovolskiy

We address the problem of estimating the shape of a person's head, defined as the geometry of the complete head surface, from a video taken with a single moving camera, and determining the alignment of the fitted 3D head for all video…

Computer Vision and Pattern Recognition · Computer Science 2022-03-08 Tejas Mane , Aylar Bayramova , Kostas Daniilidis , Philippos Mordohai , Elena Bernardis

To generalize to novel visual scenes with new viewpoints and new object poses, a visual system needs representations of the shapes of the parts of an object that are invariant to changes in viewpoint or pose. 3D graphics representations…

Computer Vision and Pattern Recognition · Computer Science 2019-05-29 Boyang Deng , Simon Kornblith , Geoffrey Hinton

It is inherently ambiguous to lift 2D results from pre-trained diffusion models to a 3D world for text-to-3D generation. 2D diffusion models solely learn view-agnostic priors and thus lack 3D knowledge during the lifting, leading to the…

Computer Vision and Pattern Recognition · Computer Science 2023-10-23 Weiyu Li , Rui Chen , Xuelin Chen , Ping Tan

3D Gaussian Splatting is crucial for real-time novel view synthesis due to its efficiency and ability to render photorealistic images. However, building a 3D Gaussian is guided solely by photometric loss, which can result in inconsistencies…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Quan Tran , Tuan Dang

Reconstructing real-world 3D objects has numerous applications in computer vision, such as virtual reality, video games, and animations. Ideally, 3D reconstruction methods should generate high-fidelity results with 3D consistency in…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Jingnan Gao , Zhuo Chen , Yichao Yan , Bowen Pan , Zhe Wang , Jiangjing Lyu , Xiaokang Yang

We describe a hidden surface removal algorithm for two-dimensional layered scenes built from arbitrary primitives, particularly suited to interaction and animation in rich scenes (for example, in illustration). The method makes use of a…

Graphics · Computer Science 2024-11-04 John Whitington

We present 3D Surface Splatting (3DSS), the first differentiable surface splatting renderer for physically-based inverse rendering from multi-view images. Our central insight is that the surface separation problem at the heart of surface…

Graphics · Computer Science 2026-05-14 Mae Younes , Adnane Boukhayma

Recent advances in image acquisition and scene reconstruction have enabled the generation of high-quality structural urban scene geometry, given sufficient site information. However, current capture techniques often overlook the crucial…

Graphics · Computer Science 2025-09-29 Weidan Xiong , Bochuan Zeng , Ziyu Hu , Jianwei Guo , Ke Xie , Hui Huang

The polyhedron projection for 360-degree video is becoming more and more popular since it can lead to much less geometry distortion compared with the equirectangular projection. However, in the polyhedron projection, we can observe very…

Multimedia · Computer Science 2017-05-01 Li Li , Zhu Li , Xiang Ma , Haitao Yang , Houqiang Li

Surfaces are typically represented as meshes, which can be extracted from volumetric fields via meshing or optimized directly as surface parameterizations. Volumetric representations occupy 3D space and have a large effective receptive…

Graphics · Computer Science 2026-02-03 Ruiqi Zhang , Jiacheng Wu , Jie Chen

We present a method for fine-grained face manipulation. Given a face image with an arbitrary expression, our method can synthesize another arbitrary expression by the same person. This is achieved by first fitting a 3D face model and then…

Computer Vision and Pattern Recognition · Computer Science 2019-02-26 Zhenglin Geng , Chen Cao , Sergey Tulyakov

We consider the task of generating realistic 3D shapes, which is useful for a variety of applications such as automatic scene generation and physical simulation. Compared to other 3D representations like voxels and point clouds, meshes are…

Graphics · Computer Science 2023-04-18 Zhen Liu , Yao Feng , Michael J. Black , Derek Nowrouzezahrai , Liam Paull , Weiyang Liu