Related papers: Towards Layer-wise Image Vectorization
Self-supervised learning (SSL) with vision transformers (ViTs) has proven effective for representation learning as demonstrated by the impressive performance on various downstream tasks. Despite these successes, existing ViT-based SSL…
Motion graphics videos are widely used in Web design, digital advertising, animated logos and film title sequences, to capture a viewer's attention. But editing such video is challenging because the video provides a low-level sequence of…
There is strong interest in developing mathematical methods that can be used to understand complex neural networks used in image analysis. In this paper, we introduce techniques from Linear Algebra to model neural network layers as maps…
Designers craft and edit graphic designs in a layer representation, but layer-based editing becomes impossible once composited into a raster image. In this work, we propose LayerD, a method to decompose raster graphic designs into layers…
This paper addresses the visualisation of image classification models, learnt using deep Convolutional Networks (ConvNets). We consider two visualisation techniques, based on computing the gradient of the class score with respect to the…
We propose an original method for vectorizing an image or zooming it at an arbitrary scale. The core of our method relies on the resolution of a geometric variational model and therefore offers theoretic guarantees. More precisely, it…
Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical process of image formation. By inverting such renderer, one can think of a learning approach to infer 3D information from 2D images. However, standard…
In this paper alternative method for real-time 3D model rasterization is given. Surfaces are drawn in perspective-map space which acts as a virtual camera lens. It can render single-pass 360{\deg} angle of view (AOV) image of unlimited…
Rendering volumetric scattering media, including clouds, fog, smoke, and other complex materials, is crucial for realism in computer graphics. Traditional path tracing, while unbiased, requires many long path samples to converge in scenes…
Image-to-image translation has played an important role in enabling synthetic data for computer vision. However, if the source and target domains have a large semantic mismatch, existing techniques often suffer from source content…
AI-driven content generation has made remarkable progress in recent years. However, neural networks and human designers operate in fundamentally different ways, making collaboration between them challenging. We address this gap for Scalable…
Scene graphs offer a structured, hierarchical representation of images, with nodes and edges symbolizing objects and the relationships among them. It can serve as a natural interface for image editing, dramatically improving precision and…
The emergence of vision transformers (ViTs) in image classification has shifted the methodologies for visual representation learning. In particular, ViTs learn visual representation at full receptive field per layer across all the image…
Interest in image-to-image translation has grown substantially in recent years with the success of unsupervised models based on the cycle-consistency assumption. The achievements of these models have been limited to a particular subset of…
The family of image visibility graphs (IVGs) have been recently introduced as simple algorithms by which scalar fields can be mapped into graphs. Here we explore the usefulness of such operator in the scenario of image processing and image…
We adapt multilevel, force-directed graph layout techniques to visualizing dynamic graphs in which vertices and edges are added and removed in an online fashion (i.e., unpredictably). We maintain multiple levels of coarseness using a…
Localization in topological maps is essential for image-based navigation using an RGB camera. Localization using only one camera can be challenging in medium-to-large-sized environments because similar-looking images are often observed…
This work presents a novel text-to-vector graphics generation approach, Dream3DVG, allowing for arbitrary viewpoint viewing, progressive detail optimization, and view-dependent occlusion awareness. Our approach is a dual-branch optimization…
Existing real-time RGB-D reconstruction approaches, like Kinect Fusion, lack real-time photo-realistic visualization. This is due to noisy, oversmoothed or incomplete geometry and blurry textures which are fused from imperfect depth maps…
Content creation, central to applications such as virtual reality, can be a tedious and time-consuming. Recent image synthesis methods simplify this task by offering tools to generate new views from as little as a single input image, or by…