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Related papers: Few-Shot Audio-Visual Learning of Environment Acou…

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Although recent video-to-audio (V2A) models excelled at synthesizing semantically plausible sounds from visual inputs, they do not explicitly model room-acoustic effects such as reverberation or room impulse responses (RIRs), and thus offer…

Sound · Computer Science 2026-05-04 Akira Takahashi , Ryosuke Sawata , Shusuke Takahashi , Yuki Mitsufuji

Acoustic Environment Matching (AEM) is the task of transferring clean audio into a target acoustic environment, enabling engaging applications such as audio dubbing and auditory immersive virtual reality (VR). Recovering similar room…

Sound · Computer Science 2026-04-01 Chenpei Huang , Lingfeng Yao , Kyu In Lee , Lan Emily Zhang , Xun Chen , Miao Pan

Sound plays a major role in human perception. Along with vision, it provides essential information for understanding our surroundings. Despite advances in neural implicit representations, learning acoustics that align with visual scenes…

Sound · Computer Science 2025-10-03 Amandine Brunetto , Sascha Hornauer , Fabien Moutarde

The acoustic space in which a sound is created and heard plays an essential role in how that sound is perceived by affording a unique sense of \textit{presence}. Every sound we hear results from successive convolution operations intrinsic…

Sound · Computer Science 2022-11-02 Prateek Verma , Chris Chafe , Jonathan Berger

Humans can robustly recognize and localize objects by integrating visual and auditory cues. While machines are able to do the same now with images, less work has been done with sounds. This work develops an approach for dense semantic…

Computer Vision and Pattern Recognition · Computer Science 2020-03-10 Arun Balajee Vasudevan , Dengxin Dai , Luc Van Gool

Room impulse responses are a core resource for dereverberation, robust speech recognition, source localization, and room acoustics estimation. We present RIR-Mega, a large collection of simulated RIRs described by a compact, machine…

Audio and Speech Processing · Electrical Eng. & Systems 2025-10-29 Mandip Goswami

Identifying locations of occupants is beneficial to energy management in buildings. A key observation in indoor environment is that distinct functional areas are typically controlled by separate HVAC and lighting systems and room level…

Human-Computer Interaction · Computer Science 2014-07-17 Ruoxi Jia , Ming Jin , Costas J. Spanos

We introduce HiFi-HARP, a large-scale dataset of 7th-order Higher-Order Ambisonic Room Impulse Responses (HOA-RIRs) consisting of more than 100,000 RIRs generated via a hybrid acoustic simulation in realistic indoor scenes. HiFi-HARP…

Sound · Computer Science 2025-10-27 Shivam Saini , Jürgen Peissig

Achieving immersive auditory experiences in virtual environments requires flexible sound modeling that supports dynamic source positions. In this paper, we introduce a task called resounding, which aims to estimate room impulse responses at…

Sound · Computer Science 2025-10-24 Zitong Lan , Yiduo Hao , Mingmin Zhao

Audio recordings may provide important evidence in criminal investigations. One such case is the forensic association of a recorded audio to its recording location. For example, a voice message may be the only investigative cue to narrow…

Sound · Computer Science 2025-02-13 Denise Moussa , Germans Hirsch , Christian Riess

We introduce a computationally efficient and tunable feedback delay network (FDN) architecture for real-time room impulse response (RIR) rendering that addresses the computational and latency challenges inherent in traditional convolution…

Audio and Speech Processing · Electrical Eng. & Systems 2025-10-02 Armin Gerami , Ramani Duraiswami

Natural and efficient interaction remains a critical challenge for virtual reality and augmented reality (VR/AR) systems. Vision-based gesture recognition suffers from high computational cost, sensitivity to lighting conditions, and privacy…

Human-Computer Interaction · Computer Science 2025-11-11 Xijie Zhang , Fengliang He , Hong-Ning Dai

As deeper and more complex models are developed for the task of sound event localization and detection (SELD), the demand for annotated spatial audio data continues to increase. Annotating field recordings with 360$^{\circ}$ video takes…

Audio and Speech Processing · Electrical Eng. & Systems 2023-09-08 Christopher Ick , Brian McFee

We present a novel framework, Localized Image Stylization with Audio (LISA) which performs audio-driven localized image stylization. Sound often provides information about the specific context of the scene and is closely related to a…

Computer Vision and Pattern Recognition · Computer Science 2022-11-22 Seung Hyun Lee , Chanyoung Kim , Wonmin Byeon , Sang Ho Yoon , Jinkyu Kim , Sangpil Kim

Any audio recording encapsulates the unique fingerprint of the associated acoustic environment, namely the background noise and reverberation. Considering the scenario of a room equipped with a fixed smart speaker device with one or more…

Audio and Speech Processing · Electrical Eng. & Systems 2022-12-05 Francesco Nespoli , Daniel Barreda , Patrick A. Naylor

Room geometry is important prior information for implementing realistic 3D audio rendering. For this reason, various room geometry inference (RGI) methods have been developed by utilizing the time-of-arrival (TOA) or…

Audio and Speech Processing · Electrical Eng. & Systems 2024-11-25 Inmo Yeon , Jung-Woo Choi

The sound of crashing waves, the roar of fast-moving cars -- sound conveys important information about the objects in our surroundings. In this work, we show that ambient sounds can be used as a supervisory signal for learning visual…

Computer Vision and Pattern Recognition · Computer Science 2017-12-21 Andrew Owens , Jiajun Wu , Josh H. McDermott , William T. Freeman , Antonio Torralba

Acoustical behavior of a room for a given position of microphone and sound source is usually described using the room impulse response. If we rely on the standard uniform sampling, the estimation of room impulse response for arbitrary…

Audio and Speech Processing · Electrical Eng. & Systems 2018-02-19 Helena Peić Tukuljac , Thach Pham Vu , Hervé Lissek , Pierre Vandergheynst

Humans can robustly recognize and localize objects by using visual and/or auditory cues. While machines are able to do the same with visual data already, less work has been done with sounds. This work develops an approach for scene…

Sound · Computer Science 2022-03-01 Dengxin Dai , Arun Balajee Vasudevan , Jiri Matas , Luc Van Gool

Geometrical approaches for room acoustics simulation have the advantage of requiring limited computational resources while still achieving a high perceptual plausibility. A common approach is using the image source model for direct and…

Sound · Computer Science 2024-10-28 Siegfried Gündert , Stephan D. Ewert , Steven van de Par
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