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The usage of automated learning agents is becoming increasingly prevalent in many online economic applications such as online auctions and automated trading. Motivated by such applications, this paper is dedicated to fundamental modeling…

Computer Science and Game Theory · Computer Science 2023-01-04 Yoav Kolumbus , Noam Nisan

MOBAs represent a huge segment of online gaming and are growing as both an eSport and a casual genre. The natural starting point for AI researchers interested in MOBAs is to develop an AI to play the game better than a human - but MOBAs…

Artificial Intelligence · Computer Science 2017-06-13 Michael Cook , Adam Summerville , Simon Colton

Video games are one of the richest and most popular forms of human-computer interaction and, hence, their role is critical for our understanding of human behaviour and affect at a large scale. As artificial intelligence (AI) tools are…

Human-Computer Interaction · Computer Science 2023-05-15 David Melhart , Julian Togelius , Benedikte Mikkelsen , Christoffer Holmgård , Georgios N. Yannakakis

Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…

Human-Computer Interaction · Computer Science 2020-06-22 Jennifer Villareale , Colan F. Biemer , Magy Seif El-Nasr , Jichen Zhu

Artificial intelligence (AI) has seen fast paced development in industry and academia. However, striking recent advances by industry have stunned the field, inviting a fresh perspective on the role of academic research on this progress.…

Computers and Society · Computer Science 2024-09-20 Lizhen Liang , Han Zhuang , James Zou , Daniel E. Acuna

Videogames have been a catalyst for advances in many research fields, such as artificial intelligence, human-computer interaction or virtual reality. Over the years, research in fields such as artificial intelligence has enabled the design…

Neurons and Cognition · Quantitative Biology 2025-03-20 Paolo Burelli , Laurits Dixen

As AI becomes increasingly embedded in digital games, players' attitudes de-pend not only on whether AI is used, but also on where and how it intervenes in gameplay. This study examines players' evaluative patterns toward eight AI…

Human-Computer Interaction · Computer Science 2026-05-01 Ting-Chen Hsu , Jiangxu Lin , Wenran Chen , Fei Qin , Zheyuan Zhang

Game-theoretic interactions with AI agents could differ from traditional human-human interactions in various ways. One such difference is that it may be possible to simulate an AI agent (for example because its source code is known), which…

Computer Science and Game Theory · Computer Science 2024-03-21 Vojtech Kovarik , Caspar Oesterheld , Vincent Conitzer

In recent years, the fields of artificial intelligence and web-based programming have seen tremendous advancements, enabling developers to create dynamic and interactive websites and applications. At the forefront of these advancements,…

Human-Computer Interaction · Computer Science 2023-08-24 Benjamin Kenwright

The role of AI in esports is shifting from leveraging games as a testbed for improving AI algorithms to addressing the needs of the esports players such as enhancing their gaming experience, esports skills, and providing coaching. For AI to…

Human-Computer Interaction · Computer Science 2021-03-09 Murtuza N. Shergadwala , Magy Seif El-Nasr

AI has surpassed humans across a variety of tasks such as image classification, playing games (e.g., go, "Starcraft" and poker), and protein structure prediction. However, at the same time, AI is also bearing serious controversies. Many…

Artificial Intelligence · Computer Science 2021-03-30 Bin Liu

Artificial intelligence (AI) research enjoyed an initial period of enthusiasm in the 1970s and 80s. But this enthusiasm was tempered by a long interlude of frustration when genuinely useful AI applications failed to be forthcoming. Today,…

Artificial Intelligence · Computer Science 2019-03-26 Jobst Landgrebe , Barry Smith

Reporting systems in multiplayer video games allow players to express their dissatisfaction with others and combat in-game toxicity. In this work, we examined the act of reporting through the lens of expectancy-value theory. Using a…

Human-Computer Interaction · Computer Science 2026-05-08 Michael Yin , Chenxinran Shen , Robert Xiao

Optimizing a given metric is a central aspect of most current AI approaches, yet overemphasizing metrics leads to manipulation, gaming, a myopic focus on short-term goals, and other unexpected negative consequences. This poses a fundamental…

Computers and Society · Computer Science 2020-02-21 Rachel Thomas , David Uminsky

Technology has become an essential part of our everyday life, and its use in educational environments keeps growing. In addition, games are one of the most popular activities across cultures and ages, and there is ample evidence that…

Computers and Society · Computer Science 2022-12-05 Manuel J. Gomez , José A. Ruipérez-Valiente , Félix J. García Clemente

Players (people, firms, states, etc.) have privacy concerns that may affect their choice of actions in strategic settings. We use a variant of signaling games to model this effect and study its relation to pooling behavior,…

Computer Science and Game Theory · Computer Science 2017-05-18 Ronen Gradwohl , Rann Smorodinsky

Potential advancements in artificial intelligence (AI) could have profound implications for how countries research and develop weapons systems, and how militaries deploy those systems on the battlefield. The idea of AI-enabled military…

Computers and Society · Computer Science 2022-11-02 Paul Scharre , Megan Lamberth

Recent developments in AI, Machine Learning and Robotics have raised concerns about the ethical consequences of both academic and industrial AI research. Leading academics, businessmen and politicians have voiced an increasing number of…

Computers and Society · Computer Science 2018-09-25 Marcelo Prates , Pedro Avelar , Luis C. Lamb

Rapid progress in general-purpose AI has sparked significant interest in "red teaming," a practice of adversarial testing originating in military and cybersecurity applications. AI red teaming raises many questions about the human factor,…

This paper offers a domain-mediated comparative review of 251 studies on public attitudes toward AI, published between 2011 and 2025. Drawing on a systematic literature review, we analyse how different factors including perceived benefits…

Computers and Society · Computer Science 2025-09-24 Filip Bialy , Mark Elliot , Robert Meckin