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Today's virtual reality (VR) systems and environments assume that users have typical abilities, which can make VR inaccessible to people with physical impairments. However, there is not yet an understanding of how inaccessible locomotion…

Human-Computer Interaction · Computer Science 2025-10-10 Rachel L. Franz , Jacob O. Wobbrock

Visual-vestibular conflicts (VVCs) are a primary contributor to visually induced motion sickness (VIMS) in head-mounted displays (HMDs). However, virtual reality (VR) comfort studies often rely on exposing seated or standing users to…

Human-Computer Interaction · Computer Science 2025-08-08 Samuel J. Levulis , Kevin W. Rio , Pablo Ramon Soria , James Wilmott , Charlie S. Burlingham , Phillip Guan

Virtual Reality (VR) users often experience postural instability, i.e., balance problems, which could be a major barrier to universal usability and accessibility for all, especially for persons with balance impairments. Prior research has…

Human-Computer Interaction · Computer Science 2022-02-11 M. Rasel Mahmud , Michael Stewart , Alberto Cordova , John Quarles

The application and implementation of collaborative embodiment in virtual reality (VR) are a critical aspect of the computer science landscape, aiming to enhance multi-user interaction and teamwork in immersive environments. A notable and…

Human-Computer Interaction · Computer Science 2025-07-28 Hongyu Zhou , Yihao Dong , Masahiko Inami , Zhanna Sarsenbayeva , Anusha Withana

We present an experiment exploring how the controller's virtual representation impacts target acquisition performance across MR and VR contexts. Participants performed selection tasks comparing four visual configurations: a virtual…

Human-Computer Interaction · Computer Science 2025-11-17 Eric DeMarbre , Jay Henderson , J. Felipe Gonzalez , Rob Teather

Rapidly growing virtual reality (VR) technologies and techniques have gained importance over the past few years, and academics and practitioners have been searching for efficient visualizations in VR. To date, emphasis has been on the…

Human-Computer Interaction · Computer Science 2022-03-16 Elif Hilal Korkut , Elif Surer

Virtual Reality (VR) has shown great potential to revolutionize the market by providing users immersive experiences with freedom of movement. Compared to traditional video streaming, VR is with ultra high-definition and dynamically changes…

Networking and Internet Architecture · Computer Science 2021-03-12 Miao Hu , Xianzhuo Luo , Jiawen Chen , Young Choon Lee , Yipeng Zhou , Di Wu

Gestures are central to human communication, enriching interactions through non-verbal expression. Virtual avatars increasingly use AI-generated gestures to enhance life-likeness, yet evaluations have largely been confined to 2D. Virtual…

Human-Computer Interaction · Computer Science 2025-09-17 Axel Wiebe Werner , Jonas Beskow , Anna Deichler

This preliminary study investigated user experiences in VR horror games, highlighting fear-triggering and gender-based differences in perception. By utilizing a scientifically validated and specially designed questionnaire, we successfully…

Human-Computer Interaction · Computer Science 2023-12-27 He Zhang , Xinyang Li , Christine Qiu , Xinyi Fu

The impact of built environment on the human restorativeness has long been argued; however, the interrelations between neuroscience and the built environment, and the degree to which the built environment contributes to increased human…

Computers and Society · Computer Science 2019-02-15 Zhengbo Zou , Semiha Ergan

Mysophobia, or the fear of germs, is a prevalent anxiety disorder that significantly impacts daily life. This study investigates the potential of a gamified virtual reality (VR) intervention to simulate contamination-related scenarios and…

Human-Computer Interaction · Computer Science 2025-11-26 Md Mosharaf Hossan , Rifat Ara Tasnim , Farjana Z Eishita

Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…

Human-Computer Interaction · Computer Science 2023-10-24 Corrie Green , Chloë Farr , Yang Jiang

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

Human-Computer Interaction · Computer Science 2022-11-24 Hong Gao

Extended reality (XR) technology has the incredible potential to revolutionize mental health treatment and support, bringing a whole new dimension to the field. Through the use of immersive virtual and augmented reality experiences,…

Human-Computer Interaction · Computer Science 2023-04-05 Benjamin Kenwright

In this paper, a study aimed at investigating the effects of real (using eye tracking to determine the fixation) and simulated foveated blurring in immersive Virtual Reality is presented. Techniques to reduce the optical flow perceived at…

Human-Computer Interaction · Computer Science 2021-07-06 Ariel Caputo , Andrea Giachetti , Salwa Abkal , Chiara Marchesini , Massimo Zancanaro

Augmented Reality (AR) enriches a user's real environment by adding spatially aligned virtual objects (3D models, 2D textures, textual annotations, etc) by means of special display technologies. These are either worn on the body or placed…

Human-Computer Interaction · Computer Science 2021-03-05 Holger Regenbrecht , Thomas Schubert

While Virtual Reality (VR) is increasingly employed for stress management, most applications rely heavily on audio-visual stimuli and overlook the therapeutic potential of squeezing engagement. To address this gap, we introduce VR Calm…

Human-Computer Interaction · Computer Science 2026-02-06 He Zhang , Xinyang Li , Xingyu Zhou , Xinyi Fu

Meta Quest Store: https://www.meta.com/experiences/stanford-mri-simulator/8205539289482347/ Magnetic Resonance Imaging (MRI) can be a stressful experience for pediatric patients due to the loud acoustic environment, enclosed scanner bore,…

Human-Computer Interaction · Computer Science 2025-08-27 Yue Yang , Mengyao Guo , Yuxuan Wu , Wally Niu , Emmanuel A Corona , Bruce Daniel , Christoph Leuze , Fred Baik

Incorporating multi-sensory cues into Virtual Reality (VR) can significantly enhance user experiences, mirroring the multi-sensory interactions we encounter in the real-world. Olfaction plays a crucial role in shaping impressions when…

Human-Computer Interaction · Computer Science 2025-09-16 Dongyun Han , Siyeon Bak , So-Hui Kim , Kangsoo Kim , Sun-Jeong Kim , Isaac Cho

Recent commercial off-the-shelf virtual and augmented reality devices have been promoted as tools for knowledge work and research findings show how this kind of work can benefit from the affordances of extended reality (XR). One major…

Human-Computer Interaction · Computer Science 2023-10-17 Verena Biener , Snehanjali Kalamkar , John J Dudley , Jinghui Hu , Per Ola Kristensson , Jörg Müller , Jens Grubert
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