English
Related papers

Related papers: APES: Articulated Part Extraction from Sprite Shee…

200 papers

This paper proposes a new approach to animacy detection, the task of determining whether an entity is represented as animate in a text. In particular, this work is focused on atypical animacy and examines the scenario in which typically…

3D scene understanding is a long-standing challenge in computer vision and a key component in enabling mixed reality, wearable computing, and embodied AI. Providing a solution to these applications requires a multifaceted approach that…

Computer Vision and Pattern Recognition · Computer Science 2025-07-03 Anna-Maria Halacheva , Yang Miao , Jan-Nico Zaech , Xi Wang , Luc Van Gool , Danda Pani Paudel

This paper tackles category-level pose estimation of articulated objects in robotic manipulation tasks and introduces a new benchmark dataset. While recent methods estimate part poses and sizes at the category level, they often rely on…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Jingshun Huang , Haitao Lin , Tianyu Wang , Yanwei Fu , Xiangyang Xue , Yi Zhu

Transferring articulated motion from monocular videos to rigged 3D characters is challenging due to pose ambiguity in 2D observations and morphological differences between source and target. Existing approaches often follow a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Taeyeon Kim , Youngju Na , Jumin Lee , Sebin Lee , Minhyuk Sung , Sung-Eui Yoon

We present ANISE, a method that reconstructs a 3D~shape from partial observations (images or sparse point clouds) using a part-aware neural implicit shape representation. The shape is formulated as an assembly of neural implicit functions,…

Computer Vision and Pattern Recognition · Computer Science 2023-07-10 Dmitry Petrov , Matheus Gadelha , Radomir Mech , Evangelos Kalogerakis

We present Neural Generalized Implicit Functions(Neural-GIF), to animate people in clothing as a function of the body pose. Given a sequence of scans of a subject in various poses, we learn to animate the character for new poses. Existing…

Computer Vision and Pattern Recognition · Computer Science 2021-08-23 Garvita Tiwari , Nikolaos Sarafianos , Tony Tung , Gerard Pons-Moll

Coordinate based implicit neural representations have gained rapid popularity in recent years as they have been successfully used in image, geometry and scene modeling tasks. In this work, we present a novel use case for such implicit…

Graphics · Computer Science 2023-12-13 Prashanth Chandran , Gaspard Zoss

Current methods for learning realistic and animatable 3D clothed avatars need either posed 3D scans or 2D images with carefully controlled user poses. In contrast, our goal is to learn an avatar from only 2D images of people in…

Computer Vision and Pattern Recognition · Computer Science 2022-03-30 Yuliang Xiu , Jinlong Yang , Dimitrios Tzionas , Michael J. Black

Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation. As there are exponentially many variations of humans with…

Computer Vision and Pattern Recognition · Computer Science 2021-01-19 Ze Yang , Shenlong Wang , Sivabalan Manivasagam , Zeng Huang , Wei-Chiu Ma , Xinchen Yan , Ersin Yumer , Raquel Urtasun

We present a learning framework for abstracting complex shapes by learning to assemble objects using 3D volumetric primitives. In addition to generating simple and geometrically interpretable explanations of 3D objects, our framework also…

Computer Vision and Pattern Recognition · Computer Science 2018-08-06 Shubham Tulsiani , Hao Su , Leonidas J. Guibas , Alexei A. Efros , Jitendra Malik

We develop a method for producing vector sketches one part at a time. To do this, we train a multi-modal language model-based agent using a novel multi-turn process-reward reinforcement learning following supervised fine-tuning. Our…

Artificial Intelligence · Computer Science 2026-04-27 Xiaodan Du , Ruize Xu , David Yunis , Yael Vinker , Greg Shakhnarovich

Efficiently digitizing high-fidelity animatable human avatars from videos is a challenging and active research topic. Recent volume rendering-based neural representations open a new way for human digitization with their friendly usability…

Computer Vision and Pattern Recognition · Computer Science 2023-03-24 Xiaoke Huang , Yiji Cheng , Yansong Tang , Xiu Li , Jie Zhou , Jiwen Lu

Robots working in human environments often encounter a wide range of articulated objects, such as tools, cabinets, and other jointed objects. Such articulated objects can take an infinite number of possible poses, as a point in a…

Robotics · Computer Science 2018-12-11 Karthik Desingh , Shiyang Lu , Anthony Opipari , Odest Chadwicke Jenkins

This work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos. While the classical approaches to model and render virtual humans generally use a textured mesh, recent research has…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Arthur Moreau , Jifei Song , Helisa Dhamo , Richard Shaw , Yiren Zhou , Eduardo Pérez-Pellitero

Creating animatable avatars from static scans requires the modeling of clothing deformations in different poses. Existing learning-based methods typically add pose-dependent deformations upon a minimally-clothed mesh template or a learned…

Computer Vision and Pattern Recognition · Computer Science 2026-01-27 Hongwen Zhang , Siyou Lin , Ruizhi Shao , Yuxiang Zhang , Zerong Zheng , Han Huang , Yandong Guo , Yebin Liu

Developing a reliable and practical face recognition system is a long-standing goal in computer vision research. Existing literature suggests that pixel-wise face alignment is the key to achieve high-accuracy face recognition. By assuming a…

Computer Vision and Pattern Recognition · Computer Science 2015-01-21 Yuting Zhang , Kui Jia , Yueming Wang , Gang Pan , Tsung-Han Chan , Yi Ma

We propose a training-free method, Articulate3D, to pose a 3D asset through language control. Despite advances in vision and language models, this task remains surprisingly challenging. To achieve this goal, we decompose the problem into…

Computer Vision and Pattern Recognition · Computer Science 2025-08-27 Oishi Deb , Anjun Hu , Ashkan Khakzar , Philip Torr , Christian Rupprecht

Recent advances in the area of plane segmentation from single RGB images show strong accuracy improvements and now allow a reliable segmentation of indoor scenes into planes. Nonetheless, fine-grained details of these segmentation masks are…

Computer Vision and Pattern Recognition · Computer Science 2020-03-31 Alexander Naumann , Laura Dörr , Niels Ole Salscheider , Kai Furmans

Although existing video-based 3D human mesh recovery methods have made significant progress, simultaneously estimating human pose and shape from low-resolution image features limits their performance. These image features lack sufficient…

Computer Vision and Pattern Recognition · Computer Science 2024-10-22 Tao Tang , Hong Liu , Yingxuan You , Ti Wang , Wenhao Li

The end-user programming of social robot behavior is usually limited by a predefined set of movements. We are proposing a puppeteering robotic interface that provides a more intuitive method of programming robot expressive movements. As the…

Robotics · Computer Science 2023-12-05 Hongyu Wang , Nikolas Martelaro