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Kinematic rigs provide a structured interface for articulating 3D meshes but lack any associated pose space, i.e., an explicit representation of the plausible manifold of joint configurations for a given mesh. Without such a pose space,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Honglin Chen , Karran Pandey , Rundi Wu , Matheus Gadelha , Yannick Hold-Geoffroy , Ayush Tewari , Niloy J. Mitra , Changxi Zheng , Paul Guerrero

We address the challenge of creating 3D assets for household articulated objects from a single image. Prior work on articulated object creation either requires multi-view multi-state input, or only allows coarse control over the generation…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Jiayi Liu , Denys Iliash , Angel X. Chang , Manolis Savva , Ali Mahdavi-Amiri

This paper presents a method which can track and 3D reconstruct the non-rigid surface motion of human performance using a moving RGB-D camera. 3D reconstruction of marker-less human performance is a challenging problem due to the large…

Computer Vision and Pattern Recognition · Computer Science 2018-10-10 Shafeeq Elanattil , Peyman Moghadam , Simon Denman , Sridha Sridharan , Clinton Fookes

Creating high-quality articulated 3D models of animals is challenging either via manual creation or using 3D scanning tools. Therefore, techniques to reconstruct articulated 3D objects from 2D images are crucial and highly useful. In this…

Computer Vision and Pattern Recognition · Computer Science 2022-07-08 Chun-Han Yao , Wei-Chih Hung , Yuanzhen Li , Michael Rubinstein , Ming-Hsuan Yang , Varun Jampani

Estimating 3D articulated shapes like animal bodies from monocular images is inherently challenging due to the ambiguities of camera viewpoint, pose, texture, lighting, etc. We propose ARTIC3D, a self-supervised framework to reconstruct…

Computer Vision and Pattern Recognition · Computer Science 2023-06-08 Chun-Han Yao , Amit Raj , Wei-Chih Hung , Yuanzhen Li , Michael Rubinstein , Ming-Hsuan Yang , Varun Jampani

We present SPRITETOMESH, a fully automatic pipeline for converting 2D game sprite images into triangle meshes compatible with skeletal animation frameworks such as Spine2D. Creating animation-ready meshes is traditionally a tedious manual…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Bastien Gimbert

We present a method for estimating articulated human pose from a single static image based on a graphical model with novel pairwise relations that make adaptive use of local image measurements. More precisely, we specify a graphical model…

Computer Vision and Pattern Recognition · Computer Science 2014-11-05 Xianjie Chen , Alan Yuille

We propose an end-to-end trainable, cross-category method for reconstructing multiple man-made articulated objects from a single RGBD image, focusing on part-level shape reconstruction and pose and kinematics estimation. We depart from…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Yuki Kawana , Tatsuya Harada

Understanding the 3D motion of articulated objects is essential in robotic scene understanding, mobile manipulation, and motion planning. Prior methods for articulation estimation have primarily focused on controlled settings, assuming…

As autonomous robots interact and navigate around real-world environments such as homes, it is useful to reliably identify and manipulate articulated objects, such as doors and cabinets. Many prior works in object articulation…

Robotics · Computer Science 2022-01-04 Vicky Zeng , Tabitha Edith Lee , Jacky Liang , Oliver Kroemer

This paper presents an approach to decomposing animated graphics into sprites, a set of basic elements or layers. Our approach builds on the optimization of sprite parameters to fit the raster video. For efficiency, we assume static…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 Tomoyuki Suzuki , Kotaro Kikuchi , Kota Yamaguchi

In person re-identification (ReID) tasks, many works explore the learning of part features to improve the performance over global image features. Existing methods explicitly extract part features by either using a hand-designed image…

Computer Vision and Pattern Recognition · Computer Science 2023-03-14 Dengjie Li , Siyu Chen , Yujie Zhong , Lin Ma

We introduce ART, Articulated Reconstruction Transformer -- a category-agnostic, feed-forward model that reconstructs complete 3D articulated objects from only sparse, multi-state RGB images. Previous methods for articulated object…

Computer Vision and Pattern Recognition · Computer Science 2026-05-18 Zizhang Li , Cheng Zhang , Zhengqin Li , Henry Howard-Jenkins , Zhaoyang Lv , Chen Geng , Jiajun Wu , Richard Newcombe , Jakob Engel , Zhao Dong

3D scene graphs have empowered robots with semantic understanding for navigation and planning. However, current functional scene graphs primarily focus on static element detection, lacking the actionable kinematic information required for…

Many functional elements of human homes and workplaces consist of rigid components which are connected through one or more sliding or rotating linkages. Examples include doors and drawers of cabinets and appliances; laptops; and swivel…

Robotics · Computer Science 2015-02-06 Sudeep Pillai , Matthew R. Walter , Seth Teller

This paper aims to make a graph representing an essential skeleton of a character from an image that includes a machine printed or a handwritten character using growing neural gas (GNG) method and relative network graph (RNG) algorithm. The…

Computer Vision and Pattern Recognition · Computer Science 2022-02-02 Kazuhisa Fujita

Surface reconstruction with preservation of geometric features is a challenging computer vision task. Despite significant progress in implicit shape reconstruction, state-of-the-art mesh extraction methods often produce aliased,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Natalia Soboleva , Olga Gorbunova , Maria Ivanova , Evgeny Burnaev , Matthias Nießner , Denis Zorin , Alexey Artemov

We propose a learning based method for generating new animations of a cartoon character given a few example images. Our method is designed to learn from a traditionally animated sequence, where each frame is drawn by an artist, and thus the…

Computer Vision and Pattern Recognition · Computer Science 2020-10-14 Omid Poursaeed , Vladimir G. Kim , Eli Shechtman , Jun Saito , Serge Belongie

3D characters are essential to modern creative industries, but making them animatable often demands extensive manual work in tasks like rigging and skinning. Existing automatic rigging tools face several limitations, including the necessity…

Graphics · Computer Science 2025-03-12 Zhiyang Guo , Jinxu Xiang , Kai Ma , Wengang Zhou , Houqiang Li , Ran Zhang

Articulated objects exist widely in the real world. However, previous 3D generative methods for unsupervised part decomposition are unsuitable for such objects, because they assume a spatially fixed part location, resulting in inconsistent…

Computer Vision and Pattern Recognition · Computer Science 2021-10-12 Yuki Kawana , Yusuke Mukuta , Tatsuya Harada