English
Related papers

Related papers: Non-Markovian Reward Modelling from Trajectory Lab…

200 papers

Inverse reinforcement learning (IRL) is the problem of inferring a reward function from expert behavior. There are several approaches to IRL, but most are designed to learn a Markovian reward. However, a reward function might be…

Machine Learning · Computer Science 2024-06-21 Noah Topper , Alvaro Velasquez , George Atia

Unlike the standard Reinforcement Learning (RL) model, many real-world tasks are non-Markovian, whose rewards are predicated on state history rather than solely on the current state. Solving a non-Markovian task, frequently applied in…

Machine Learning · Computer Science 2023-10-19 Ruixuan Miao , Xu Lu , Cong Tian , Bin Yu , Zhenhua Duan

We study the use of inverse reinforcement learning (IRL) as a tool for the recognition of agents' behavior on the basis of observation of their sequential decision behavior interacting with the environment. We model the problem faced by the…

Machine Learning · Computer Science 2013-03-22 Qifeng Qiao , Peter A. Beling

Designing incentives for an adapting population is a ubiquitous problem in a wide array of economic applications and beyond. In this work, we study how to design additional rewards to steer multi-agent systems towards desired policies…

Machine Learning · Computer Science 2025-02-11 Jiawei Huang , Vinzenz Thoma , Zebang Shen , Heinrich H. Nax , Niao He

In Reinforcement Learning (RL), it is commonly assumed that an immediate reward signal is generated for each action taken by the agent, helping the agent maximize cumulative rewards to obtain the optimal policy. However, in many real-world…

Machine Learning · Computer Science 2024-10-29 Yuting Tang , Xin-Qiang Cai , Yao-Xiang Ding , Qiyu Wu , Guoqing Liu , Masashi Sugiyama

In reinforcement learning (RL), an agent learns to perform a task by interacting with an environment and receiving feedback (a numerical reward) for its actions. However, the assumption that rewards are always observable is often not…

Machine Learning · Computer Science 2024-02-15 Simone Parisi , Montaser Mohammedalamen , Alireza Kazemipour , Matthew E. Taylor , Michael Bowling

Inverse Reinforcement Learning (IRL) describes the problem of learning an unknown reward function of a Markov Decision Process (MDP) from observed behavior of an agent. Since the agent's behavior originates in its policy and MDP policies…

Artificial Intelligence · Computer Science 2016-04-14 Michael Herman , Tobias Gindele , Jörg Wagner , Felix Schmitt , Wolfram Burgard

The standard RL world model is that of a Markov Decision Process (MDP). A basic premise of MDPs is that the rewards depend on the last state and action only. Yet, many real-world rewards are non-Markovian. For example, a reward for bringing…

Artificial Intelligence · Computer Science 2019-12-06 Maor Gaon , Ronen I. Brafman

Reward specification plays a central role in reinforcement learning (RL), guiding the agent's behavior. To express non-Markovian rewards, formalisms such as reward machines have been introduced to capture dependencies on histories. However,…

Artificial Intelligence · Computer Science 2026-05-13 Rajarshi Roy , Anirban Majumdar , Ritam Raha , David Parker , Marta Kwiatkowska

This paper presents a novel approach to Multi-Agent Reinforcement Learning (MARL) that combines cooperative task decomposition with the learning of reward machines (RMs) encoding the structure of the sub-tasks. The proposed method helps…

Artificial Intelligence · Computer Science 2025-02-17 Leo Ardon , Daniel Furelos-Blanco , Alessandra Russo

Imitation learning is an effective tool for robotic learning tasks where specifying a reinforcement learning (RL) reward is not feasible or where the exploration problem is particularly difficult. Imitation, typically behavior cloning or…

Robotics · Computer Science 2021-03-19 Yuxiang Zhou , Yusuf Aytar , Konstantinos Bousmalis

Reward Machines (RMs) are an established mechanism in Reinforcement Learning (RL) to represent and learn sparse, temporally extended tasks with non-Markovian rewards. RMs rely on high-level information in the form of labels that are emitted…

Machine Learning · Computer Science 2026-03-04 Thomas Krug , Daniel Neider

Reinforcement learning (RL) is a technique to learn the control policy for an agent that interacts with a stochastic environment. In any given state, the agent takes some action, and the environment determines the probability distribution…

Machine Learning · Computer Science 2021-07-30 Gaurav Gupta , Chenzhong Yin , Jyotirmoy V. Deshmukh , Paul Bogdan

Standard reinforcement learning (RL) assumes that an agent can observe a reward for each state-action pair. However, in practical applications, it is often difficult and costly to collect a reward for each state-action pair. While there…

Machine Learning · Computer Science 2025-06-18 Yihan Du , Anna Winnicki , Gal Dalal , Shie Mannor , R. Srikant

The commonly used Reinforcement Learning (RL) model, MDPs (Markov Decision Processes), has a basic premise that rewards depend on the current state and action only. However, many real-world tasks are non-Markovian, which has long-term…

Machine Learning · Computer Science 2024-12-18 Ruixuan Miao , Xu Lu , Cong Tian , Bin Yu , Zhenhua Duan

Reinforcement learning (RL) algorithms assume that users specify tasks by manually writing down a reward function. However, this process can be laborious and demands considerable technical expertise. Can we devise RL algorithms that instead…

Machine Learning · Computer Science 2022-01-03 Benjamin Eysenbach , Sergey Levine , Ruslan Salakhutdinov

In this paper, we study the expressivity of scalar, Markovian reward functions in Reinforcement Learning (RL), and identify several limitations to what they can express. Specifically, we look at three classes of RL tasks; multi-objective…

Artificial Intelligence · Computer Science 2024-01-29 Joar Skalse , Alessandro Abate

There are situations in which an agent should receive rewards only after having accomplished a series of previous tasks, that is, rewards are non-Markovian. One natural and quite general way to represent history-dependent rewards is via a…

Artificial Intelligence · Computer Science 2020-10-01 Gavin Rens , Jean-François Raskin , Raphaël Reynouad , Giuseppe Marra

Reward machines (RMs) are an effective approach for addressing non-Markovian rewards in reinforcement learning (RL) through finite-state machines. Traditional RMs, which label edges with propositional logic formulae, inherit the limited…

Artificial Intelligence · Computer Science 2025-03-03 Leo Ardon , Daniel Furelos-Blanco , Roko Parac , Alessandra Russo

Reward machines are automaton-like structures that capture the memory required to accomplish a multi-stage task. When combined with reinforcement learning or optimal control methods, they can be used to synthesize robot policies to achieve…

Robotics · Computer Science 2026-04-10 Mohamad Louai Shehab , Antoine Aspeel , Necmiye Ozay
‹ Prev 1 2 3 10 Next ›