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Human computation games (HCGs) are a crowdsourcing approach to solving computationally-intractable tasks using games. In this paper, we describe the need for generalizable HCG design knowledge that accommodates the needs of both players and…

Human-Computer Interaction · Computer Science 2017-06-13 Kristin Siu , Alexander Zook , Mark O. Riedl

Generative adversarial networks are generative models that are capable of replicating the implicit probability distribution of the input data with high accuracy. Traditionally, GANs consist of a Generator and a Discriminator which interact…

Machine Learning · Computer Science 2022-11-15 Xin Wang

Deep compressed sensing assumes the data has sparse representation in a latent space, i.e., it is intrinsically of low-dimension. The original data is assumed to be mapped from a low-dimensional space through a low-to-high-dimensional…

Image and Video Processing · Electrical Eng. & Systems 2021-06-22 Ashkan Esmaeili

Machine-generated data is rapidly growing and poses challenges for data-intensive systems, especially as the growth of data outpaces the growth of storage space. To cope with the storage issue, compression plays a critical role in storage…

Databases · Computer Science 2023-11-27 Jiujing Zhang , Zhitao Shen , Shiyu Yang , Lingkai Meng , Chuan Xiao , Wei Jia , Yue Li , Qinhui Sun , Wenjie Zhang , Xuemin Lin

Grasp detection in cluttered scenes is a very challenging task for robots. Generating synthetic grasping data is a popular way to train and test grasp methods, as is Dex-net and GraspNet; yet, these methods generate training grasps on 3D…

Robotics · Computer Science 2023-02-22 Dexin Wang , Faliang Chang , Chunsheng Liu , Rurui Yang , Nanjun Li , Hengqiang Huan

We introduce a procedural content generation (PCG) framework at the intersections of experience-driven PCG and PCG via reinforcement learning, named ED(PCG)RL, EDRL in short. EDRL is able to teach RL designers to generate endless playable…

Artificial Intelligence · Computer Science 2021-07-06 Tianye Shu , Jialin Liu , Georgios N. Yannakakis

A core task in process mining is process discovery which aims to learn an accurate process model from event log data. In this paper, we propose to use (block-) structured programs directly as target process models so as to establish…

Artificial Intelligence · Computer Science 2020-08-14 Dell Zhang , Alexander Kuhnle , Julian Richardson , Murat Sensoy

In several application domains, high-dimensional observations are collected and then analysed in search for naturally occurring data clusters which might provide further insights about the nature of the problem. In this paper we describe a…

Machine Learning · Statistics 2012-03-07 Brian McWilliams , Giovanni Montana

Generating realistic 3D indoor scenes from user inputs remains a challenging problem in computer vision and graphics, requiring careful balance of geometric consistency, spatial relationships, and visual realism. While neural generation…

Computer Vision and Pattern Recognition · Computer Science 2025-06-30 Mengqi Zhou , Xipeng Wang , Yuxi Wang , Zhaoxiang Zhang

Artificial Intelligence Generated Content (AIGC) services can efficiently satisfy user-specified content creation demands, but the high computational requirements pose various challenges to supporting mobile users at scale. In this paper,…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-09-17 Shuangwei Gao , Peng Yang , Yuxin Kong , Feng Lyu , Ning Zhang

Modifications to test-time sampling have emerged as an important extension to diffusion algorithms, with the goal of biasing the generative process to achieve a given objective without having to retrain the entire diffusion model. However,…

Machine Learning · Computer Science 2026-04-21 Hao Luan , Yi Xian Goh , See-Kiong Ng , Chun Kai Ling

We propose to identify process zones in heterogeneous materials by tailored statistical tools. The process zone is redefined as the part of the structure where the random process cannot be correctly approximated in a low-dimensional…

Generative Adversarial Networks (GANs) are a machine learning approach capable of generating novel example outputs across a space of provided training examples. Procedural Content Generation (PCG) of levels for video games could benefit…

Artificial Intelligence · Computer Science 2018-05-03 Vanessa Volz , Jacob Schrum , Jialin Liu , Simon M. Lucas , Adam Smith , Sebastian Risi

Although procedural generation is popular among game developers, academic research on the topic has primarily focused on new applications, with some research into empirical analysis. In this paper we relate theoretical work in information…

Artificial Intelligence · Computer Science 2023-05-04 Younès Rabii , Michael Cook

With the success of deep learning techniques in a broad range of application domains, many deep learning software frameworks have been developed and are being updated frequently to adapt to new hardware features and software libraries,…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-11-10 Pengfei Xu , Shaohuai Shi , Xiaowen Chu

A valuable step in the modeling of multiscale dynamical systems in fields such as computational chemistry, biology, materials science and more, is the representative sampling of the phase space over long timescales of interest; this task is…

Machine Learning · Computer Science 2023-12-29 Ellis R. Crabtree , Juan M. Bello-Rivas , Ioannis G. Kevrekidis

Generative AI tools have become more prevalent in engineering workflows, particularly through chatbots and code assistants. As the perceived accuracy of these tools improves, questions arise about whether and how those who work in…

Human-Computer Interaction · Computer Science 2025-06-18 Emanuel Moss , Elizabeth Watkins , Christopher Persaud , Passant Karunaratne , Dawn Nafus

Generative AI systems have entered everyday academic, professional, and personal life with remarkable speed, yet most users encounter them as mysterious artifacts rather than intelligible systems. This chapter discusses large language…

Computers and Society · Computer Science 2026-04-21 John T. Behrens

The interest of the deep learning community in image synthesis has grown massively in recent years. Nowadays, deep generative methods, and especially Generative Adversarial Networks (GANs), are leading to state-of-the-art performance,…

Computer Vision and Pattern Recognition · Computer Science 2022-05-16 Roy Ganz , Michael Elad

Two-dimensional array-based datasets are pervasive in a variety of domains. Current approaches for generative modeling have typically been limited to conventional image datasets and performed in the pixel domain which do not explicitly…

Machine Learning · Computer Science 2021-07-12 Hoda Shajari , Jaemoon Lee , Sanjay Ranka , Anand Rangarajan