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The objective of this paper is to develop and evaluate a directional vibrotactile feedback interface as a guidance tool for postural adjustments during work. In contrast to the existing active and wearable systems such as exoskeletons, we…

Human-Computer Interaction · Computer Science 2022-05-05 Wansoo Kim , Virginia Ruiz Garate , Juan M. Gandarias , Marta Lorenzini , Arash Ajoudani

Learning a musical instrument requires a lot of practice, which ideally, should be done every day. During practice sessions, students are on their own in the overwhelming majority of the time, but access to experts that support students…

Human-Computer Interaction · Computer Science 2021-01-05 Karola Marky , Andreas Weiß , Thomas Kosch

We present the findings of a pilot-study that analysed the role of haptic feedback in a musical context. To examine the role of haptics in Digital Musical Instrument (DMI) design an experiment was formulated to measure the users' perception…

Human-Computer Interaction · Computer Science 2020-10-26 Gareth W. Young , David Murphy , Jeffrey Weeter

Mastering a musical instrument requires time-consuming practice even if students are guided by an expert. In the overwhelming majority of the time, the students practice by themselves and traditional teaching materials, such as videos or…

Human-Computer Interaction · Computer Science 2020-12-29 Karola Marky , Andreas Weiß , Julien Gedeon , Sebastian Günther

Virtual Reality (VR) users often encounter postural instability, i.e., balance issues, which can be a significant impediment to universal usability and accessibility, particularly for those with balance impairments. Prior research has…

Human-Computer Interaction · Computer Science 2022-08-22 M. Rasel Mahmud , Michael Stewart , Alberto Cordova , John Quarles

As technologies and interfaces for the instrumental control of musical sound get ever better at tracking aspects of human position and motion in space, a fundamental problem emerges: Unintended or even counter-intentional control may result…

Human-Computer Interaction · Computer Science 2025-02-14 Staas de Jong

The violin is one of the most popular musical instruments. Various parameters of bowing motion, such as pressure, position, and speed, are crucial for producing a beautiful tone. However, mastering them is challenging and requires extensive…

Human-Computer Interaction · Computer Science 2025-05-08 Yurina Mizuho , Yuta Sugiura

Balance and gait disorders are the second leading cause of falls, which, along with consequent injuries, are reported as major public health problems all over the world. For patients who do not require mechanical support, vibrotactile…

Human-Computer Interaction · Computer Science 2023-05-17 Marta Lorenzini , Juan M. Gandarias , Luca Fortini , Wansoo Kim , Arash Ajoudani

Vibrotactile stimulation has been explored to accelerate the acquisition of motor skills involving finger movements (Gemicioglu et al. 2022, Markow et al. 2010, Seim et al. 2017). This study evaluates the effectiveness of vibrotactile…

Human-Computer Interaction · Computer Science 2025-03-10 Matteo A. Coscia , Mazen Al Borno

We introduce Purrfect Pitch, a system consisting of a wearable haptic device and a custom-designed learning interface for musical ear training. We focus on the ability to identify musical intervals (sequences of two musical notes), which is…

Human-Computer Interaction · Computer Science 2024-07-16 Sam Chin , Cathy Mengying Fang , Nikhil Singh , Ibrahim Ibrahim , Joe Paradiso , Pattie Maes

Here we present guidelines that highlight the impact of haptic feedback upon the experiences of computer musicians using Digital Musical Instruments (DMIs). In this context, haptic feedback offers a tangible, bi-directional exchange between…

Human-Computer Interaction · Computer Science 2020-10-06 Gareth W. Young , Katie Crowley

Vibration is an efficient way of conveying information from a device to its user, and it is increasingly used for wrist or finger-worn devices such as smart rings. Unexpected vibrations or sounds from the environment may disrupt the…

Human-Computer Interaction · Computer Science 2020-03-23 Christopher L. Asplund , Takashi Obana , Parag Bhatnagar , Xun Quan Koh , Simon T. Perrault

Recurrent or sustained awkward body postures are among the most frequently cited risk factors to the development of work-related musculoskeletal disorders (MSDs). To prevent workers from adopting harmful configurations but also to guide…

Robotics · Computer Science 2022-07-11 Marta Lorenzini , Simone Ciotti , Juan M. Gandarias , Simone Fani , Matteo Bianchi , Arash Ajoudani

In the process of developing a new digital music interface, the author faced three questions that have attracted little to no attention in the literature. By tracking body joints, a performer can use body parts to directly control a digital…

Human-Computer Interaction · Computer Science 2019-10-18 Lilac Atassi

In this paper, we propose a method for estimating in-hand object poses using proprioception and tactile feedback from a bimanual robotic system. Our method addresses the problem of reducing pose uncertainty through a sequence of frictional…

Robotics · Computer Science 2023-05-24 Andrea Sipos , Nima Fazeli

Visually impaired people encounter many challenges in their everyday life, especially when it comes to navigating and representing space. The issue of shopping is addressed mostly on the level of navigation and product detection, but…

Human-Computer Interaction · Computer Science 2020-10-12 Lancelot Dupont , Christophe Jouffrais , Simon T. Perrault

This paper investigates the integration of force feedback in Digital Musical Instruments (DMI), specifically evaluating the reproduction of intricate vibrato techniques using haptic feedback controllers. We introduce our system for vibrato…

Human-Computer Interaction · Computer Science 2024-05-21 Ziyue Piao , Christian Frisson , Bavo Van Kerrebroeck , Marcelo M. Wanderley

Pose Estimation techniques rely on visual cues available through observations represented in the form of pixels. But the performance is bounded by the frame rate of the video and struggles from motion blur, occlusions, and temporal…

Computer Vision and Pattern Recognition · Computer Science 2022-03-25 Snehesh Shrestha , Cornelia Fermüller , Tianyu Huang , Pyone Thant Win , Adam Zukerman , Chethan M. Parameshwara , Yiannis Aloimonos

Musicians delicately control their bodies to generate music. Sometimes, their motions are too subtle to be captured by the human eye. To analyze how they move to produce the music, we need to estimate precise 4D human pose (3D pose over…

Computer Vision and Pattern Recognition · Computer Science 2024-11-27 Seong Jong Yoo , Snehesh Shrestha , Irina Muresanu , Cornelia Fermüller

While vibration is a well-used output signal in HCI as part of haptic interaction, vibration outside HCI is used in many other modes to support human performance, from rehabilitation to cognition. In this late breaking work, we present…

Human-Computer Interaction · Computer Science 2023-04-24 Alexander Dawid Bincalar , M. C. Schraefel , Christopher Freeman
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