Related papers: Proper Posture: Designing Posture Feedback Across …
The objective of this paper is to develop and evaluate a directional vibrotactile feedback interface as a guidance tool for postural adjustments during work. In contrast to the existing active and wearable systems such as exoskeletons, we…
Learning a musical instrument requires a lot of practice, which ideally, should be done every day. During practice sessions, students are on their own in the overwhelming majority of the time, but access to experts that support students…
We present the findings of a pilot-study that analysed the role of haptic feedback in a musical context. To examine the role of haptics in Digital Musical Instrument (DMI) design an experiment was formulated to measure the users' perception…
Mastering a musical instrument requires time-consuming practice even if students are guided by an expert. In the overwhelming majority of the time, the students practice by themselves and traditional teaching materials, such as videos or…
Virtual Reality (VR) users often encounter postural instability, i.e., balance issues, which can be a significant impediment to universal usability and accessibility, particularly for those with balance impairments. Prior research has…
As technologies and interfaces for the instrumental control of musical sound get ever better at tracking aspects of human position and motion in space, a fundamental problem emerges: Unintended or even counter-intentional control may result…
The violin is one of the most popular musical instruments. Various parameters of bowing motion, such as pressure, position, and speed, are crucial for producing a beautiful tone. However, mastering them is challenging and requires extensive…
Balance and gait disorders are the second leading cause of falls, which, along with consequent injuries, are reported as major public health problems all over the world. For patients who do not require mechanical support, vibrotactile…
Vibrotactile stimulation has been explored to accelerate the acquisition of motor skills involving finger movements (Gemicioglu et al. 2022, Markow et al. 2010, Seim et al. 2017). This study evaluates the effectiveness of vibrotactile…
We introduce Purrfect Pitch, a system consisting of a wearable haptic device and a custom-designed learning interface for musical ear training. We focus on the ability to identify musical intervals (sequences of two musical notes), which is…
Here we present guidelines that highlight the impact of haptic feedback upon the experiences of computer musicians using Digital Musical Instruments (DMIs). In this context, haptic feedback offers a tangible, bi-directional exchange between…
Vibration is an efficient way of conveying information from a device to its user, and it is increasingly used for wrist or finger-worn devices such as smart rings. Unexpected vibrations or sounds from the environment may disrupt the…
Recurrent or sustained awkward body postures are among the most frequently cited risk factors to the development of work-related musculoskeletal disorders (MSDs). To prevent workers from adopting harmful configurations but also to guide…
In the process of developing a new digital music interface, the author faced three questions that have attracted little to no attention in the literature. By tracking body joints, a performer can use body parts to directly control a digital…
In this paper, we propose a method for estimating in-hand object poses using proprioception and tactile feedback from a bimanual robotic system. Our method addresses the problem of reducing pose uncertainty through a sequence of frictional…
Visually impaired people encounter many challenges in their everyday life, especially when it comes to navigating and representing space. The issue of shopping is addressed mostly on the level of navigation and product detection, but…
This paper investigates the integration of force feedback in Digital Musical Instruments (DMI), specifically evaluating the reproduction of intricate vibrato techniques using haptic feedback controllers. We introduce our system for vibrato…
Pose Estimation techniques rely on visual cues available through observations represented in the form of pixels. But the performance is bounded by the frame rate of the video and struggles from motion blur, occlusions, and temporal…
Musicians delicately control their bodies to generate music. Sometimes, their motions are too subtle to be captured by the human eye. To analyze how they move to produce the music, we need to estimate precise 4D human pose (3D pose over…
While vibration is a well-used output signal in HCI as part of haptic interaction, vibration outside HCI is used in many other modes to support human performance, from rehabilitation to cognition. In this late breaking work, we present…