Related papers: BinauralGrad: A Two-Stage Conditional Diffusion Pr…
Binaural audio gives the listener an immersive experience and can enhance augmented and virtual reality. However, recording binaural audio requires specialized setup with a dummy human head having microphones in left and right ears. Such a…
We present a learning-based approach for generating binaural audio from mono audio using multi-task learning. Our formulation leverages additional information from two related tasks: the binaural audio generation task and the flipped audio…
Binaural rendering aims to synthesize binaural audio that mimics natural hearing based on a mono audio and the locations of the speaker and listener. Although many methods have been proposed to solve this problem, they struggle with…
Binaural audio gives the listener the feeling of being in the recording place and enhances the immersive experience if coupled with AR/VR. But the problem with binaural audio recording is that it requires a specialized setup which is not…
For immersive applications, the generation of binaural sound that matches its visual counterpart is crucial to bring meaningful experiences to people in a virtual environment. Recent studies have shown the possibility of using neural…
Stereophonic audio, especially binaural audio, plays an essential role in immersive viewing environments. Recent research has explored generating visually guided stereophonic audios supervised by multi-channel audio collections. However,…
Despite progress in video-to-audio generation, the field focuses predominantly on mono output, lacking spatial immersion. Existing binaural approaches remain constrained by a two-stage pipeline that first generates mono audio and then…
Recently, binaural audio synthesis (BAS) has emerged as a promising research field for its applications in augmented and virtual realities. Binaural audio helps users orient themselves and establish immersion by providing the brain with…
Binaural audio generation (BAG) aims to convert monaural audio to stereo audio using visual prompts, requiring a deep understanding of spatial and semantic information. However, current models risk overfitting to room environments and lose…
This paper introduces a novel data-driven strategy for synthesizing gramophone noise audio textures. A diffusion probabilistic model is applied to generate highly realistic quasiperiodic noises. The proposed model is designed to generate…
Signal-dependent beamformers are advantageous over signal-independent beamformers when the acoustic scenario - be it real-world or simulated - is straightforward in terms of the number of sound sources, the ambient sound field and their…
This paper introduces WaveGrad 2, a non-autoregressive generative model for text-to-speech synthesis. WaveGrad 2 is trained to estimate the gradient of the log conditional density of the waveform given a phoneme sequence. The model takes an…
We demonstrate how conditional generation from diffusion models can be used to tackle a variety of realistic tasks in the production of music in 44.1kHz stereo audio with sampling-time guidance. The scenarios we consider include…
Singing voice synthesis (SVS) aims to generate expressive and high-quality vocals from musical scores, requiring precise modeling of pitch, duration, and articulation. While diffusion-based models have achieved remarkable success in image…
We are witnessing a revolution in conditional image synthesis with the recent success of large scale text-to-image generation methods. This success also opens up new opportunities in controlling the generation and editing process using…
Denoising diffusion probabilistic models have been recently proposed to generate high-quality samples by estimating the gradient of the data density. The framework defines the prior noise as a standard Gaussian distribution, whereas the…
Binaural stereo audio is recorded by imitating the way the human ear receives sound, which provides people with an immersive listening experience. Existing approaches leverage autoencoders and directly exploit visual spatial information to…
A method for sound field decomposition based on neural networks is proposed. The method comprises two stages: a sound field separation stage and a single-source localization stage. In the first stage, the sound pressure at microphones…
With the advancement of audio generation, generative models can produce highly realistic audios. However, the proliferation of deepfake general audio can pose negative consequences. Therefore, we propose a new task, deepfake general audio…
Text-based audio generation models have limitations as they cannot encompass all the information in audio, leading to restricted controllability when relying solely on text. To address this issue, we propose a novel model that enhances the…