Related papers: One-Shot Face Reenactment on Megapixels
We present a method that reconstructs and animates a 3D head avatar from a single-view portrait image. Existing methods either involve time-consuming optimization for a specific person with multiple images, or they struggle to synthesize…
While high fidelity and efficiency are central to the creation of digital head avatars, recent methods relying on 2D or 3D generative models often experience limitations such as shape distortion, expression inaccuracy, and identity…
We propose a method to transfer pose and expression between face images. Given a source and target face portrait, the model produces an output image in which the pose and expression of the source face image are transferred onto the target…
Face synthesis is an important problem in computer vision with many applications. In this work, we describe a new method, namely LandmarkGAN, to synthesize faces based on facial landmarks as input. Facial landmarks are a natural, intuitive,…
Head avatars animated by visual signals have gained popularity, particularly in cross-driving synthesis where the driver differs from the animated character, a challenging but highly practical approach. The recently presented MegaPortraits…
3D face reconstruction (3DFR) algorithms are based on specific assumptions tailored to the limits and characteristics of the different application scenarios. In this study, we investigate how multiple state-of-the-art 3DFR algorithms can be…
Face swapping aims at injecting a source image's identity (i.e., facial features) into a target image, while strictly preserving the target's attributes, which are irrelevant to identity. However, we observed that previous approaches still…
Recent face recognition experiments on a major benchmark LFW show stunning performance--a number of algorithms achieve near to perfect score, surpassing human recognition rates. In this paper, we advocate evaluations at the million scale…
Recent works have shown how realistic talking face images can be obtained under the supervision of geometry guidance, e.g., facial landmark or boundary. To alleviate the demand for manual annotations, in this paper, we propose a novel…
Recent face recognition experiments on the LFW benchmark show that face recognition is performing stunningly well, surpassing human recognition rates. In this paper, we study face recognition at scale. Specifically, we have collected from…
We introduce a highly robust GAN-based framework for digitizing a normalized 3D avatar of a person from a single unconstrained photo. While the input image can be of a smiling person or taken in extreme lighting conditions, our method can…
Recent works on language-guided image manipulation have shown great power of language in providing rich semantics, especially for face images. However, the other natural information, motions, in language is less explored. In this paper, we…
We propose a novel 3D deepfake generation framework based on 3D Gaussian Splatting that enables realistic, identity-preserving face swapping and reenactment in a fully controllable 3D space. Compared to conventional 2D deepfake approaches…
Face recognition under extreme head poses is a challenging task. Ideally, a face recognition system should perform well across different head poses, which is known as pose-invariant face recognition. To achieve pose invariance, current…
Existing methods like Neural Radiation Fields (NeRF) and 3D Gaussian Splatting (3DGS) have made significant strides in facial attribute control such as facial animation and components editing, yet they struggle with fine-grained…
Face editing methods, essential for tasks like virtual avatars, digital human synthesis and identity preservation, have traditionally been built upon GAN-based techniques, while recent focus has shifted to diffusion-based models due to…
Deep neural networks (DNNs) trained on large-scale datasets have recently achieved impressive improvements in face recognition. But a persistent challenge remains to develop methods capable of handling large pose variations that are…
This paper proposes a new end-to-end neural rendering architecture to transfer appearance and reenact human actors. Our method leverages a carefully designed graph convolutional network (GCN) to model the human body manifold structure,…
We address the problem of recovering the 3D geometry of a human face from a set of facial images in multiple views. While recent studies have shown impressive progress in 3D Morphable Model (3DMM) based facial reconstruction, the settings…
Many deep learning based 3D face reconstruction methods have been proposed recently, however, few of them have applications in games. Current game character customization systems either require players to manually adjust considerable face…