Related papers: One-Shot Face Reenactment on Megapixels
We propose an end-to-end deep-learning approach for automatic rigging and retargeting of 3D models of human faces in the wild. Our approach, called Neural Face Rigging (NFR), holds three key properties: (i) NFR's expression space maintains…
The face reenactment is a popular facial animation method where the person's identity is taken from the source image and the facial motion from the driving image. Recent works have demonstrated high quality results by combining the facial…
One-shot 3D talking portrait generation aims to reconstruct a 3D avatar from an unseen image, and then animate it with a reference video or audio to generate a talking portrait video. The existing methods fail to simultaneously achieve the…
In recent years, the role of image generative models in facial reenactment has been steadily increasing. Such models are usually subject-agnostic and trained on domain-wide datasets. The appearance of the reenacted individual is learned…
This paper proposes a novel model fitting algorithm for 3D facial expression reconstruction from a single image. Face expression reconstruction from a single image is a challenging task in computer vision. Most state-of-the-art methods fit…
The human face is central to communication. For immersive applications, the digital presence of a person should mirror the physical reality, capturing the users idiosyncrasies and detailed facial expressions. However, current 3D head avatar…
Video retargeting for digital face animation is used in virtual reality, social media, gaming, movies, and video conference, aiming to animate avatars' facial expressions based on videos of human faces. The standard method to represent…
Face swapping is a task that changes a facial identity of a given image to that of another person. In this work, we propose a novel face-swapping framework called Megapixel Facial Identity Manipulation (MFIM). The face-swapping model should…
Face performance capture and reenactment techniques use multiple cameras and sensors, positioned at a distance from the face or mounted on heavy wearable devices. This limits their applications in mobile and outdoor environments. We present…
Feedforward monocular face capture methods seek to reconstruct posed faces from a single image of a person. Current state of the art approaches have the ability to regress parametric 3D face models in real-time across a wide range of…
One-shot talking head video generation uses a source image and driving video to create a synthetic video where the source person's facial movements imitate those of the driving video. However, differences in scale between the source and…
Advances in face rotation, along with other face-based generative tasks, are more frequent as we advance further in topics of deep learning. Even as impressive milestones are achieved in synthesizing faces, the importance of preserving…
This work proposes a novel method to generate realistic talking head videos using audio and visual streams. We animate a source image by transferring head motion from a driving video using a dense motion field generated using learnable…
One-shot face recognition measures the ability to identify persons with only seeing them at one glance, and is a hallmark of human visual intelligence. It is challenging for conventional machine learning approaches to mimic this way, since…
Face reenactment methods attempt to restore and re-animate portrait videos as realistically as possible. Existing methods face a dilemma in quality versus controllability: 2D GAN-based methods achieve higher image quality but suffer in…
One-shot talking face generation aims at synthesizing a high-quality talking face video from an arbitrary portrait image, driven by a video or an audio segment. One challenging quality factor is the resolution of the output video: higher…
Recent research has witnessed advances in facial image editing tasks including face swapping and face reenactment. However, these methods are confined to dealing with one specific task at a time. In addition, for video facial editing,…
Talking head generation aims to generate faces that maintain the identity information of the source image and imitate the motion of the driving image. Most pioneering methods rely primarily on 2D representations and thus will inevitably…
Controllability, generalizability and efficiency are the major objectives of constructing face avatars represented by neural implicit field. However, existing methods have not managed to accommodate the three requirements simultaneously.…
Audio-driven talking head generation is advancing from 2D to 3D content. Notably, Neural Radiance Field (NeRF) is in the spotlight as a means to synthesize high-quality 3D talking head outputs. Unfortunately, this NeRF-based approach…