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Related papers: Emergent Communication through Metropolis-Hastings…

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In the studies on symbol emergence and emergent communication in a population of agents, a computational model was employed in which agents participate in various language games. Among these, the Metropolis-Hastings naming game (MHNG)…

Computation and Language · Computer Science 2023-06-01 Jun Inukai , Tadahiro Taniguchi , Akira Taniguchi , Yoshinobu Hagiwara

In this study, we explore the emergence of symbols during interactions between individuals through an experimental semiotic study. Previous studies investigate how humans organize symbol systems through communication using artificially…

Computation and Language · Computer Science 2023-06-01 Ryota Okumura , Tadahiro Taniguchi , Yosinobu Hagiwara , Akira Taniguchi

Emergent Communication (EmCom) investigates how agents develop symbolic communication through interaction without predefined language. Recent frameworks, such as the Metropolis--Hastings Naming Game (MHNG), formulate EmCom as the learning…

Computation and Language · Computer Science 2026-04-09 Nguyen Le Hoang , Tadahiro Taniguchi , Fang Tianwei , Akira Taniguchi

We present a computational model for a symbol emergence system that enables the emergence of lexical knowledge with combinatoriality among agents through a Metropolis-Hastings naming game and cross-situational learning. Many computational…

Computation and Language · Computer Science 2023-06-29 Yoshinobu Hagiwara , Kazuma Furukawa , Takafumi Horie , Akira Taniguchi , Tadahiro Taniguchi

This paper proposes a generative probabilistic model integrating emergent communication and multi-agent reinforcement learning. The agents plan their actions by probabilistic inference, called control as inference, and communicate using…

Artificial Intelligence · Computer Science 2023-07-12 Tomoaki Nakamura , Akira Taniguchi , Tadahiro Taniguchi

According to the theory of constructed emotion, the brain actively forms emotion categories by integrating multimodal bodily signals, and constructs emotional experiences by using these categories to predict and interpret sensory inputs.…

Multiagent Systems · Computer Science 2026-05-12 Zehang Zhang , Nguyen Le Hoang , Tadahiro Taniguchi , Takato Horii

Symbols are shared, but perception is private. We study emergent communication between heterogeneous visual agents through decentralized learning, asking what visual information can become shareable when agents have different visual…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Mikako Ochiai , Masatoshi Nagano , Tadahiro Taniguchi

This study focuses on category formation for individual agents and the dynamics of symbol emergence in a multi-agent system through semiotic communication. Semiotic communication is defined, in this study, as the generation and…

Computation and Language · Computer Science 2019-06-03 Yoshinobu Hagiwara , Hiroyoshi Kobayashi , Akira Taniguchi , Tadahiro Taniguchi

We propose co-creative learning as a novel paradigm where humans and AI, i.e., biological and artificial agents, mutually integrate their partial perceptual information and knowledge to construct shared external representations, a process…

Human-Computer Interaction · Computer Science 2025-06-19 Ryota Okumura , Tadahiro Taniguchi , Akira Taniguchi , Yoshinobu Hagiwara

In this study, we propose a head-to-head type (H2H-type) inter-personal multimodal Dirichlet mixture (Inter-MDM) by modifying the original Inter-MDM, which is a probabilistic generative model that represents the symbol emergence between two…

Machine Learning · Computer Science 2023-01-18 Kazuma Furukawa , Akira Taniguchi , Yoshinobu Hagiwara , Tadahiro Taniguchi

This paper describes a computational model of multiagent multimodal categorization that realizes emergent communication. We clarify whether the computational model can reproduce the following functions in a symbol emergence system,…

Artificial Intelligence · Computer Science 2021-09-16 Yoshinobu Hagiwara , Kazuma Furukawa , Akira Taniguchi , Tadahiro Taniguchi

We propose the Metropolis-Hastings Captioning Game (MHCG), a method to fuse knowledge of multiple vision-language models (VLMs) by learning from each other. Although existing methods that combine multiple models suffer from inference costs…

Computation and Language · Computer Science 2025-04-15 Yuta Matsui , Ryosuke Yamaki , Ryo Ueda , Seitaro Shinagawa , Tadahiro Taniguchi

Music and language are structurally similar. Such structural similarity is often explained by generative processes. This paper describes the recent development of probabilistic generative models (PGMs) for language learning and symbol…

Human-Computer Interaction · Computer Science 2025-01-28 Tadahiro Taniguchi

Substantial research on deep learning-based emergent communication uses the referential game framework, specifically the Lewis signaling game, however we argue that successful communication in this game typically only need one or two…

Machine Learning · Computer Science 2024-12-05 Zheyuan Zhang

A significant part of MCMC methods can be considered as the Metropolis-Hastings (MH) algorithm with different proposal distributions. From this point of view, the problem of constructing a sampler can be reduced to the question - how to…

Machine Learning · Statistics 2019-06-11 Kirill Neklyudov , Evgenii Egorov , Pavel Shvechikov , Dmitry Vetrov

Large Language Models (LLMs) have demonstrated a remarkable ability to capture extensive world knowledge, yet how this is achieved without direct sensorimotor experience remains a fundamental puzzle. This study proposes a novel theoretical…

Artificial Intelligence · Computer Science 2025-07-17 Tadahiro Taniguchi , Ryo Ueda , Tomoaki Nakamura , Masahiro Suzuki , Akira Taniguchi

The mechanisms of emergence and evolution of collective behaviours in dynamical Multi-Agent Systems (MAS) of multiple interacting agents, with diverse behavioral strategies in co-presence, have been undergoing mathematical study via…

Artificial Intelligence · Computer Science 2022-05-17 The Anh Han

We investigate a prototypical agent-based model, the Naming Game, on random geometric networks. The Naming Game is a minimal model, employing local communications that captures the emergence of shared communication schemes (languages) in a…

Multiagent Systems · Computer Science 2007-05-23 Qiming Lu , G. Korniss , Boleslaw K. Szymanski

Humans use language to collectively execute abstract strategies besides using it as a referential tool for identifying physical entities. Recently, multiple attempts at replicating the process of emergence of language in artificial agents…

Multiagent Systems · Computer Science 2020-05-04 Shubham Gupta , Ambedkar Dukkipati

To build agents that can collaborate effectively with others, recent research has trained artificial agents to communicate with each other in Lewis-style referential games. However, this often leads to successful but uninterpretable…

Computation and Language · Computer Science 2022-01-11 Jesse Mu , Noah Goodman
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