Related papers: Learning to Model Editing Processes
This work explores sequential model editing in large language models (LLMs), a critical task that involves modifying internal knowledge within LLMs continuously through multi-round editing, each incorporating updates or corrections to…
Curriculum learning has shown promising improvements in multiple domains by training machine learning models from easy samples to hard ones. Previous works which either design rules or train models for scoring the difficulty highly rely on…
Data of sequential nature arise in many application domains in forms of, e.g. textual data, DNA sequences, and software execution traces. Different research disciplines have developed methods to learn sequence models from such datasets: (i)…
Software engineers mainly write code by editing existing programs. In contrast, language models (LMs) autoregressively synthesize programs in a single pass. One explanation for this is the scarcity of sequential edit data. While…
The subjective evaluation of music generation techniques has been mostly done with questionnaire-based listening tests while ignoring the perspectives from music composition, arrangement, and soundtrack editing. In this paper, we propose an…
Generative modeling can be formulated as learning a mapping f such that its pushforward distribution matches the data distribution. The pushforward behavior can be carried out iteratively at inference time, for example in diffusion and…
Recent progress in controllable image generation and editing is largely driven by diffusion-based methods. Although diffusion models perform exceptionally well in specific tasks with tailored designs, establishing a unified model is still…
This tutorial introduces a new and powerful set of techniques variously called "neural machine translation" or "neural sequence-to-sequence models". These techniques have been used in a number of tasks regarding the handling of human…
Professional-grade software applications are powerful but complicated$-$expert users can achieve impressive results, but novices often struggle to complete even basic tasks. Photo editing is a prime example: after loading a photo, the user…
We address the problem of predicting edit completions based on a learned model that was trained on past edits. Given a code snippet that is partially edited, our goal is to predict a completion of the edit for the rest of the snippet. We…
Fine-tuning pre-trained generative language models to down-stream language generation tasks has shown promising results. However, this comes with the cost of having a single, large model for each task, which is not ideal in low-memory/power…
Diffusion models and flow-matching models have enabled generating diverse and realistic images by learning to transfer noise to data. However, sampling from these models involves iterative denoising over many neural network passes, making…
A prevailing paradigm in neural text generation is one-shot generation, where text is produced in a single step. The one-shot setting is inadequate, however, when the constraints the user wishes to impose on the generated text are dynamic,…
Knowledge editing for large language models can offer an efficient solution to alter a model's behavior without negatively impacting the overall performance. However, the current approaches encounter issues with limited generalizability…
Model-based reinforcement learning is an appealing framework for creating agents that learn, plan, and act in sequential environments. Model-based algorithms typically involve learning a transition model that takes a state and an action and…
We follow the step-by-step approach to neural data-to-text generation we proposed in Moryossef et al (2019), in which the generation process is divided into a text-planning stage followed by a plan-realization stage. We suggest four…
Humans paint images incrementally: they plan a global layout, sketch a coarse draft, inspect, and refine details, and most importantly, each step is grounded in the evolving visual states. However, can unified multimodal models trained on…
Users interact with text, image, code, or other editors on a daily basis. However, machine learning models are rarely trained in the settings that reflect the interactivity between users and their editor. This is understandable as training…
Graph generation with Machine Learning is an open problem with applications in various research fields. In this work, we propose to cast the generative process of a graph into a sequential one, relying on a node ordering procedure. We use…
Conditional text-to-image generation is an active area of research, with many possible applications. Existing research has primarily focused on generating a single image from available conditioning information in one step. One practical…